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2004 Rules and Regulations for Competition in American Sim Racing Series Weekly Racing Series

Utilizing NASCAR® Racing 2003

 **Updated May 5th, 2004**

Points System Added

  I. American Sim Racing Series           

        A.      Series Overview

1.   The American Sim Racing Series is a sanctioning body for simulated stock car racing using the NASCAR® Racing 2003 Season software by Papyrus Design Group.

2.   The purpose of American Sim Racing Series (hereafter referred to as the ASRS) is to create and promote a clean, friendly and competitive environment for simulated stock car racing. We realize that stock car racing, even in simulation, can be a rough and tumble contact sport, but this contact will be kept to a minimum and all competitors will be expected to keep a cool head and sportsmanlike attitude when involved in such incidents.

3.   We encourage all competitors in the ASRS to keep FUN the number one objective. If you lose sight of this goal, it is highly suggested that you locate a new hobby.

        B.      Requirements for Competing in the ASRS

1.   All competitors are required to own an original copy of NASCAR Racing 2003 Season by Papyrus Design Group, published by Sierra Entertainment. This is required for any activities in the Multiplayer mode and promotes Series policy against software piracy. Also, all competitors will be required to download any subsequent official patches for the software as they become available from Papyrus (http://www.papy.com/). 

  1a.  REQUIRED SOFTWARE FOR NR2003 DIVISIONS:  NASCAR Racing 2003 by Sierra/Papyrus; 1.2.0.1 patch from Papyrus; the BGN (for the ASRS NR2003 Late Models) or Craftsman Truck mod from Project Wildfire (http://www.onlineracin.com/pwf/); the appropriate car or truck set (when they become available); and the appropriate tracks required for the full season.  All files are available on the ASRS "Files" page.

  1c. ALL DRIVERS WILL BE LIMITED TO THREE (3) CAR OR TRUCK FILES FOR THE ENTIRE SEASON.

2.   ALL DRIVERS must sign-up for the the ASRS Series Mailing List by visiting the e-mail Web site at http://groups.yahoo.com/group/americansimracingseries/ for the efficient dissemination of Series announcements and pertinent information. This is the ONLY MEDIUM with the exception of the Web site where race, practice, and scheduling information will be distributed.

3.   All competitors are required to own and utilize a steering wheel and pedals accessory. The simulation of Nextel Cup Series race car physics makes the cars very difficult to control at best. We feel that this is one of the best ways to insure that all drivers have the best potential ability to adequately control their vehicles. NO EXCEPTIONS to this policy shall be entertained.

4.   IT IS STRONGLY SUGGESTED, if a driver intends to be successful in the ASRS that they have a broadband/high-speed internet connection for use in Series events. NR2003 requires a considerable amount of bandwidth for plotting car vectors and positions and drivers on dial-up could possibly experience an unacceptable amount of warp and lag. The hosting server will be set to a maximum latency of 300 ms during the initial setup of the Series. This value may be adjusted as we proceed through the preseason testing races. If you are unable to connect to the hosting server with this maximum latency setting, unfortunately you will not be able to participate in the the ASRS.

5.   All drivers competing in the ASRS must submit their real name AND their Sierra ID. The Sierra ID is obtained when you log on to the Sierra multiplayer service. This makes for greater ease in scoring and identification of drivers on track. Scoring will be done using the Sierra ID in NR2003.

6.   All drivers in any of the ASRS divisions will be required to download the Official Car Set for that division typically located on the "Files" page on that division's official website. This set should be extracted to the C:/Papyrus/NASCAR Racing 2003 Season/series/<division>/cars folder.  

