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Moves Rules Page

Here are some basic rules for some of the moves

Moves

Bukujutsu
Transformations
Instant transport/zanzoken
KI Barrier
Split Form
Self-Destruct
Solar Flare
Shock Wave
Energy absorption
Renzoku Energy Dan


All moves that are homing can be dodge or deflected once done the move is cancled unless it is deflect at you. If it is you lose control of it and must use it as if it wasnt under your control.
Bukujutsu is a specail move you can use it any tim in a battle without it being a move. If you use it to dodge an attack it counts as a dodge.

Bukujutsu

  1. In a battle if you fly up and the other person doesnt have Bukujutsu they can.
  2. Deflect attacks
  3. dodge attacks
  4. counter KI attacks
  5. Block attacks
  6. If you pick him up and try to drop the other guy from high above. He / She can turn and fire a KI attack at the ground to slowing them down. (this doesn't count as a turn)(loses ki of attacks
  7. If they are on the ground they can fire a ki attack to the ground making them fly up attack attack you and fire a blast so they dont fall (doesn't count as a move fireing the blast to go up or down. loses KI of attack going up and down)

Transformations

  1. going into a Transformation is a turn, unless ozzuar (or golden ozzaur) Moon ball or ssj is turn
  2. going out of Transformation is not a turn

Instant transport/zanzoken

  1. Zanzoken can be used for two extra dodges or two extra moves or one of each. (or one of each ot 2 of both)
  2. You can’t go to other planets with zanzoken
  3. Instant transport can be used for two extra dodges or two extra moves or one of each. (or one of each ot 2 of both)
  4. Problems You do this in a battle or a spar. (fires 2 kicks (Instant transport/zanzoken) fires 2 kicks (Instant transport/zanzoken) fires to kicks. If the person says it was combined into one attack or IT (Instant transport/zanzoken) it was one attack combined. You say its four kicks. BUT they are combined into one attack If you want it so they have to dodge or block or (Instant transport/zanzoken) each go like this. (fires 2 kicks (defend your self (Instant transport/zanzoken) fires 2 kicks (Instant transport/zanzoken) if you have both Instant transport and zanzoken and you put defend your self like. (fires 2 kicks defend your self Instant transport fires 2 kicks defend your self Instant transport fires 2 kicks defend your self zanzoken fires 2 kicks. Or the other way around. Remember to put dmg on all the kicks.

KI Barrier

  1. KI Barrier is like extra blocks for KI attacks.

Basic rules for KI Barrier

  1. Making a KI Barrier takes half of your KI. Ex: Your Stats are all at 1,000. You make a KI Barrier that takes half the KI. Leaveing you with 500 KI. You attack with a non KI attack and make anouther one. Your KI is now 250.
  2. If when you use the KI Barrier and your KI left is a decimal, you do NOT round it up. You always round it down to the whole number.
    Ex: Your KI is 125 you make a KI Barrier. That leaves you with 62.5. You don't round it up to 63, or keep it where it is. It goes to 62.
  3. You can only use it on KI Attacks or solar flare.
  4. If there are two Ki attacks fired at you, only need to make the KI barrier 1 and only use the 1/2 dmg
  5. Does not count as turn.

Split Form

You can split in up to four people.
You play all the people you split into.

Basic rules for split form.

  1. When you split, how many people you split into is how much you divide your stats to get theirs (not dodges IT zanzoken thigns like that).
  2. You may not fuse with any of them.
  3. You may not fuse with any one else if you’re in this.
  4. If you have used a dodge, block, instant transport (so on) you take that off the others.
  5. When fighting you put numbers after the person (Who you are1 or who you are2)
  6. If one of the people uses a dodge, block instant transport (so on) if you go back into one you lose that one.
  7. If one of the splits gets hit or blocks a move and you go back into one you take the Dmg of how much he/she took and divide it by how many you split into and subtract it from your HP.
  8. When you are split you can’t split again or any of the other can’t split again. If one of them gets Koed they can’t be healed.

Self-Destruct

Basic Rules for self-destruct.

  1. You can’t use self-destruct in spars.
  2. You can only use self-destruct once per battle.
  3. You must be touching the person you want to be blown up with.
  4. You automatically die when you use self-destruct.
  5. If the other person's HP goes to zero or a negitive number they die too.
  6. Must have at least 1 ki to do it.

Solar flare

  1. Solar flare does not do DMG, must put a (dmg) number for people who have Energy absorption.
  2. If the person is hit with solar flare he or she loses a turn. Unless he or she uses a scouter/plus, or has energy sense and uses it.
  3. You can not do a multi attack with solar flare
  4. You can only use solar flare two times in a battle and they can't be one right after the other.

Shock Wave

Thins you can do

  1. Block it.
  2. Zanzoken it.
  3. Instant Transport it.
  4. Fire anouther shock wave. (auto maticly cancles both)
  5. Use Ki barrier to protect your self

Things you can't do.

  1. Dodge it
  2. Deflect it.
  3. Fire blast to cancle it.
  4. Use multi attack with it.

Energy absorption

  1. You can use as many times in a battle as long as you don't absorb more than 200,000.
  2. You can only absorb KI moves, solar flare also
  3. You use Energy absorption as a defense

Renzoku Energy Dan

Renzoku Energy Dan is a three round move meaning you fire it one turn and can use it the next two turns and get to attack the next two along with it.

If you forget to put the Renzoku Energy Dan for the second and third round that round is detroyed you cant add it on again.

You can not use the second and third round of red if you are in a direct counter for that time.

You must put what round you are on and how much dmg it is for each round. You don't have to say first round.

  1. Multi attack is the same move twice not to different moves.
  2. If a person use multi attack you must dodge, block, both the attacks