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Malekith the Accursed

Strength 15X
Agility 15X
Intellect 6D
Willpower 12D
Edge: 2
Hand: 4 (25)
Calling: Demolisher/World Domination
Hindrance: Lightweight
Personality: Bitter and evil enemy of Asgard, enjoys deception, corrupting noble Asgardians, and toying with mortals
SKILLS:
Occult
Leadership
POWERS:
Imitation 14
Flight 14
Body Armor +3
Dark Faerie Magick 12
Limits: Requires the presence of shadows or darkness, does not affect iron
Typical Spells: Eldritch Blast, Blinding Beam (he can permanently blind someone with a Superhuman (24) action),
Dimensional Travel (steps into shadows), Death Touch (Life Drain), Animation
EQUIPMENT:
Horn of the Wild Hunt
Upon blowing this horn, Malekith can summon demon hounds (see below) to pursue and capture his prey. This also triggers his transformation into The Wild Huntsman, a 8 foot tall armored warrior. This change adds 2 to his Strength, bestows +7 Body Armor, and increases his
Edge to 3 (5/30). The transformation lasts until Malekith wills it to stop or he is knocked unconscious. The hounds remain until the horn is blown again. It is not known how many times Malekith can blow this horn. It is up to the Narrator to decide.
THE WILD HUNT:
When Malekith blow the Horn of the Wild Hunt, the Demon Hounds that arrive have the following abilities:
Strength 7X,
Agility 6X,
Intellect 2X,
Willpower 4X
Health: 10
Teeth +4,
Flight 4,
Tracking
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