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Fire Pillar |
Description: Creates a devastating pillar of fire.
Requirement: Level 1 Fire Wall
• Damage dealt: [(M.Atk/5) +50 ] x Hits
• Can be casted on the tile an enemy is occupying
• Max pillars is capped to 2 at any given time
• 30 SP Required per casting
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Level |
Effect |
1 |
3 Hits / 3.0 Sec Delay |
2 |
4 Hits / 2.7 Sec Delay |
3 |
5 Hits / 2.4 Sec Delay |
4 |
6 Hits / 2.1 Sec Delay |
5 |
7 Hits / 1.8 Sec Delay |
6 |
8 Hits / 1.5 Sec Delay |
7 |
9 Hits / 1.2 Sec Delay |
8 |
10 Hits / 0.9 Sec Delay |
9 |
11 Hits / 0.6 Sec Delay |
10 |
12 Hits / 0.3 Sec Delay |
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Sense |
Description: Shows the stats of a monster.
Requirements:None
• Range is 7 x 7 tiles
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Sight Thrasher |
Description:
Creates a wave of fire.
Requirement: Level 1 Sight & Level 1 Lighting Bolt
• Sight must be casted beforehand
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Level |
Effect |
SP |
1 |
12 Atk / 1 Tile Range |
35 |
2 |
14 Atk / 1 Tile Range |
37 |
3 |
16 Atk / 2 Tile Range |
39 |
4 |
18 Atk / 2 Tile Range |
41 |
5 |
20 Atk / 3 Tile Range |
43 |
6 |
22 Atk / 3 Tile Range |
45 |
7 |
24 Atk / 4 Tile Range |
47 |
8 |
26 Atk / 4 Tile Range |
49 |
9 |
28 Atk / 5 Tile Range |
52 |
10 |
30 Atk / 5 Tile Range |
55 |
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Meteor Storm |
Description: Summons a meteor to fall upon enemies
Requirement: Level 1 Thunderstorm & Level 2 Sight Thrasher
• Range of meteor attack is 7 x 7 tiles of targetted tile
• The center of the meteor storm receives the maximum amount of hits
• Cast time is 15 seconds and can be reduced by dex
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Level |
Effect |
SP |
1 |
2 Meteor / 1 Hit Each |
30 |
2 |
2 Meteor / 1 Hit Each |
34 |
3 |
3 Meteor / 2 Hit Each |
40 |
4 |
3 Meteor / 2 Hit Each |
44 |
5 |
4 Meteor / 3 Hit Each |
50 |
6 |
4 Meteor / 3 Hit Each |
54 |
7 |
5 Meteor / 4 Hit Each |
60 |
8 |
5 Meteor / 4 Hit Each |
64 |
9 |
6 Meteor / 5 Hit Each |
70 |
10 |
6 Meteor / 5 Hit Each |
74 |
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Lord Of Vermillion |
Description:Summons a heavy thunder storm
Requirement: Level 1 Thunder Storm & Level 5 Jupiter Thunder
• Range of LoV attack is 13 x 13 tiles of targetted tile
• Skill has 4 segments of damage
• Each segment of damage does
MATK * ( Lv * 20% + 80% )
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Level |
Effect |
SP |
1 |
15.0 Seconds Cast Time |
60 |
2 |
14.5 Seconds Cast Time |
64 |
3 |
14.0 Seconds Cast Time |
68 |
4 |
13.5 Seconds Cast Time |
72 |
5 |
13.0 Seconds Cast Time |
76 |
6 |
12.5 Seconds Cast Time |
80 |
7 |
12.0 Seconds Cast Time |
84 |
8 |
11.5 Seconds Cast Time |
88 |
9 |
11.0 Seconds Cast Time |
92 |
10 |
10.5 Seconds Cast Time |
96 |
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Waterball |
Description: A powerful water wave is used against the enemy
Requirement: Level 1 Ice Bolt & Level 1 Lightning Bolt
• Requires user to stand on water
• Every increase in level increases the range and the amount of hits.
• Cast Time: (S.Lv) seconds
• Formula: Number of water balls * M.Atk * (100% + S.Lv * 30%)
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Level |
Effect |
SP |
1 |
1 Waterball |
15 |
2 |
9 Waterball |
20 |
3 |
9 Waterball |
25 |
4 |
25 Waterball |
30 |
5 |
25 Waterball |
35 |
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Ice Wall |
Description: Creates a barrier made of ice
Requirement: Level 1 Frost Driver & Level 1 Stone Curse
• The icewall's hit points will melt by 50 per second
• 20 SP Required per casting
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Level |
Effect |
1 |
500 HP / 8 Seconds |
2 |
600 HP / 12 Seconds |
3 |
800 HP / 16 Seconds |
4 |
1000 HP / 20 Seconds |
5 |
1200 HP / 24 Seconds |
6 |
1400 HP / 28 Seconds |
7 |
1600 HP / 32 Seconds |
8 |
2000 HP / 36 Seconds |
9 |
2200 HP / 40 Seconds |
10 |
2400 HP / 44 Seconds |
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Frost Nova |
Description: Creates a barrage of ice that freezes enemies
Requirement: Level 1 Frost Driver & Level 1 Ice Wall
• The chance of an enemy being frozen is calculated separately per enemy
• Enemies frozen will have Water 1 Element
• Frozen Enemies that are hit by frost nova will be unfrozen
• Range of frost nova attack is 5 x 5 tiles of user
• Damage calculation: M.Atk * [100%+(10%*S.Lv)]
• Base Chance to be frozen: 35% + (S.Lv * 3%)
• Base freeze time: 3s * S.Lv
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Level |
Effect |
SP |
1 |
5.0 Seconds Cast Time |
45 |
2 |
4.7 Seconds Cast Time |
43 |
3 |
4.4 Seconds Cast Time |
41 |
4 |
4.1 Seconds Cast Time |
39 |
5 |
3.8 Seconds Cast Time |
37 |
6 |
3.5 Seconds Cast Time |
35 |
7 |
3.2 Seconds Cast Time |
33 |
8 |
2.9 Seconds Cast Time |
31 |
9 |
2.7 Seconds Cast Time |
29 |
10 |
2.5 Seconds Cast Time |
27 |
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Storm Gust |
Description: Creates a powerful blizzard that freezes enemies
Requirement: Level 1 Frost Driver & Level 3 Jupiter Thunder
• Non-boss/undead Enemies hit 3 times in a row will 100% be frozen.
