Directions:
Controls:
(Make sure Num-Lock is on.)
8 = move JD*bert up & left.
9 = move JD*bert up & right.
5 = move JD*bert down & left.
6 = move JD*bert down & right.
Sound:
Click on the button on the bottom of the applet.
Click on the small JD*bert icon in bottom right hand corner.
(The sounds really slow up the game, so the default is OFF.
Enemies:
Green Ball: Stomp on to pause enemies.
Red Ball: If touched JD*bert will lose a life.
Purple Ball/Snake: If touched JD*bert will lose a life.
Dark Monsters: If touched JD*bert will lose a life.
Green Monsters: Stomp on to get rid of them.
Bonus Lives:
First bonus life at 8,000 points.
Each additional life at increments of 18,000 points.
Level Progression:
S = Starting color
M = Middle color
Ct = "Change To" color
Level 1
When JD*bert jumps on S, it changes to Ct. When he jumps on Ct, it stays at Ct.
Level 2
When JD*bert jumps on S, it changes to M. When he jumps on M, it changes to Ct. When he jumps on Ct, it stays at Ct.
Level 3
When JD*bert jumps on S, it changes to Ct. When he jumps on Ct, it changes back to S.
Level 4
When JD*bert jumps on S, it changes to M. When he jumps on M, it changes to Ct. When he jumps on Ct, it changes back to M.
Level 5
and above When JD*bert jumps on S, it changes to M. When he jumps on M, it changes to Ct. When he jumps on Ct, it changes back to S.
JD*bert
Version 1.00
Written By:
Frank Galligan