7.   DRIVER/PARTICIPANT IDENTITY. All competing divisions sanctioned under ASRS rules, herein and forthwith referred to as "the sanctioning body," are designed to award championship points, positions, and if applicable prizes, awards, and/or championship points funds to an individual driver and NOT de facto to any particular car or team. Therefore, the sanctioning body requires that any driver who will be awarded such items as described above will be present at each and every session for which awards or championship points are available and will indeed be the driver they represent themselves as via login name and chat room conversation. NO PROXY, DESIGNEE, TEAM MATE, ASSOCIATE OR OTHER INDIVIDUAL WILL BE ABLE TO PARTICIPATE WITH POINTS, AWARDS, OR PRIZES BEING CREDITED TO ANY DRIVER THEY REPRESENT. ONLY THE DRIVER PRESENT WILL ACCRUE CHAMPIONSHIP POINTS AND BE ELIGIBLE FOR POSTED AWARDS.

7B. ATTEMPTS TO CIRCUMVENT DRIVER IDENTITY POLICY/FRAUDULENT REPRESENTATION TO SERIES OFFICIALS AND PENALTY.
Any attempt to represent oneself as another driver at the request or on the behalf of another driver in an effort to dishonestly accrue championship points, posted awards, or accolades for that driver represented shall be viewed by the sanctioning body as a deliberate attempt to defraud the division where the infraction occurs, the other drivers in that division, the officials of that division, and the sanctioning body itself. Such an effort will be seen as no less than theft of any available championship points and posted awards from those drivers who might have earned them honestly and through the appropriate procedures.
ANY DRIVER ATTEMPTING TO PERPETRATE SUCH AN ACTIVITY AND ANY DRIVER/PARTICIPANT ACTING AS AN AID OR ACCOMPLICE SHALL BE DEEMED TO BE DEFRAUDING THE SANCTIONING BODY. THE DRIVER AND ACCOMPLICE SHALL BE BANNED FOR LIFE FROM COMPETITION IN ANY AND ALL the ASRS SANCTIONED DIVISION. The sanctioning body and it's officials may use any means deemed necessary to insure that this does not occur including but not limited to IP detection devices, driver interview, and pass codes.

       7C. CAR NUMBERS:  New entries will be permitted up to three choices of car numbers.  NASCAR Racing 2003 does not allow for duplicate car numbers; therefore, the earliest entrant will get their choice of car number.  Please be aware of this and have your car file painted and assigned with the correct car number.        

II. Expectations of ASRS Drivers

    A.      General Racing Etiquette

1.   ALL ASRS DRIVERS will be expected to maintain control of their race vehicle under all conditions and at all times including caution periods. Drivers who drive erratically or are unable to hold a suitable line may be asked to leave the event and may be subject to disciplinary action by ASRS Officials.

2.   ALL ASRS DRIVERS are expected to prepare adequately for the announced events.

3.   Drivers are encouraged to use their mirrors as their guide in navigating traffic under all on track conditions.

4.    We remind drivers that the spotters may not always provide completely accurate information. Drivers are strongly encouraged to fully utilize the F2 window and their mirrors to maintain complete awareness of the cars around them.

5.   Drivers are encouraged to stay “UP ON THE WHEEL!” This applies to awareness of any wreck situation on the track and awareness of any cars racing in close proximity. Attentive driving avoids collisions and makes for more exciting races ran under GREEN, not YELLOW.

6.   ALL ASRS DRIVERS are REQUIRED, not expected, but REQUIRED to respect all other competitors regardless of experience level or speed. Generally this respect will generate like respect from your fellow drivers. Drivers who choose to not respect their competitors will be removed from the Series.

7.   Any and all problems between competitors will be handled OUTSIDE OF THE RACING ENVIRONMENT IN CHAT OR PRIVATE EMAIL. NO DISCUSSIONS OF RACING INCIDENTS WILL TAKE PLACE IN THE CHAT DURING THE RACE. If need be, a the ASRS Official may be scheduled to moderate any discussions between drivers. If this is requested, the private chat session will be held at the Official’s convenience. Drivers who choose to debate guilt or fault via chat during an event will be subject to suspension irregardless of where fault is found to lie in the racing incident in question.

