Shells
A Shell is a robot's "skin" and wiring
Class 4 Height: 03 ft.(.91 m)
Weight: 80 lbs. (36.28 kg)
$250,000
Class 5 Height: 06 ft.(1.8 m)
Weight: 660 lbs. (300 kg)
$500,000
Class 6 Height: 12 ft.(3.7 m)
Weight: 5,200 lbs. (2,359 kg)
$2,000,000
Class 7 Height: 21 ft.(6.4 m)
Weight: 42,000 lbs. (19,050 kg)
$4,000,000
The following costs are per size starting of course at small. For the energy blasts the damage is per size too.
1/2 Point Additions -
Archivable Memory - $150 (Requires Electronic Jack)Your creation's brain has been equipt with the mechanical equivilent to a photographic memory (eidetic memory). You may recall anything which has happened to your character (and anyone you have met). (Will most likely need a note book for your "memories".)
Carrier - $100 Your creation is a host to a computer virus. It can infect other computers with it. Its effects are up to the creator.
1 Point Additions -
Cybernetic Limb - $250 each For cybernetic arms, your creation gains +1 Strength when using that arm. For cybernetic legs (must be taken as a pair) your creation gains +10 feet of speed.
Hand Cannon - $400 One of your creation's arms (usually up to the elbow) is a cannon it can shoot any combonation of this 3 + 1/2 lvl times/day.:
Fire - 1d6 (1d8 vs. ice)
Ice - 1d6 (1d8 vs. fire)
Energy (Point) - 1d8
Energy (Wave) - 1 HP damage to up to 4 opponents at once (must be within 20 feet of eachother)
Net - (DC of 15 to avoid net has 25 HP) Renders opponent immobile.
Negator - Negates opponent's powers for 1d4 rounds.
Power Sense - $130 Your creation can sense those with superhuman powers.
Wiretip Fingers - $150 Your fingers can expand into up to three long strands for each finger. This adds +1 Dexterity when using this hand for fine movements such as typing.
Stealth - $200 Your creation can not be seen. (Treat as Invisibility)
2 Point Additions -
Electro-Magnetic Vision - $100 Your creation can sense other machines.
Electronic Jack - $50 Your creation has a stanard (two or three prong) jack somewhere on its body (usually the back of neck or one of its palms) allowing it to hack into and/or comunicate with other computered machinery as long as it to has a compatable jack.
Infrared Vision (Heat Vision) - $100 Your creation can see objects based on their body heat, like snakes do.
X-ray Vision - $100 Your creation can see through most objects (Not Lead, Bones, most Metals).
Energy Blasts - $300
Your creation's eyes can create energy blasts. They cause up to 1d10 damage.Can use their Energy Blasts 2 + (1 / 2 levels) times per day.
4 Point Additions -
Adaption - $10,000 (flat rate for all sizes)
Your creation can adapt to enemy attacks and 1d6+3 rounds after the initial attack of this type it is immune to it. (Applies to Powers only)