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Guardians of the Galaxy
Aleta
Strength 6X
Agility 6X
Intellect 4X
Willpower 4X
Edge: 2
Hand: 4 (25)
Calling: Adventurer
Hindrance: Non-corporeal
Personality: Gentle, warm, but can be dangerous, strongly dislikes Starhawk because she blames him for the death of their three children, she is falling in love with Vance Astro
SKILLS:
Unknown.
POWERS:
Body Transformation (Light) 14
Limit: Permanent
Stunt: Light Control (Force Beams, Light Objects), Light Discs (Flight 16, Space Flight 22), Phasing, Life Support, Invulnerability to Poisons, Disease, and Radiation
Vance Astro
(Vance Astrovik)
Strength 5D
Agility 6D
Intellect 6A
Willpower 4X
Edge: 2
Hand: 4 (25)
Calling: Adventurer
Hindrance: Confined in Body Suit (every exchange that his skin is exposed to air, Vance takes 3 points of damage)
Personality: Quiet, intense, moody at times, emulates Capt. America's feelings about liberty and freedom
SKILLS:
Boxing
Physics (Astronomy), Electronics, Engineering, Chemistry
Pilot
POWERS:
Telekinesis 10
EQUIPMENT:
Body Armor (Adamantium-Laced) +8
Limit: If the suit takes more than 16 points of damage the suit ruptures (see
Hindrance)
Captain America's Shield +25
(Material 25)
Vance can throw the shield for +4 damage
Charlie-27
Strength 13A
Agility 4C
Intellect 4D
Willpower 3D
Edge: 2
Hand: 4 (25)
Calling: Adventurer
Personality: Easy-going, confident in battle, adapts well, military minded
SKILLS:
Clubs, Knives, Boxing, Wrestling
Marksmanship, Zero-G Combat
First Aid
Military
POWERS:
Dense Skin +5
EQUIPMENT:
Energy Cannon "Unique Weapon" 16
Limit: 10 Strength needed to lift this weapon
Martinex
Strength 10X
Agility 4D
Intellect 6A
Willpower 3X
Edge: 2
Hand: 4 (25)
Calling: Adventurer
Personality: The leader, but unsure of himself, not a good fighter and avoids combat if he can
SKILLS:
Engineering, Physics, Computers, Electronics
Pilot
POWERS:
Heat/Cold Blast 19
Limit: Cold comes only from left hand, heat only from right hand
Limit: Each type can only be used 4 times a day
Body Transformation (Silicon) 18
Limit: Permanent
Stunt: Body Armor +2
Stunt: Resistance to Extreme Temperatures +19
Nikki
(Nicholette Gold)
Strength 4X
Agility 8A
Intellect 4X
Willpower 3X
Edge: 2
Hand: 4 (25)
Calling: Adventurer
Personality: Care-free, flamboyant, flirtatious, uses her acrobatics in battle, while firing off trick shots with her wrist blasters
SKILLS:
Marksmanship (Wrist Blasters), Martial Arts, Pilot, Acrobatics
POWERS:
Resistance to Heat, Infrared and Ultra-violet Radiation +17
Fire Control 3
Nikki's flame hair gives off a constant Energy Sheath that will damage unprotected individuals. The effect is limited to her head, specifically the top of her head.
Stunt: Hair Flare (Nikki can cause her hair to flare up causing 6 damage to opponents behind her. The range is limited, being able to affect those close to her.)
Protected Sight (vs. Bright Light) +12
EQUIPMENT:
Wrist-Blasters (Energy Blast) 8
Starhawk
(Stakar)
Strength 12X
Agility 4X
Intellect 12X
Willpower 12X
Edge: 3
Hand: 5 (30)
Calling: Adventurer
Personality: Aloof, arrogant, cursed with living his life over and over
SKILLS:
None.
POWERS:
Resistance to Poison, Disease, and Radiation +16
Light Control 18
Stunt: "Solar Sails" (Space Flight 22, Flight 17), Agility Boost (while flying Starhawk's Agility matches his power intensity, namely 17)
Energy Detection 24
Starhawk can sense concentrations and expenditures of energy in the space-time continuum
Phasing 18
Precognition 14
Starhawk has lived through his life several times before. Each time, things are slightly different and thus, it is a different timeline.
EQUIPMENT:
Body Suit
(Life Support 15 -- Air Only)
Yondu
Strength 9X
Agility 6D
Intellect 3C
Willpower 8C
Edge: 2
Hand: 4 (25)
Calling: Adventurer
Personality: Spiritual, meditative, gentle, avoids killing
SKILLS:
Biology, Botany
Tracking, Survival
Archery (Yaka Arrows)
POWERS:
Empathy 18
Stunt: Natural Environment (Flora, Fauna, as well as sensing unnatural
features in the wilderness or locate spiritual or psychic forces)
EQUIPMENT:
Yaka Arrow "Unique Weapon" +2
Yondu fires them with a bow. They are made of sound-sensitive material that Yondu controls by whistling. He does this with 12 ability. He can make them return to him or vibrate a various frequencies
Stunt: Confuse Opponent by having the arrow "zip" around the foe. The victim gets an Average (8) Intellect action vs. Yondu's control of the arrow.
Stunt: Strike Intangible Foe (By causing the arrow to vibrate slightly out of phase. Yondu must make a Challenging (12) action to do this)
Talon
Strength 9X
Agility 6D
Intellect 3C
Willpower 8C
Edge: 2
Hand: 4 (25)
Calling: Adventurer
SKILLS:
Occult Lore
Martial Arts, Acrobatics
POWERS:
Prehensile Tail 6
Claws +3
(Material 6)
Stunts: Retractable, Detachable (can be thrown, grow back in an aura duration)
Magic 8
Spells: Eldritch Blast, Levitation
EQUIPMENT:
Eye of Agamotto 16
Additional Sensor - Vision (Lie Detection, True Sight), Telepathy (Mental Probe)
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