8.   Any driver who acts in a retaliatory fashion against another driver during any ASRS event in any sanctioned division will be suspended indefinitely without exception.  

9.   ANY USE WHATSOEVER OF ANY PERFORMANCE ENHANCING AIDS OUTSIDE OF THOSE AVAILABLE IN THE SIMULATION PROPER, SHALL BE CONSTRUED AS AN ACT OF INTENTIONAL CHEATING AND AN ATTEMPT TO DEFRAUD THE SERIES, OFFICIALS, AND COMPETITORS. ANYONE FOUND GUILTY OF TAKING SUCH MEASURES IN COMPETITION SHALL BE STRIPPED OF ALL ACCRUED SERIES POINTS AND BANNED FROM COMPETITION IN THE AMERICAN SIM RACING SERIES. SUCH ACTION WILL NOT BE TAKEN LIGHTLY AND WILL NOT BE DEBATED.

            B.      General Sportsmanship

1.   ALL ASRS COMPETITORS are expected to behave in a mature, adult fashion in promoting a professional, competitive atmosphere for exciting racing. Any driver who chooses to conduct themselves in a fashion incongruent with this guideline, irregardless of explicit coverage of their action in the text of these rules, will be subject to review and possible action by the ASRS Series Administration.             Any actions deemed retaliatory in nature will automatically result in a two-race suspension for any infraction.

2.   Let’s all commit ourselves to having the cleanest, friendliest, most competitive racing series on the Internet! Like a good race car, our whole is only as good as the sum of our parts.

C.      Use of Chat and Autochat within NASCAR® Racing 2003 Season

1.   Under absolutely NO circumstance should a driver engage in flaming or derogatory chat. This includes, but is not limited to, ASRS racing events, ASRS practice sessions, ASRS driver’s meetings, and the ASRS Mailing List. In case you were wondering, “WTF?”, the three most famous letters in sim racing, is considered flaming. Seeing this during a racing event will land you squarely in the doghouse. We will all conduct ourselves as mature adults in this Series, or you will conduct yourself elsewhere. NO EXCEPTIONS.

2.   Drivers are strongly encouraged to utilize their autochats within NASCAR Racing 2003 Season to notify fellow drivers of on-track activities. We also suggest that drivers include their name in their autochat messages so that other drivers may more readily identify who is issuing the message (i.e., JimFoose is Pitting This Lap)

3.   Drivers are asked to refrain from excessive use of the autochat when not necessary as it can be distracting to drivers who are racing.

4.   NO INCIDENTAL CHAT WILL OCCUR DURING A RACING EVENT. Save it for the post-race show. “Hey bud….how’s it goin?” or “You ready to go get ‘em now?” are totally without merit and will not occur during a racing situation. THIS INCLUDES CAUTION PERIODS. These are races, not Jerry Springer. No time for chitter chatter.

5.   Unnecessary chat may be defined for the purpose of legislation as any chat that does not pertain to an upcoming movement or activity on the track.  

6.   Chatting - Chatting has been allowed in the series during race events up until now, but this is changing effective immediately. There will be no chatting during qualifying and racing sessions. Drivers may chat during caution periods as long as it is brief and to the point. There will be no idle conversation or humor allowed at any time after practice has begun, until the end of the race. The only exception to this will be the allowance of "courtesy" requests while under caution, or official statements made by Jim Foose, the series official. A courtesy request is considered a request by one driver that another driver move over to let a faster car go by, or a slower car notifying another car that he may pass either high or low on the upcoming restart. If the courtesy request allowance is abused, it will be dropped and no chatting allowed at all. Series officials will be cracking down on this policy immediately. The penalty for violation of this policy will be a MANDATORY trip down pit road under green. If you violate this policy on the final lap of the race, you will be moved to the tail end of your current lap. Repeated violations will result in additional trips down pit road under green, and excessive occurrences of a violation by the same person may result in a one-week suspension.

