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Advanced Jobs
(might be coming to MobRO)


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Hunters & Snipers


 
 
     
 
  Skid Trap
Description: Knocks one enemy away.
Requirement: None

• 10 SP required per usage


 
 
Level
1
2
3
4
5
Effect (s)
300
240
180
120
60

 
 
 
 
 
     
 
  Land Mine
Description: Damages enemy in a 3 by 3 area of effect.
Requirement: None

• 15 SP Required per usage
• Has AoE of 3 by 3
• Land Mine Dmg: [ (Dex/2 +75) * (1 + Int/100) x S.Lv ]

 
 
Level
1
2
3
4
5
Effect
50%
75%
100%
125%
150%

 
 
 
 
 
     
 
  Ankle Snare
Description: Snares a single target and stops it from moving
Requirement: Level 1 Skid Trap

• Time snared is dependent on skill level and enemy's agility
• 12 SP Requried per usage

 
 
Level
1
2
3
4
5
Effect (s)
4
8
12
16
20

 
 
 
 
 
     
 
  Flasher
Description: Blinds an enemy using flashes of light.
Requirement: Level 1 Skid Trap

• 12 SP Required per usage


 
 
Level
1
2
3
4
5
Effect (s)
300
240
180
120
60

 
 
 
 
 
     
 
  Shockwave
Description: Drains a huge amount of SP from one enemy.
Requirement: Level 1 Ankle Snare

• 15 SP Required per usage


 
 
Level
1
2
3
4
5
Effect
20% SP
35% SP
50% SP
65% SP
80% SP

 
 
 
 
 
     
 
  Sandman
Description: Put enemies into a deep sleep.
Requirement: Level 1 Flasher

• 15 SP Required per usage


 
 
Level
1
2
3
4
5
Effect (s)
300
240
180
120
60

 
 
 
 
 
     
 
  Freezing Trap
Description: Freezes enemies and turns them into Water 1 element.
Requirement: Level 1 Flasher

• Does Water Element damage
• 15 SP Required per usage

 
 
Level
1
2
3
4
5
Effect (s)
300
240
180
120
60

 
 
 
 
 
     
 
  Blast Mine
Description: A damaging trap that does splash damage
Requirement: Lv 1 Sandman, Lv 1 Freezing & Lv 1 Landmine
Note: Does Fire Element Damage

• Blast Mine Dmg: (Dex/2+50)*(1+Int/100) * S.Lv
• 15 SP Required per usage

 
 
 
 
 
     
 
  Claymore Trap
Description: Increases right hand damage.
Requirement: None

• Claymore Dmg: (Dex/2+75)*(1+Int/100) * S.Lv


 
 
 
 
 
     
 
  Remove Trap
Description: Recovers a trap. This can disarm ankle snares in PVP
Requirement: Level 1 Landmine


 
 
 
 
 
     
 
  Beast Bane
Description: Adds damage against animals/insects.
Requirement: None


 
 
Level
1
2
3
4
5
6
7
8
9
10
Effect
+4
+8
+12
+16
+20
+24
+28
+32
+36
+40

 
 
 
 
 
     
 
  Falcon Mastery
Description: Allows the hiring of a falcon
Requirement: Level 1 Beast Bane

• The Falcon is hired from the Hunter's Guild

 
 
 
 
 
     
 
  Blitzbeat
Description: Allows the activation of auto-blitzbeat
Requirement: Level 1 Falcon Mastery

• Auto blitzbeat will have damage divided
• A manually casted blitz will not have damage spreaded
• Blitzbeat: Dmg:(floor(Dex/10,1)+floor(Int/2,1)+StealCrowLv*3+40)*2*SLv

• Lv 01 -10 Job: 1 Falcon Hit
• Lv 11 - 20 Job: 2 Falcon Hit
• Lv 21 - 30 Job: 3 Falcon Hit
• Lv 31 - 40 Job: 4 Falcon Hit
• Lv 41 - 50 Job: 5 Falcon Hit