• Delay between each hit is 0.45s
• Max hit an enemy can take is 10
• 78 SP Required per casting
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Level |
Effect |
1 |
140% Atk / 6 Seconds Cast Time |
2 |
180% Atk / 7 Seconds Cast Time |
3 |
220% Atk / 8 Seconds Cast Time |
4 |
260% Atk / 9 Seconds Cast Time |
5 |
300% Atk / 10 Seconds Cast Time |
6 |
340% Atk / 11 Seconds Cast Time |
7 |
380% Atk / 12 Seconds Cast Time |
8 |
420% Atk / 13 Seconds Cast Time |
9 |
460% Atk / 14 Seconds Cast Time |
10 |
500% Atk / 15 Seconds Cast Time |
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Earth Spike |
Description:An Earth Element bolt
Requirements: Level 2 Seisemic Weapon
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Level |
Effect |
SP |
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1 |
1 Second Cast Time- 1 Hit |
12 |
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2 |
2 Seconds Cast Time- 2 Hit |
14 |
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3 |
3 Seconds Cast Time- 3 Hit |
16 |
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4 |
4 Seconds Cast Time- 4 Hit |
18 |
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5 |
5 Seconds Cast Time- 5 Hit |
20 |
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Heaven's Drive |
Description: A 5x5 area of effect Earth Element spell.
Requirements: Level 1 Earth Spike
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Level |
Effect |
SP |
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1 |
1 Second Cast Time- 1 Hit |
24 |
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2 |
2 Seconds Cast Time- 2 Hit |
28 |
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3 |
3 Seconds Cast Time- 3 Hit |
32 |
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4 |
4 Seconds Cast Time- 4 Hit |
36 |
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5 |
5 Seconds Cast Time- 5 Hit |
40 |
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Quagmire |
Description: Causes enemies' dex, agi and walk speed to be decreased.
Requirement: Level 1 Icebolt & Level 1 Heaven's Drive
• Will debuff all players in quagmire
• Range of quagmire is 5 by 5 of selected tile
• Effect of quagmire is 1/2 when used against players. Max is 25%
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Level |
Effect |
SP |
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1 |
05 Seconds / -10% |
5 |
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2 |
10 Seconds / -20% |
10 |
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3 |
15 Seconds / -30% |
15 |
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4 |
20 Seconds / -40% |
20 |
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5 |
25 Seconds / -50% |
25 |
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Soul Drain |
Description: Every kill from a non-AreaOfEffect spell leeches SP from the monster.
Requirements: Lv5 SP Regen / Lv7 Soul Strike
• SP leeched from kill is dependent on the kill's level
• Higher level also increases Max SP
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Level |
Effect |
1 |
+2% Max SP / Drain 80% SP |
2 |
+4% Max SP / Drain 95% SP |
3 |
+6% Max SP / Drain 110% SP |
4 |
+8% Max SP / Drain 125% SP |
5 |
+10% Max SP / Drain 140% SP |
6 |
+12% Max SP / Drain 155% SP |
7 |
+14% Max SP / Drain 170% SP |
8 |
+16% Max SP / Drain 185% SP |
9 |
+18% Max SP / Drain 200% SP |
10 |
+20% Max SP / Drain 215% SP |
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Magic Crusher |
Description: Deal physical damage which can be reduced by armour defence.
Requirements: Lv1 SP Regen
• The damage dealt is based on the Wizard's MAtk
• The chance to hit the target is affected by wizard's hit and target's flee rate
• Can be deemed useless by pneuma
• Unaffected by amplify magic power
• Element of magic crusher is affected by weapon
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Amplify Magic Power |
Description: Amplifies the magic power of a high wizard
Requirements: None
• Fixed cast time of 0.7 seconds
• Lasts 30 seconds
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Level |
Effect |
SP |
1 |
+05% Magic Damage |
14 |
2 |
+10% Magic Damage |
18 |
3 |
+15% Magic Damage |
22 |
4 |
+20% Magic Damage |
26 |
5 |
+25% Magic Damage |
30 |
6 |
+30% Magic Damage |
34 |
7 |
+35% Magic Damage |
38 |
8 |
+40% Magic Damage |
42 |
9 |
+45% Magic Damage |
46 |
10 |
+50% Magic Damage |
50 |
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Napalm Valcan |
Description:Uses power of spirits to do multiple hits to 1 target.
Requirements: Lv5 Napalm Beat
• Cast time: 50/(50+Dex) seconds
• Ghost elemental attack
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Level |
Effect |
SP |
1 |
1 Vulcan Hit |
10 |
2 |
2 Vulcan Hit |
15 |
3 |
3 Vulcan Hit |
20 |
4 |
4 Vulcan Hit |
25 |
5 |
5 Vulcan Hit |
30 |
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