You can attract or repel metalic objects as you see fit.
Because Electricity and Magnetism are very closely related, you take 1/2 damage from Electrical attacks. A character can magnetically lift a weight which grows by level as follows:
01.Dawn225 lbs.
02.Dawn333 lbs.
03.Dawn500 lbs.
04.Dawn750 lbs.
05.DH1,100 lbs.
06.DH1,700 lbs.
07.DH2,500 lbs.
08.DH3,800 lbs.
09.DH6,000 lbs.
10.DH9,000 lbs.
11.D13,000 lbs.
12.H20,000 lbs.
13.D30,000 lbs.
14.H44,000 lbs.
15.D65,000 lbs.
16.H10,000 lbs.
17. 150,000 lbs.
18. 222,000 lbs.
19. 333,000 lbs.
20. 500,000 lbs.
A character can suspend a weight which is 3 levels less than his or her current rank indefinantly. If the object is 2 levels less they must make a DC check of 5 if it is 1 level less or at their level they must make a DC check of 10. Anything above their level can be held for their Fort mod. - the number of ranks exceeded rounds.