Dexterity (Dex) Agility
Constiution (Con) Physical Endurance; Toughness. You add this modifier to your HP.
Intellegence (Int) Book-smarts.
Wisdom (Wis) Street-smarts.
Charasima (Cha) Personal Magnetism.
Control of Power (CoP) Your ability to control your powers when you want them and to supress them when you don't. In order to access a power you must roll a 10 on a 1d20 ± any variables set by the Narrator.
Note: Your Control of Power applies only to one power. You may (and most likely will) have a different CoP for each power.
Fortitude (Fort) Ability to resist trama or the effects of outside agents such as poison.
Will (Will) Your determination.
Reflex (Ref) Your ability to dodge things such as falling objects.
Note:Fortitude Will and Reflex are determined differently than other scores. Do not roll for them.