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Wizards & High Wizards


 
 
     
 
  Fire Pillar
Description: Creates a devastating pillar of fire.
Requirement: Level 1 Fire Wall

• Damage dealt: [(M.Atk/5) +50 ] x Hits
• Can be casted on the tile an enemy is occupying
• Max pillars is capped to 2 at any given time
• 30 SP Required per casting

 
 
Level
Effect
1
3 Hits / 3.0 Sec Delay
2
4 Hits / 2.7 Sec Delay
3
5 Hits / 2.4 Sec Delay
4
6 Hits / 2.1 Sec Delay
5
7 Hits / 1.8 Sec Delay
6
8 Hits / 1.5 Sec Delay
7
9 Hits / 1.2 Sec Delay
8
10 Hits / 0.9 Sec Delay
9
11 Hits / 0.6 Sec Delay
10
12 Hits / 0.3 Sec Delay

 
 
 
 
 
     
 
  Sense
Description: Shows the stats of a monster.
Requirements:None

• Range is 7 x 7 tiles

 
 
 
 
 
     
 
  Sight Thrasher
Description: Creates a wave of fire.
Requirement: Level 1 Sight & Level 1 Lighting Bolt

• Sight must be casted beforehand


 
 
Level
Effect
SP
1
12 Atk / 1 Tile Range
35
2
14 Atk / 1 Tile Range
37
3
16 Atk / 2 Tile Range
39
4
18 Atk / 2 Tile Range
41
5
20 Atk / 3 Tile Range
43
6
22 Atk / 3 Tile Range
45
7
24 Atk / 4 Tile Range
47
8
26 Atk / 4 Tile Range
49
9
28 Atk / 5 Tile Range
52
10
30 Atk / 5 Tile Range
55

 
 
 
 
 
     
 
  Meteor Storm
Description: Summons a meteor to fall upon enemies
Requirement: Level 1 Thunderstorm & Level 2 Sight Thrasher

• Range of meteor attack is 7 x 7 tiles of targetted tile
• The center of the meteor storm receives the maximum amount of hits
• Cast time is 15 seconds and can be reduced by dex

 
 
Level
Effect
SP
1
2 Meteor / 1 Hit Each
30
2
2 Meteor / 1 Hit Each
34
3
3 Meteor / 2 Hit Each
40
4
3 Meteor / 2 Hit Each
44
5
4 Meteor / 3 Hit Each
50
6
4 Meteor / 3 Hit Each
54
7
5 Meteor / 4 Hit Each
60
8
5 Meteor / 4 Hit Each
64
9
6 Meteor / 5 Hit Each
70
10
6 Meteor / 5 Hit Each
74

 
 
 
 
 
     
 
  Lord Of Vermillion
Description:Summons a heavy thunder storm
Requirement: Level 1 Thunder Storm & Level 5 Jupiter Thunder

• Range of LoV attack is 13 x 13 tiles of targetted tile
• Skill has 4 segments of damage
• Each segment of damage does MATK * ( Lv * 20% + 80% )

 
 
Level
Effect
SP
1
15.0 Seconds Cast Time
60
2
14.5 Seconds Cast Time
64
3
14.0 Seconds Cast Time
68
4
13.5 Seconds Cast Time
72
5
13.0 Seconds Cast Time
76
6
12.5 Seconds Cast Time
80
7
12.0 Seconds Cast Time
84
8
11.5 Seconds Cast Time
88
9
11.0 Seconds Cast Time
92
10
10.5 Seconds Cast Time
96

 
 
 
 
 
     
 
  Waterball
Description: A powerful water wave is used against the enemy
Requirement: Level 1 Ice Bolt & Level 1 Lightning Bolt

• Requires user to stand on water
• Every increase in level increases the range and the amount of hits.
• Cast Time: (S.Lv) seconds
• Formula: Number of water balls * M.Atk * (100% + S.Lv * 30%)

 
 
Level
Effect
SP
1
1 Waterball
15
2
9 Waterball
20
3
9 Waterball
25
4
25 Waterball
30
5
25 Waterball
35

 
 
 
 
 
     
 
  Ice Wall
Description: Creates a barrier made of ice
Requirement: Level 1 Frost Driver & Level 1 Stone Curse

• The icewall's hit points will melt by 50 per second
• 20 SP Required per casting

 
 
Level
Effect
1
500 HP / 8 Seconds
2
600 HP / 12 Seconds
3
800 HP / 16 Seconds
4
1000 HP / 20 Seconds
5
1200 HP / 24 Seconds
6
1400 HP / 28 Seconds
7
1600 HP / 32 Seconds
8
2000 HP / 36 Seconds
9
2200 HP / 40 Seconds
10
2400 HP / 44 Seconds

 
 
 
 
 
     
 
  Frost Nova
Description: Creates a barrage of ice that freezes enemies
Requirement: Level 1 Frost Driver & Level 1 Ice Wall

• The chance of an enemy being frozen is calculated separately per enemy
• Enemies frozen will have Water 1 Element
• Frozen Enemies that are hit by frost nova will be unfrozen
• Range of frost nova attack is 5 x 5 tiles of user

• Damage calculation: M.Atk * [100%+(10%*S.Lv)]
• Base Chance to be frozen: 35% + (S.Lv * 3%)
• Base freeze time: 3s * S.Lv

