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Battle Rules

This page will show you how to battle. It will broken down the parts telling you about them and then it will put together to show how to battle. IT will tell you things you can do and can’t do.

Damage (DMG)

DMG is how much the move can hurt you if you get hit or block it.

  1. To get the DMG of the you do you do this. (DMG= SP + DMG of the move (ON moves page dmg)

    Ki blast
    a normal KI attack very easy to do
    Ki: 150
    Dmg: 150
    Extra: get this move auto

    It can not go over that number. It can be any number lower besides 0 and negative numbers. (you do not need to put the extra dmg on it)

  2. If you do not put DMG on the move you will lose your turn.
  3. For multi attack you must put each. (you can’t add the both together for one dmg)

HP

is how much DMG you can take.

  1. If your HP goes to zero or a negative number you are koed
  2. HP can be affected by some moves
  3. HP is affected is also affected if you are hit by an attack or block an attack.
  4. HP for a hit. (Remaining HP= HP – DMG of attack)
  5. HP for a block (Remaining HP= Hp- ½ DMG of attack)
  6. Must keep track of.

KI

KI is how much “energy” you put in for an attack.

  1. If you are out of KI and don’t eat a senzu bean you may only attack non
  2. If you don’t have the KI for a move you can’t do the move.
  3. KI is (KI- the KI of the move) (on moves page)

    Ki blast
    a normal KI attack very easy to do
    Ki: 150
    Dmg: 150
    Extra: get this move auto

  4. Must keep track of.

Defense.

  1. When you attack you pick a attack move (you have), and add the DMG to it. (Ex. If you have big bang, solar flare, fusion dance, and, energy sense. And you have a PL of 1,000. (fires a big bang 1,750)
  2. If you do not put DMG on the move you lose your turn.
  3. You don’t have to put DMG on a non attack move unless it is used for an attack.

Blocking

  1. You get 3 blocks per battle or spar.
  2. You can block any kind of attack move(some exceptions), Some none attack (Solar flare)
  3. Blocking does ½ the DMG to you.

Dodging

  1. You get 3 dodges per battle or spar.
  2. You can’t dodge every move. (There will be a list.)
  3. If you dodge a move it does 0 DMG to you.
  4. It doesn’t matter how strong your opponent is and how weak you are you still can dodge it.

Deflecting

  1. You get 3 deflects per battle or spar.
  2. If you may only deflect KI attacks.
  3. If you just deflect the blast you get 0 DMG.
  4. It doesn’t matter how strong your opponent is and how weak you are you still can deflect it.
  5. If there are 2 KI attacks fired at you, you can deflect one into the other canceling it.
  6. You can deflect the blast back at the other person for the same DMG. (Each blast counts as one deflect.)
  7. If it is a 2 on 1 or something besides a 1 on 1 you can deflect it at someone else.

Counter

  1. You can only counter KI attacks
  2. You can only counter with KI attacks
  3. You can counter as many times as you can.
  4. You can have a direct counter. This is where the moves clash and don’t cancel out. You can add KI to try over powering the other, or you can dodge, block, Zanzoken, or Instant transport. (Ex: Fires a big bang 10,200, Fires a Ki blast 12,150. Adds 100 KI.)
  5. If you block a direct counter it is their blast and your hitting you so you must put the HP of both moves.
  6. In a direct counter you add KI not more moves.

    Direct Counter

    A direct counter the moves hit each other straight on and do not cancle out.

    1. If in a direct counter you may add KI.
      If you are adding Ki you may not attack again with different moves.
      If you used RED and it is your 1st or 2nd round you can’t fire it and when you add KI it waste a round.

      Karatedude5: Fires a big bang 100,000 dmg
      Sagaboss12345: Fires a Ki blast 110,000 dmg (direct counter)

      Destorying counter

      You can counter by firing a blast destroying the both of them. (your blast(s) Must be the same or higher in dmg)

      Course off Counter

      Your fire a blast at the other blast knocking it off course.

      1. Yours most be stronger or equal in dmg.
      2. Counter counts as your move.

      Weapon Counter

      Coming soon

      Moves you can’t deflect.

      1. punch
      2. Non Ki Moves
      3. kick
      4. solar flare
      5. any weapon move
      6. shock wave
      7. Self-Destruct

        Specail moves

      Moves you can’t dodge

      1. Solar flare
      2. Shock Wave
      3. Self Destruct

      Moves you can't counter

      1. Kick
      2. Punches
      3. Dragon Fist
      4. Solar Flare
      5. Other Non KI Moves (flips, throws)
      6. Non attack moves
      7. Self-Destruct

      Abbreviated moves

      1. instant transport (IT)
      2. Renzoku energy dan (red)
      3. Bukujutsu (fly, flies)
      4. Solar Flare (SF)
      Move rules for battle

      1. Bukujutsu is not a attack move you can use it to fly (Ex: flies up and fires a big bang 12,000)
      2. Renzoku Energy Dan is used for three rounds after you fire it you can do another move the other two turns. (Ex: fires a red 12,000, the other person goes. Fires a kick 12,100 + red 12,000 other person goes, fires a big bang 12,000 + red 12,000)
      3. Solar flare does not do DMG. If you have the solar flare hit you are blinded if you have energy sense and say you use it you can use that to find the other person, if you have a scouter or scouter plus you can do the same thing as energy sense.
      4. Transformations any transformation is a turn. Going out of a transformation doesn’t count as a turn.
      5. Fusion dance counts as a turn. After the person goes you start your five turns. Going out of fusion dance doesn’t count in a turn. You can only get out of it after the five turns or if the person loses.
      6. Kaioken, you can go 1-20x you don't lose the HP when you go into it is the next moves.

