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Skid Trap |
Description: Knocks one enemy away.
Requirement: None
• 10 SP required per usage
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Level |
1 |
2 |
3 |
4 |
5 |
Effect (s) |
300 |
240 |
180 |
120 |
60 |
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Land Mine |
Description: Damages enemy in a 3 by 3 area of effect.
Requirement: None
• 15 SP Required per usage
• Has AoE of 3 by 3
• Land Mine Dmg: [ (Dex/2 +75) * (1 + Int/100) x S.Lv ]
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Level |
1 |
2 |
3 |
4 |
5 |
Effect |
50% |
75% |
100% |
125% |
150% |
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Ankle Snare |
Description: Snares a single target and stops it from moving
Requirement: Level 1 Skid Trap
• Time snared is dependent on skill level and enemy's agility
• 12 SP Requried per usage
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Level |
1 |
2 |
3 |
4 |
5 |
Effect (s) |
4 |
8 |
12 |
16 |
20 |
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Flasher |
Description: Blinds an enemy using flashes of light.
Requirement: Level 1 Skid Trap
• 12 SP Required per usage
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Level |
1 |
2 |
3 |
4 |
5 |
Effect (s) |
300 |
240 |
180 |
120 |
60 |
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Shockwave |
Description: Drains a huge amount of SP from one enemy.
Requirement: Level 1 Ankle Snare
• 15 SP Required per usage
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Level |
1 |
2 |
3 |
4 |
5 |
Effect |
20% SP |
35% SP |
50% SP |
65% SP |
80% SP |
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Sandman |
Description: Put enemies into a deep sleep.
Requirement: Level 1 Flasher
• 15 SP Required per usage
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Level |
1 |
2 |
3 |
4 |
5 |
Effect (s) |
300 |
240 |
180 |
120 |
60 |
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Freezing Trap |
Description: Freezes enemies and turns them into Water 1 element.
Requirement: Level 1 Flasher
• Does Water Element damage
• 15 SP Required per usage
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Level |
1 |
2 |
3 |
4 |
5 |
Effect (s) |
300 |
240 |
180 |
120 |
60 |
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Blast Mine |
Description: A damaging trap that does splash damage
Requirement: Lv 1 Sandman, Lv 1 Freezing & Lv 1 Landmine
Note: Does Fire Element Damage
• Blast Mine Dmg: (Dex/2+50)*(1+Int/100) * S.Lv
• 15 SP Required per usage
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Claymore Trap |
Description: Increases right hand damage.
Requirement: None
• Claymore Dmg: (Dex/2+75)*(1+Int/100) * S.Lv
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Remove Trap |
Description: Recovers a trap. This can disarm ankle snares in PVP
Requirement: Level 1 Landmine
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Beast Bane |
Description: Adds damage against animals/insects.
Requirement: None
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Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
Effect |
+4 |
+8 |
+12 |
+16 |
+20 |
+24 |
+28 |
+32 |
+36 |
+40 |
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Falcon Mastery |
Description: Allows the hiring of a falcon
Requirement: Level 1 Beast Bane
• The Falcon is hired from the Hunter's Guild
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Blitzbeat |
Description: Allows the activation of auto-blitzbeat
Requirement: Level 1 Falcon Mastery
• Auto blitzbeat will have damage divided
• A manually casted blitz will not have damage spreaded
• Blitzbeat: Dmg:(floor(Dex/10,1)+floor(Int/2,1)+StealCrowLv*3+40)*2*SLv
• Lv 01 -10 Job: 1 Falcon Hit
• Lv 11 - 20 Job: 2 Falcon Hit
• Lv 21 - 30 Job: 3 Falcon Hit
• Lv 31 - 40 Job: 4 Falcon Hit
• Lv 41 - 50 Job: 5 Falcon Hit
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Level |
Effect |
SP |
1 |
1 Falcon Hit |
10 |
2 |
2 Falcon Hit |
13 |
3 |
3 Falcon Hit |
16 |
4 |
4 Falcon Hit |
19 |
5 |
5 Falcon Hit |
22 |
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Steel Crow |
Description: Increases the damage of the falcon.