 
 
Level
Effect
SP
1
5.0 Seconds Cast Time
45
2
4.7 Seconds Cast Time
43
3
4.4 Seconds Cast Time
41
4
4.1 Seconds Cast Time
39
5
3.8 Seconds Cast Time
37
6
3.5 Seconds Cast Time
35
7
3.2 Seconds Cast Time
33
8
2.9 Seconds Cast Time
31
9
2.7 Seconds Cast Time
29
10
2.5 Seconds Cast Time
27

 
 
 
 
 
     
 
  Storm Gust
Description: Creates a powerful blizzard that freezes enemies
Requirement: Level 1 Frost Driver & Level 3 Jupiter Thunder

• Non-boss/undead Enemies hit 3 times in a row will 100% be frozen.
• Delay between each hit is 0.45s
• Max hit an enemy can take is 10
• 78 SP Required per casting

 
 
Level
Effect
1
140% Atk / 6 Seconds Cast Time
2
180% Atk / 7 Seconds Cast Time
3
220% Atk / 8 Seconds Cast Time
4
260% Atk / 9 Seconds Cast Time
5
300% Atk / 10 Seconds Cast Time
6
340% Atk / 11 Seconds Cast Time
7
380% Atk / 12 Seconds Cast Time
8
420% Atk / 13 Seconds Cast Time
9
460% Atk / 14 Seconds Cast Time
10
500% Atk / 15 Seconds Cast Time

 
 
 
 
 
     
 
  Earth Spike
Description:An Earth Element bolt
Requirements: Level 2 Seisemic Weapon


 
 
Level
Effect
SP
1
1 Second Cast Time- 1 Hit
12
2
2 Seconds Cast Time- 2 Hit
14
3
3 Seconds Cast Time- 3 Hit
16
4
4 Seconds Cast Time- 4 Hit
18
5
5 Seconds Cast Time- 5 Hit
20

 
 
 
 
 
     
 
  Heaven's Drive
Description: A 5x5 area of effect Earth Element spell.
Requirements: Level 1 Earth Spike

 
 
Level
Effect
SP
1
1 Second Cast Time- 1 Hit
24
2
2 Seconds Cast Time- 2 Hit
28
3
3 Seconds Cast Time- 3 Hit
32
4
4 Seconds Cast Time- 4 Hit
36
5
5 Seconds Cast Time- 5 Hit
40

 
 
 
 
 
     
 
  Quagmire
Description: Causes enemies' dex, agi and walk speed to be decreased.
Requirement: Level 1 Icebolt & Level 1 Heaven's Drive

• Will debuff all players in quagmire
• Range of quagmire is 5 by 5 of selected tile
• Effect of quagmire is 1/2 when used against players. Max is 25%

 
 
Level
Effect
SP
1
05 Seconds / -10%
5
2
10 Seconds / -20%
10
3
15 Seconds / -30%
15
4
20 Seconds / -40%
20
5
25 Seconds / -50%
25

 
 
 
 
 
     
 
  Soul Drain
Description: Every kill from a non-AreaOfEffect spell leeches SP from the monster.
Requirements: Lv5 SP Regen / Lv7 Soul Strike

• SP leeched from kill is dependent on the kill's level
• Higher level also increases Max SP

 
 
Level
Effect
1
+2% Max SP / Drain 80% SP
2
+4% Max SP / Drain 95% SP
3
+6% Max SP / Drain 110% SP
4
+8% Max SP / Drain 125% SP
5
+10% Max SP / Drain 140% SP
6
+12% Max SP / Drain 155% SP
7
+14% Max SP / Drain 170% SP
8
+16% Max SP / Drain 185% SP
9
+18% Max SP / Drain 200% SP
10
+20% Max SP / Drain 215% SP

 
 
 
 
 
     
 
  Magic Crusher
Description: Deal physical damage which can be reduced by armour defence.
Requirements: Lv1 SP Regen

• The damage dealt is based on the Wizard's MAtk
• The chance to hit the target is affected by wizard's hit and target's flee rate
• Can be deemed useless by pneuma
• Unaffected by amplify magic power
• Element of magic crusher is affected by weapon

 
 
 
 
 
     
 
  Amplify Magic Power
Description: Amplifies the magic power of a high wizard
Requirements: None

• Fixed cast time of 0.7 seconds
• Lasts 30 seconds

 
 
Level
Effect
SP
1
+05% Magic Damage
14
2
+10% Magic Damage
18
3
+15% Magic Damage
22
4
+20% Magic Damage
26
5
+25% Magic Damage
30
6
+30% Magic Damage
34
7
+35% Magic Damage
38
8
+40% Magic Damage
42
9
+45% Magic Damage
46
10
+50% Magic Damage
50

 
 
 
 
 
     
 
  Napalm Valcan
Description:Uses power of spirits to do multiple hits to 1 target.
Requirements: Lv5 Napalm Beat

• Cast time: 50/(50+Dex) seconds
• Ghost elemental attack

 
 
Level
Effect
SP
1
1 Vulcan Hit
10
2
2 Vulcan Hit
15
3
3 Vulcan Hit
20
4
4 Vulcan Hit
25
5
5 Vulcan Hit
30
 
 
 



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