      Basic Rules of battling

    If you do a flip or throw or a move not on the moves page it is just your stats no other add dmg.

    Basic rules for a one on one

    1. Stronger person goes first unless the person says the weaker can.
    2. You can't fire like five million attacks at once.
    3. You can't say something hit someone.
    4. You can't use your finisher as a move.
    5. You can't use the same moves all the time.
    6. You have to throw some KI attacks (solar flare doesn't count)
    7. You can't do a move that will kill a person unless you have already won or is going to lose with the move in the battle.
    8. You take turns in battles
    9. You throw only one move with dmg per turn unless you have multi attack you can throw two.

    Team Fights

    Basic rules for Team VS Team

    1. Each person fighting in the beginning says their powerlevel. You order it strongest to weakest and that is how you know the order you will be fighting in.
    2. Each time you dodge, deflect, block, zanzoken, or instant transmission you must put the number you used.

      Sagaboss12345: fires 2 kicks 100,100 dmg
      Karatedude5: Dodges (2)

    3. You can not kill anyone till the battle is over.
    4. If a person is Koed you can not give him a senzu bean or namek heal him so he can fight again he is out of this fight.

    Dead fighting

    1. If you are dead you still can be finished off.
    2. If you are fighting a dead person they can kill you.
    3. If you are dead you can't be killed.

    KO

    You win a battle and do not kill or finish them off.

    Sagaboss12345: Fires 2 punches 100,000 each.
    karatedudu5: Blocks both KOed

    Killing

    This will show you how to kill someone

    There are two ways to kill someone. Both ways send the person to the check in/out station.

    1. Move kill. (you no they will lose with what every they do this attack)

      Sagaboss12345: Fires 2 punches to try to kill you 100,000 dmg each
      karatedude5: Blocks both is killed.

    2. Kill them when they are koed (must use a non attack move or a ki move you have besides finisher.)
      karatedude5: Fires 2 Punches 100,000 each
      Sagaboss12345: Blocks both Koed
      karatedude5: Fires a punch killing you.

    Finishing off

    You use your finisher after you KO the person sends them to HFLL.

    Rules for being killed or Finished off

    1. If you want to steal something you must do that before you kill or finish the person off.
    2. If you want to destroy the person's item(s) you must do that before you kill or finish them off.
    3. You can eighter kill the person or finish him off in that battle if you decide to not both.

    Battle Helper


    Name: Vegeta
    Race: Sayain
    Planet: Namek
    PL- 157,608
    HP- 157,608
    KI- 157,608
    SP- 157,608

    Moves: Ki Barrier, Renzoku Energy Dan, Solar flare, Multi Attack, zanzoken, Energy sense, instant transport, Self Destruct
    Finisher: Big bang attack
    Abilities:
    Doing: training alone
    Items: Weighted Uniform, Weighted Cape, Weighted Gloves, Weighted Boots, Weighted armbands, Weighted Pants, Weighted Shirt, CC Ship, Saiyan Armor, senzu bean bag, (1) senzu bean, weighted linings (8), DB (2)
    Job: Prince
    Money: $ 27,400
    Master: Paragus
    Aim: Karatedude5
    Email: Carolam@athenet.net
    Updated:

    You make the tables down below and fill in the infromation from your page. For stats HP and KI. When you block or take a hit you find the dmg and you subtract(normaly how you do it). If you fire a KI attack you or you add Ki to a direct counter you subtract it form your KI.

    For the bottom table you make a table like this and have all your moves in it. You name the move, dmg it does and the KI it takes to use that move. If it is a none attack move or dodesnt do dmg or use ki put zero or none. Now you won't have to go throught the moves page every time looking for the moves.

    Stats:157,608 Dodges: 3
    HP:157,608 Blocks: 3
    KI:157,608 Zanzoken: 2
    Deflects: 3 IT: 2

    Move DMG KI Move DMG KI
    Kick 100 0 Self Destruct Sp + ½ sp all
    Punch 50 0 none none none
    Ki Blast 150 150 none none none
    Ki Barrier 0 ½ none none none
    Renzoku Energy Dan 200 400 none none none
    Solar flare 0 0 0 none none none
    Multi Attack 0 0 none none none
    zanzoken 0 0 none none none
    Energy sense 0 0 none none none
    instant transport 0 0 none none none