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Big Blowy Uppy Thingy

Deck by Matt "flatmatt" Sestak
Casual

    Lands (25):

14  Plains - -
11  Swamp - -

    Creatures (20):

4  Angelic Wall    OD/P2 Common
1  Eternal Dragon    SC Rare
4  Mageta the Lion    PY Rare
4  Sunweb    MI/6E/7E Rare
1  Avatar of Woe    PY Rare
4  Desolation Angel    AP Rare
2  Twisted Abomination    SC Common

    Other Spells (15):

2  Aura Fracture    PY Common
4  Rout    IN Rare
4  Diabolic Tutor    OD Uncommon
2  Ankh of Mishra    A-6E Rare
2  Chimeric Idol    PY Uncommon
1  Zuran Orb    EX Uncommon

How It Works:
Early on, hold off attackers with the walls. Some damage is okay. When you're up to seven lands, clear the board with an end-of-opponent's-turn Rout or Mageta activation. Then next turn follow up with a kickered Desolation Angel. You'll be the only one with a creature in play and they'll take some time to recover. Finish your opponents, starting with the quickest decks. If you get out a Zuran Orb and/or Aura Fracture before blowing up the world, wait until the Angel's ability is on the stack (all that can stop it then is a Stifle), then sac lands to take out any threatening enchantments and/or get back some life. And remember, you don't have to have lands in play to turn Chimeric Idol into a creature.

This deck works best in small multiplayer games where you can get a bit of time, then knock out opponents as quickly as possible.

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