Requirement: Level 5 Blitzbeat
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Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
Effect |
+3 |
+6 |
+9 |
+12 |
+15 |
+18 |
+21 |
+24 |
+27 |
+30 |
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Detect |
Description: Enables the falcon to detect hidden objects
Requirement: Level 1 Falcon Mastery & Level 1 Attention Con.
• 8 SP Required per usage
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Level |
1 |
2 |
3 |
4 |
Range |
+3 |
+5 |
+7 |
+9 |
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Spring Trap |
Description: Allows a hostile trap to be disarmed
Requirement: Level 1 Remove Trap & Level 1 Falcon Mastery
• 10 SP Required per usage
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Level |
1 |
2 |
3 |
4 |
5 |
Range |
4 |
5 |
6 |
7 |
8 |
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True Sight |
Description: Imba Skill that adds 5 to all stats and other effects.
Requirements: Lv10 Attention C. Lv10 Owl/Vulture Eyes Lv1 Falcon Mastery
• 30 seconds duration at all skill levels
• SP Used increases with skill level
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Level |
Effect |
1 |
+03% Hit / +02% Damage / +1% Critical |
2 |
+06% Hit / +04% Damage / +2% Critical |
3 |
+09% Hit / +06% Damage / +3% Critical |
4 |
+12% Hit / +08% Damage / +4% Critical |
5 |
+15% Hit / +10% Damage / +5% Critical |
6 |
+18% Hit / +12% Damage / +6% Critical |
7 |
+21% Hit / +14% Damage / +7% Critical |
8 |
+24% Hit / +16% Damage / +8% Critical |
9 |
+27% Hit / +18% Damage / +9% Critical |
10 |
+30% Hit / +20% Damage / +10% Critical |
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Falcon Assault |
Description: Uses falcon to attack 1 target.
Requirements: Lv5 Vulture / Lv 1 Falcon Tame / Lv5 Blitz / Lv3 S.Crow
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Level |
Effect |
1 |
100% |
2 |
150% |
3 |
200% |
4 |
250% |
5 |
300% |
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Sharp Shooting |
Description: A single attack that has chance to ignore defence.
Requirements: Lv5 Double Strafe / Lv10 Attention Concentration
• 14 Tile Ranged attack
• Will damage all monsters/players in line of fire
• Cast Time of 2 seconds at all skill levels
• 0.5 seconds delay at all skill levels
• Chance to ignore defence: Base Critical + 20
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Level |
Effect |
1 |
+150% Damage |
2 |
+200% Damage |
3 |
+250% Damage |
4 |
+300% Damage |
5 |
+350% Damage |
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Windwalk |
Description: Increases party's walk rate / flee
Requirements: Lv9 Attention Concentration
• Movement rate does Not stack with Agi up
• SP Used: 20 + S.Lv*3
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Level |
Effect |
1 |
+02% Move Speed / +1 Flee / 2.0 Sec Cast |
2 |
+04% Move Speed / +2 Flee / 2.0 Sec Cast |
3 |
+06% Move Speed / +3 Flee / 2.0 Sec Cast |
4 |
+08% Move Speed / +4 Flee / 2.0 Sec Cast |
5 |
+10% Move Speed / +5 Flee / 2.0 Sec Cast |
6 |
+12% Move Speed / +6 Flee / 2.0 Sec Cast |
7 |
+14% Move Speed / +7 Flee / 2.0 Sec Cast |
8 |
+16% Move Speed / +8 Flee / 2.0 Sec Cast |
9 |
+18% Move Speed / +9 Flee / 2.0 Sec Cast |
10 |
+20% Move Speed / +10 Flee / 2.0 Sec Cast |
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