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Malekith the Accursed
Malekith

Strength   15X
Agility   15X
Intellect   6D
Willpower   12D

Edge:   2
Hand:   4 (25)

Calling:   Demolisher/World Domination

Hindrance:   Lightweight

Personality:   Bitter and evil enemy of Asgard, enjoys deception, corrupting noble Asgardians, and toying with mortals

SKILLS:
Occult
Leadership

POWERS:
Imitation   14
Flight   14
Body Armor   +3
Dark Faerie Magick   12
   Limits: Requires the presence of shadows or darkness, does not affect iron
   Typical Spells: Eldritch Blast, Blinding Beam (he can permanently blind someone with a Superhuman (24) action), Dimensional Travel (steps into shadows), Death Touch (Life Drain), Animation

EQUIPMENT:
Horn of the Wild Hunt
   Upon blowing this horn, Malekith can summon demon hounds (see below) to pursue and capture his prey. This also triggers his transformation into The Wild Huntsman, a 8 foot tall armored warrior. Malekith the HuntsmanThis change adds 2 to his Strength, bestows +7 Body Armor, and increases his Edge to 3 (5/30). The transformation lasts until Malekith wills it to stop or he is knocked unconscious. The hounds remain until the horn is blown again. It is not known how many times Malekith can blow this horn. It is up to the Narrator to decide.


THE WILD HUNT:
When Malekith blow the Horn of the Wild Hunt, the Demon Hounds that arrive have the following abilities:
Strength   7X, Agility   6X, Intellect   2X, Willpower   4X
Health:   10
Teeth   +4, Flight   4, Tracking