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Guardians of the Galaxy


The Guardians of the Galaxy

Aleta

Strength   6X
Agility   6X
Intellect   4X
Willpower   4X

Edge:   2
Hand:   4 (25)

Calling:   Adventurer

Hindrance:   Non-corporeal

Personality:   Gentle, warm, but can be dangerous, strongly dislikes Starhawk because she blames him for the death of their three children, she is falling in love with Vance Astro

SKILLS:
Unknown.

POWERS:
Body Transformation (Light)   14
   Limit: Permanent
   Stunt: Light Control (Force Beams, Light Objects), Light Discs (Flight   16, Space Flight   22), Phasing, Life Support, Invulnerability to Poisons, Disease, and Radiation


Vance Astro
(Vance Astrovik)

Strength   5D
Agility   6D
Intellect   6A
Willpower   4X

Edge:   2
Hand:   4 (25)

Calling:   Adventurer

Hindrance:   Confined in Body Suit (every exchange that his skin is exposed to air, Vance takes 3 points of damage)

Personality:   Quiet, intense, moody at times, emulates Capt. America's feelings about liberty and freedom

SKILLS:
Boxing
Physics (Astronomy), Electronics, Engineering, Chemistry
Pilot

POWERS:
Telekinesis   10

EQUIPMENT:
Body Armor (Adamantium-Laced)   +8
   Limit: If the suit takes more than 16 points of damage the suit ruptures (see Hindrance)
Captain America's Shield   +25
   (Material 25)
   Vance can throw the shield for +4 damage


Charlie-27

Strength   13A
Agility   4C
Intellect   4D
Willpower   3D

Edge:   2
Hand:   4 (25)

Calling:   Adventurer

Personality:   Easy-going, confident in battle, adapts well, military minded

SKILLS:
Clubs, Knives, Boxing, Wrestling
Marksmanship, Zero-G Combat
First Aid
Military

POWERS:
Dense Skin   +5

EQUIPMENT:
Energy Cannon "Unique Weapon"   16
   Limit: 10 Strength needed to lift this weapon


Martinex

Strength   10X
Agility   4D
Intellect   6A
Willpower   3X

Edge:   2
Hand:   4 (25)

Calling:   Adventurer

Personality:   The leader, but unsure of himself, not a good fighter and avoids combat if he can

SKILLS:
Engineering, Physics, Computers, Electronics
Pilot

POWERS:
Heat/Cold Blast   19
   Limit: Cold comes only from left hand, heat only from right hand
   Limit: Each type can only be used 4 times a day
Body Transformation (Silicon)   18
   Limit: Permanent
   Stunt: Body Armor   +2
   Stunt: Resistance to Extreme Temperatures   +19


Nikki
(Nicholette Gold)

Strength   4X
Agility   8A
Intellect   4X
Willpower   3X

Edge:   2
Hand:   4 (25)

Calling:   Adventurer

Personality:   Care-free, flamboyant, flirtatious, uses her acrobatics in battle, while firing off trick shots with her wrist blasters

SKILLS:
Marksmanship (Wrist Blasters), Martial Arts, Pilot, Acrobatics

POWERS:
Resistance to Heat, Infrared and Ultra-violet Radiation   +17
Fire Control   3
   Nikki's flame hair gives off a constant Energy Sheath that will damage unprotected individuals. The effect is limited to her head, specifically the top of her head.
   Stunt: Hair Flare (Nikki can cause her hair to flare up causing 6 damage to opponents behind her. The range is limited, being able to affect those close to her.)
Protected Sight (vs. Bright Light)   +12

EQUIPMENT:
Wrist-Blasters (Energy Blast)   8


Starhawk
(Stakar)

Strength   12X
Agility   4X
Intellect   12X
Willpower   12X

Edge:   3
Hand:   5 (30)

Calling:   Adventurer

Personality:   Aloof, arrogant, cursed with living his life over and over

SKILLS:
None.

POWERS:
Resistance to Poison, Disease, and Radiation   +16
Light Control   18
   Stunt: "Solar Sails" (Space Flight   22, Flight   17), Agility Boost (while flying Starhawk's Agility matches his power intensity, namely 17)
Energy Detection   24
   Starhawk can sense concentrations and expenditures of energy in the space-time continuum
Phasing   18
Precognition   14
   Starhawk has lived through his life several times before. Each time, things are slightly different and thus, it is a different timeline.

EQUIPMENT:
Body Suit
   (Life Support   15 -- Air Only)


Yondu

Strength   9X
Agility   6D
Intellect   3C
Willpower   8C

Edge:   2
Hand:   4 (25)

Calling:   Adventurer

Personality:   Spiritual, meditative, gentle, avoids killing

SKILLS:
Biology, Botany
Tracking, Survival
Archery (Yaka Arrows)

POWERS:
Empathy   18
   Stunt: Natural Environment (Flora, Fauna, as well as sensing unnatural features in the wilderness or locate spiritual or psychic forces)

EQUIPMENT:
Yaka Arrow "Unique Weapon"   +2
   Yondu fires them with a bow. They are made of sound-sensitive material that Yondu controls by whistling. He does this with 12 ability. He can make them return to him or vibrate a various frequencies
   Stunt: Confuse Opponent by having the arrow "zip" around the foe. The victim gets an Average (8) Intellect action vs. Yondu's control of the arrow.
   Stunt: Strike Intangible Foe (By causing the arrow to vibrate slightly out of phase. Yondu must make a Challenging (12) action to do this)


Talon
Talon
Strength   9X
Agility   6D
Intellect   3C
Willpower   8C

Edge:   2
Hand:   4 (25)

Calling:   Adventurer

SKILLS:
Occult Lore
Martial Arts, Acrobatics

POWERS:
Prehensile Tail   6
Claws   +3
   (Material 6)
   Stunts: Retractable, Detachable (can be thrown, grow back in an aura duration)
Magic   8
   Spells: Eldritch Blast, Levitation

EQUIPMENT:
Eye of Agamotto   16
   Additional Sensor - Vision (Lie Detection, True Sight), Telepathy (Mental Probe)