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Bloody Mary

Code Name: Bloody Mary

Real Name: Goes by Mary Worth, Mary Johnson or Lady Aggie on occassion.

Team: none

Challenge: 20

Alignment: CE

Age: immortal

Sex: F

Hnd: A

Place of Birth: undetermined

Languages: any

Str - Incredible +5

Dex - Incredible +5

Con - Incredible +5

Int - Average +0

Wis - Incredible +5

Cha - Feeble -4

CoP - absolute

HP - 216(as a ghost, Bloody Mary's hit die is moved up a die. From 1d6 to 1d8 for levels 1-10 and from 1d8 to 1d10 for levels 11-20)

DR - 15

Power(s):
Language Comprehension, Invisibility Intangibility, Levitation, Fear, , Death Watch (applies to humans, and she can interact.)

Origin: Death.
Many legends surround the psychotic and wrathful spirit known as Bloody Mary. All that is known for sure is, that once summoned, most powers on Earth can not stop her rampage. Bloody Mary is summoned when in a dark room at nightfall, her name is said thrice before a mirror. She will then be pulled into the Material world and will proceed to kill anything and everything she can before sunrise. If Bloody Mary is "killed" or turned back by a holy person (of any non-evil religion, such as Satanism) before sunrise, she will return to the Plane of the Dead until she is once again summoned.

Base Attack Bonus -
+20/+15/+10/+5

Melee Bonus (Swords, Clubs etc.) -
(Base Attack ± Str mod.)
+25/+20/+15/+10

Ranged Bonus (Arrows, Guns etc.) -
(Base Attack ± Dex mod.)
+25/+20/+15/+10

Fortitude -
(Base ± Con. mod.)
+12 (+7 +5)

Reflex -
(Base ± Dex. mod.)
+12 (+7 +5)

Will -
(Base ± Wis. mod.)
+13 (+8 +5)

Skills:

Acrobatics +16(+11 + Dex. mod.)
Climb +13 (+8 + Str. mod.)
Move Silent Always perfect
Hide +15 (+10 + Dex. mod.)
Listen +15 (+10 + Wis. mod.)
Sneak +15 (+10 + Dex. mod.)
Spot +15 (+10 + Wis. mod.)
10 ranks Boxing
10 ranks Kung Fu
10 ranks Karate
10 ranks Street Brawling
Can use Rapier

Items:

2 Rapiers; 1 black dress. Notes:

Bloody Mary is a ghost therefore she has the following characteristics: There is a 50% chance that her opponents attacks will not harm her.
There is a 25% chance that her attacks will not harm her opponents.
As she is technically undead, any non-evil (i.e. Satanists won't even try to send her back to the Plane of the Dead), holy person can make a roll of 1d20 + their Cha +2/5 ranks in Knowledge of Religion; against her roll of 1d20 + Will.
As stated before, her rampages last can last from sundown to sunup depending on when someone summons her.