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Vampires


Typical Vampire

Strength   10X
Agility   4X
Intellect   2X
Willpower   2X

Edge:   0
Hand:   2 (10)

Calling:   Demolisher

Hindrance:   Addicted to Blood, Fatally Vulnerable to Direct Sunlight, Phobic (Religious Objects and Garlic), Silver (damage done by silver weapons will not regenerate and must heal normally), Susceptible to Wooden Weapons

Personality:   Cruel, animalistic, some retain their previous personalities if they make Desperate (20) Willpower action after awakening for the first time.

SKILLS:
Varies.

POWERS:
Regeneration   8
Body Transformation (Mist)   8
Animal Form (Bat)   8
Animal Control (Bats and Wolves)   8
Mind Control   8
Vampiric Bite   +2
   If a victim is not slain by this bite, they remain weak and their actions are one level more difficult. Victims of the bite are two levels more susceptible to that particular vampire's mental control.

NOTE: There are three ways to kill a vampire:

  1. Exposure to direct sunlight
  2. Piercing of the vampire's heart by a wooden weapon, beheading, burning, then scattering the ashes
  3. Montesi Formula

Deacon FrostDeacon Frost
(Unknown)

Strength   12X
Agility   6X
Intellect   4D
Willpower   8X

Edge:   2
Hand:   4 (25)

Calling:   World Domination

Hindrance:   Addicted to Blood, Fatally Vulnerable to Direct Sunlight, Phobic (Religious Objects and Garlic), Silver (damage done by silver weapons will not regenerate and must heal normally), Susceptible to Wooden Weapons

Personality:   Cunning planner, lures victims into situations where they are at a great disadvantage, usually sends in his doppelgangers into combat as his champions

SKILLS:
Chemistry

POWERS:
Doppelganger Creation
   If Frost bites someone, besides the normal effects, he can create a vampiric doppleganger of the victim, which has the same Statistics, Powers, and has the same weaknesses of a typical vampire. The doppelgangers also have the ability to "absorb" their originals if they make successful skin-to-skin contact. If this occurs, the victim must make an Average (8) Strength action vs. the Doppelganger's Strength or be absorbed into the double. The original can be freed by mystical means, though not through a simple spell. Frost could bite duplicates creating any number of clones of the original. Frost also has complete mental control over all doppelgangers.
Regeneration   8
Body Transformation (Mist)   8
Animal Form (Bat)   8
Animal Control (Bats and Wolves)   8
Mind Control   8
Vampiric Bite   +2
   If a victim is not slain by this bite, they remain weak and their actions are one level more difficult. Victims of the bite are two levels more susceptible to that particular vampire's mental control.

NOTE: There are three ways to kill a vampire:
  1. Exposure to direct sunlight
  2. Piercing of the vampire's heart by a wooden weapon, beheading, burning, then scattering the ashes
  3. Montesi Formula

Hannibal KingHannibal King

Strength   12(5)D
Agility   6(4)X
Intellect   3C
Willpower   8C

Edge:   2
Hand:   4 (25)

Calling:   Protector

Hindrance:   Fatally Vulnerable to Direct Sunlight, Silver (damage done by silver weapons will not regenerate and must heal normally), Susceptible to Wooden Weapons

Personality:   Retained his human personality after rising, his dedication to his ideals was powerful enough to restrain his vampiric urges and he refused to drink blood or use his vampiric abilities unless it was absolutely necessary, embittered over his vampiric state, persistent

SKILLS:
Boxing
Criminology, Occult (Vampires)
Law Enforcement, Observation

POWERS:
Regeneration   8
Body Transformation (Mist)   8
Animal Form (Bat, Wolf)   8
Animal Control (Bats and Wolves)   8
Mind Control   8
Vampiric Bite   +2
   If a victim is not slain by this bite, they remain weak and their actions are one level more difficult. Victims of the bite are two levels more susceptible to that particular vampire's mental control.

NOTE #1: The statistics in parentheses represent his statistics after he was cured of his vampirism by Dr. Strange.

