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» American Units «
Below you will find all the latest American
units.
| Rangers |
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Most basic infantry, these are easy to to get,
and only require a Barracks. These infantry will mostly likely win in an
infantry vs. infantry battle. Rangers can also be upgrade with Flash
bang Grenades. |
| Cost: 225 |
Prerequisite:
Barracks |
Special
Abilities: Flash bang Grenade Upgrade |
| Pilot |
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This unit, that really doesn't have much of a weapon, can
be very useful at time actually. When a Veteran tank or plane is
destroyed, this unit comes to the ground safely from or a plane, or just
jumps of from a tank. You can then use this unit to capture neutral
vehicles, or transfer his veteran stats to one of your own
vehicles. |
| Cost: N/A |
Prerequisite:
Dead Veteran Unit |
Special
Abilities: N/A |
| Missile
Defender |
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This guys are almost exactly like their counterparts on
China and GLA sides. They can fire their rapid missiles at tanks or
planes, but their missile is not very effective against infantry. So,
always keep some humvees for protection. |
| Cost: 300 |
Prerequisite:
Barracks |
Special
Abilities: N/A |
| Colonel
Burton |
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The hero unit, Colonel Burton, caries a chain gun, remote,
and timed c4. You can also use one of his abilities, Camouflage, to your
advantage. Place him in a spot that has lots of infantry and don't make
him move. He will slice through them all unseen, for silent kills. |
| Cost: 1500 |
Prerequisite:
Barracks and Strategy Center |
Special
Abilities: Camouflage, Bomb Placement |
| Path
Finder |
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A sniper and scout. This unit can be deadly. Once he stops
moving he is invisible and deadly. |
| Cost: 600 |
Prerequisite:
Barracks, One Point, 3 Star General |
Special
Abilities: Camouflage, Spot Hidden Units |
| Construction
Dozer |
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The most vital unit to base building, these can build and
repair buildings as well as clean the mines that the Chinese lay. These
vehicles can not, however, be tasked to building the same building. They
also need to be protected at all times. |
| Cost: 1000 |
Prerequisite:
Command Center |
Special
Abilities: N/A |
| Humvee |
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This unit is good for scouting and taking out infantry. It
can also hold up to 5 infantry, so if makes it perfect for
transportation. With the Tow Missile Upgrade, the Humvee can also
counter tank attacks. |
| Cost: 700 |
Prerequisite:
War Factory |
Special
Abilities: Transport, Tow Missile Upgrade |
| Medic
Truck |
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This unit, having no weapon, goes around and heals
infantry of their wounds. It can also clean up toxic spills and
radiation. Very useful against those chemicals the GLA and China use. |
| Cost: 600 |
Prerequisite:
War Factory |
Special
Abilities: Heal Soldiers, Clean Up Toxins |
| Tomahawk
Mobile Missile Launcher |
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The USA's artillery, these guys can stay pretty far off
and pound a base. Very useful at destroying garrisoned buildings, but
they need protection at all times because of weak armor. |
| Cost: 1200 |
Prerequisite:
War Factory, Strategy Center |
Special
Abilities: N/A |
| Crusader
Tank |
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A very powerful tank, that can be upgraded with scout
drones to scout areas. Once you upgrade armor, this can be a very
powerful tank that is hard to stop. But, don't let them mass into
groups. |
| Cost: 900 |
Prerequisite:
War Factory |
Special
Abilities: N/A |
| Paladin
Tank |
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Once you spent a skill point on these, you will use them
for sure. Equipped with a personal defense laser that can shot missiles
and infantry, it has a lot going for it. It can also be upgraded with
scout drones. |
| Cost: 1200 |
Prerequisite:
War Factory, Learn Ability |
Special
Abilities: N/A |
| Aurora
Strike Bomber |
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This unit goes at extremely fast speeds to it target,
dropping it's one devastating bomb. But, they become extremely weak on
the return run, making them do a lot of suicide missions. |
| Cost: 2500 |
Prerequisite:
Airfield, Strategy Center |
Special
Abilities: Super Sonic Attack |
| Stealth
Bomber |
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These units, like the Auroras, are also hard to target
with base defenses. They cannot attack air units, but can drop many
rounds on ground targets. |
| Cost: 1600 |
Prerequisite:
Airfield, 1 Point, 1 Star General |
Special
Abilities: Enemy Units Require Lock-On Time |
| Comanche
Attack Helicopter |
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One of the best air units, there chain gun has
unlimited amount of ammo, and can reload in the air. This eliminates the
need to every return to base. They can also be upgraded to have missile
launchers. |
| Cost: 1500 |
Prerequisite:
Airfield |
Special
Abilities: Reloads In Air |
| Chinook |
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The USA way to transport everything, from dropping Rangers
to getting supplies. But, early on in the game, protect them well for
they are your only means of getting supplies. |
| Cost: 1200 |
Prerequisite:
Supply Center |
Special
Abilities: Supply Transport, Combat Drop |
| F-22
Raptor Fighter Bomber |
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You can attack enemy structures, or put these guys on air
patrol, your choice. But once they use up all their ammo, they need to
go to base to reload. |
| Cost: 1400 |
Prerequisite:
Airfield |
Special
Abilities: N/A |
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