 
 
Level
Effect
SP
1
1 Falcon Hit
10
2
2 Falcon Hit
13
3
3 Falcon Hit
16
4
4 Falcon Hit
19
5
5 Falcon Hit
22

 
 
 
 
 
     
 
  Steel Crow
Description: Increases the damage of the falcon.
Requirement: Level 5 Blitzbeat


 
 
Level
1
2
3
4
5
6
7
8
9
10
Effect
+3
+6
+9
+12
+15
+18
+21
+24
+27
+30

 
 
 
 
 
     
 
  Detect
Description: Enables the falcon to detect hidden objects
Requirement: Level 1 Falcon Mastery & Level 1 Attention Con.

• 8 SP Required per usage

 
 
Level
1
2
3
4
Range
+3
+5
+7
+9

 
 
 
 
 
     
 
  Spring Trap
Description: Allows a hostile trap to be disarmed
Requirement: Level 1 Remove Trap & Level 1 Falcon Mastery

• 10 SP Required per usage

 
 
Level
1
2
3
4
5
Range
4
5
6
7
8

 
 
 
 
 
     
 
  True Sight
Description: Imba Skill that adds 5 to all stats and other effects.
Requirements: Lv10 Attention C. Lv10 Owl/Vulture Eyes Lv1 Falcon Mastery

• 30 seconds duration at all skill levels
• SP Used increases with skill level

 
 
Level
Effect
1
+03% Hit / +02% Damage / +1% Critical
2
+06% Hit / +04% Damage / +2% Critical
3
+09% Hit / +06% Damage / +3% Critical
4
+12% Hit / +08% Damage / +4% Critical
5
+15% Hit / +10% Damage / +5% Critical
6
+18% Hit / +12% Damage / +6% Critical
7
+21% Hit / +14% Damage / +7% Critical
8
+24% Hit / +16% Damage / +8% Critical
9
+27% Hit / +18% Damage / +9% Critical
10
+30% Hit / +20% Damage / +10% Critical

 
 
 
 
 
     
 
  Falcon Assault
Description: Uses falcon to attack 1 target.
Requirements: Lv5 Vulture / Lv 1 Falcon Tame / Lv5 Blitz / Lv3 S.Crow

 
 
Level
Effect
1
100%
2
150%
3
200%
4
250%
5
300%

 
 
 
 
 
     
 
  Sharp Shooting
Description: A single attack that has chance to ignore defence.
Requirements: Lv5 Double Strafe / Lv10 Attention Concentration

• 14 Tile Ranged attack
• Will damage all monsters/players in line of fire
• Cast Time of 2 seconds at all skill levels
• 0.5 seconds delay at all skill levels
• Chance to ignore defence: Base Critical + 20

 
 
Level
Effect
1
+150% Damage
2
+200% Damage
3
+250% Damage
4
+300% Damage
5
+350% Damage

 
 
 
 
 
     
 
  Windwalk
Description: Increases party's walk rate / flee
Requirements: Lv9 Attention Concentration

• Movement rate does Not stack with Agi up
• SP Used: 20 + S.Lv*3

 
 
Level
Effect
1
+02% Move Speed / +1 Flee / 2.0 Sec Cast
2
+04% Move Speed / +2 Flee / 2.0 Sec Cast
3
+06% Move Speed / +3 Flee / 2.0 Sec Cast
4
+08% Move Speed / +4 Flee / 2.0 Sec Cast
5
+10% Move Speed / +5 Flee / 2.0 Sec Cast
6
+12% Move Speed / +6 Flee / 2.0 Sec Cast
7
+14% Move Speed / +7 Flee / 2.0 Sec Cast
8
+16% Move Speed / +8 Flee / 2.0 Sec Cast
9
+18% Move Speed / +9 Flee / 2.0 Sec Cast
10
+20% Move Speed / +10 Flee / 2.0 Sec Cast

 
 
 



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