NOTE #2: There are three ways to kill a vampire:
  1. Exposure to direct sunlight
  2. Piercing of the vampire's heart by a wooden weapon, beheading, burning, then scattering the ashes
  3. Montesi Formula

NimrodNimrod

Strength   12D
Agility   4D
Intellect   3X
Willpower   9C

Edge:   2
Hand:   4 (25)

Calling:   Demolisher (World Domination)


Hindrance:   Addicted to Blood, Fatally Vulnerable to Direct Sunlight, Phobic (Religious Objects and Garlic), Silver (damage done by silver weapons will not regenerate and must heal normally), Susceptible to Wooden Weapons

Personality:   Former soldier, brutal, enjoys power, brooks no challenge to his authority

SKILLS:
Swords
Equestrian
Leadership, Military

POWERS:
Vampire Control   12
   Limit: This power is only available when he is Earth's Vampire Lord, a position usurped by Dracula.
   Stunts: Rangeless (Earth), Telepathy -- Rangeless (Earth)
Regeneration   8
Body Transformation (Mist)   8
Animal Form (Bat, Wolf)   8
Animal Control (Bats and Wolves)   8
Mind Control   8
Vampiric Bite   +2
   If a victim is not slain by this bite, they remain weak and their actions are one level more difficult. Victims of the bite are two levels more susceptible to that particular vampire's mental control.

NOTE: There are three ways to kill a vampire:
  1. Exposure to direct sunlight
  2. Piercing of the vampire's heart by a wooden weapon, beheading, burning, then scattering the ashes
  3. Montesi Formula

Rachel Van HelsingRachel Van Helsing

Strength   12X
Agility   6C
Intellect   4C
Willpower   6X

Edge:   1
Hand:   3 (17)

Calling:   Idealist

Hindrance:   Addicted to Blood, Fatally Vulnerable to Direct Sunlight, Phobic (Religious Objects and Garlic), Silver (damage done by silver weapons will not regenerate and must heal normally), Susceptible to Wooden Weapons

Personality:   Strongly committed to ending the vampire threat, especially disposing of Dracula, her devotion to this cause caused her difficulty in expressing "needless" emotions, she committed suicide rather than continue her undead existence

SKILLS:
Archery, Acrobatics
Occult, Anthropology

POWERS:
Regeneration   8
Body Transformation (Mist)   8
Animal Form (Bat)   8
Animal Control (Bats and Wolves)   8
Mind Control   8
Vampiric Bite   +2
   If a victim is not slain by this bite, they remain weak and their actions are one level more difficult. Victims of the bite are two levels more susceptible to that particular vampire's mental control.

NOTE: There are three ways to kill a vampire:
  1. Exposure to direct sunlight
  2. Piercing of the vampire's heart by a wooden weapon, beheading, burning, then scattering the ashes
  3. Montesi Formula
EQUIPMENT:
Crossbow (Wooden Arrows)   +3

VarnaeVarnae

Strength   14X
Agility   2X
Intellect   3C
Willpower   10X

Edge:   3
Hand:   5 (30)

Calling:   World Domination

Hindrance:   Addicted to Blood, Fatally Vulnerable to Direct Sunlight, Phobic (Religious Objects and Garlic), Silver (damage done by silver weapons will not regenerate and must heal normally), Susceptible to Wooden Weapons

Personality:   Intelligent, cunning, scheming, but his plots were rarely intricate

SKILLS:
Occult, Multilingual

POWERS:
Size Alteration   4
Telepathy   12
   Stunts: Mental Probe, Hypnosis
Vampire Control   16
   Limit: This power is only available when he is Earth's Vampire Lord, a position given to Dracula.
Regeneration   8
Body Transformation (Mist)   8
Animal Form (Bat, Wolf)   8
Animal Control (Bats and Wolves)   8
Mind Control   8
Vampiric Bite   +2
   If a victim is not slain by this bite, they remain weak and their actions are one level more difficult. Victims of the bite are two levels more susceptible to that particular vampire's mental control.

NOTE: There are three ways to kill a vampire:
  1. Exposure to direct sunlight
  2. Piercing of the vampire's heart by a wooden weapon, beheading, burning, then scattering the ashes
  3. Montesi Formula