Lands (25):
| 14 | Plains | - | - |
| 11 | Swamp | - | - |
Creatures (20):
| 4 | Angelic Wall | |
OD/P2 Common |
| 1 | Eternal Dragon | |
SC Rare |
| 4 | Mageta the Lion | |
PY Rare |
| 4 | Sunweb | |
MI/6E/7E Rare |
| 1 | Avatar of Woe | |
PY Rare |
| 4 | Desolation Angel | |
AP Rare |
| 2 | Twisted Abomination | |
SC Common |
Other Spells (15):
| 2 | Aura Fracture | |
PY Common |
| 4 | Rout | |
IN Rare |
| 4 | Diabolic Tutor | |
OD Uncommon |
| 2 | Ankh of Mishra | |
A-6E Rare |
| 2 | Chimeric Idol | |
PY Uncommon |
| 1 | Zuran Orb | |
EX Uncommon |
How It Works:
Early on, hold off attackers with the walls. Some damage is okay. When you're up to seven lands, clear the board with an end-of-opponent's-turn Rout or Mageta activation. Then next turn follow up with a kickered Desolation Angel. You'll be the only one with a creature in play and they'll take some time to recover. Finish your opponents, starting with the quickest decks. If you get out a Zuran Orb and/or Aura Fracture before blowing up the world, wait until the Angel's ability is on the stack (all that can stop it then is a Stifle), then sac lands to take out any threatening enchantments and/or get back some life. And remember, you don't have to have lands in play to turn Chimeric Idol into a creature.
This deck works best in small multiplayer games where you can get a bit of time, then knock out opponents as quickly as possible.