@PointClass base(PlayerClass) = info_player_team1 : "Team 1 Start" [] @PointClass base(PlayerClass) = info_player_team2 : "Team 2 Start" [] @PointClass base(Targetname) size(-180 -180 -164, 180 180 -32) color(80 180 100) = info_player_apache : "Useable Apache" [] @PointClass base(Target) = info_rules_assault: "Assault Info" [ attacker(choices) : "Attacking Team" : 1 = [ 1: "UWO" 2: "FF" ] roundtime(integer) : "Round Time (Minutes)" : 5 ] @SolidClass base(Target) = func_capture_point : "Capture Point" [ captime(integer) : "Capture Time (Seconds)" : 1 name(string) : "Name" : "Point Name" reqpercent(integer) : "Required % of Team" : 50 ] @PointClass base(PlayerClass) = monster_shotgun : "ShotGun Turret" [] @PointClass base(PlayerClass) = monster_morter : "Morter Turret" [] @PointClass base(PlayerClass) = monster_missle : "Missle Turret" [] @SolidClass base(Target) = func_buy_terminal : "Buy Terminal" [ name(string) : "Name" : "Terminal Name" ] @PointClass base(Target) = info_next_map: "Next Map" [ name(string) : "Name" : "Terminal Name" FFWinners(string) : "FFWinners" : "Map Name" UWOWinners(string) : "UWOWinners" : "Map Name" ]