D.      WARP

1.   All ASRS drivers are expected to be aware of their connection quality during an event. You may monitor your connection by utilizing Control+C to view a real time report on connection quality. Should your connection number become RED, your connection quality is POOR and your presence in the event may adversely effect your fellow competitors.

2.   Should you notice that your connection quality is poor in an event and you are warping (noticing all other cars on the track disappearing) AND/OR you have been notified by other drivers that you are warping, you should take immediate action to make sure that you do not adversely impact the racing environment. Appropriate actions include:

a.       Pulling into the pit to wait and see if connection quality improves

b.       Dropping to the rear of the field and allowing others to pass without contesting them

c.       Entering the pit and exiting from the event.

3.   If a driver is warping and has been notified by a fellow driver, and/or an ASRS Official and fails to take appropriate action, that driver may be ejected from the event and may be subject to disciplinary action not limited to suspension, expulsion, or finishing order/points penalties. ALSO, drivers who are warping will be held liable for any on-track incident precipitated by them and will be penalized as if no warp took place. If you’re warping, get it off the track. There’s no shame in a technical difficulty. There’s plenty shame in causing a disruption which was completely avoidable.

E.      Abrupt Disconnection from the Racing Server

1.   If you are spontaneously disconnected from the racing server during a racing event, you may attempt to reconnect one time and one time only. This is a strong indication that your connection is inadequate and will likely result in warp or lag during the racing event itself. Please keep in mind that all connection data is maintained in the Chat Log and will be reviewed by the ASRS Officials.

2.   ASRS Officials will make every effort to host events in such a way that all drivers may have the best connection possible. However, we are not perfect, omnipotent, or omniscient. We cannot be responsible for poor Internet connection on the driver side, or Internet congestion or failure which results in poor ping to the hosting server.

III.  ASRS Race Event Protocol

A.      Drivers' Meetings

1.   Drivers' meetings will be held before every regularly scheduled event in the ASRS chat room for that evening's event.

2.    ALL DRIVERS who intend to compete in that night’s racing event are REQUIRED to attend the drivers' meeting for a brief review of basic race protocol issues and the possible announcement of special considerations and/or rule amendments for that particular event.

3.    If a driver is unable to attend the drivers' meeting at the scheduled time but intends to compete, the driver MUST notify the Series Director via email at least TWENTY-FOUR (24) HOURS before the meeting time. If no notification is given and the driver still chooses to miss the driver’s meeting, they will NOT be allowed to qualify for the night’s event, and must start at the rear of the field.  Any driver that shows up in a drivers' meeting after the scheduled start time, but still intends to compete in the events for the evening, will skip his/her qualifying effort and must start at the back of the field.  NO EXCEPTIONS.

4.   At the conclusion of the drivers' meeting, drivers will be allowed to exit the chat and enter the speedway. ANY DRIVER TAKING PRACTICE PRIOR TO MEETING DISMISSAL BY THE OFFICIAL IN CHARGE MAY BE DENIED THE RIGHT TO QUALIFY. AGAIN, it is critical that all drivers be ready to run when race time arrives. 

B.      Logging Into An ASRS Event

1.   The IP address for the hosting server and race password will be disseminated in the ASRS drivers' meeting in the chat room. The race event will be hosted on the best server possible that is available for use. If failure of a dedicated server occurs and racing over IP or other available means is required, then this will be the final decision of the Race Director.

2.   Should a driver experience difficulty logging into an event, or should a driver be booted from a server without prior notification, there is a good possibility that a server problem exists and that all drivers were affected. The standard procedure in this event is to monitor the Mailing List. The Series official acting as Race Director will notify everyone of procedures to follow. If the difficulty can be addressed in short order, the Race Director will announce in his e-mail how to proceed. If the difficulty cannot be addressed within a reasonable amount of time, the Race Director, and the Race Director ONLY will make the official announcement via the mailing list that the race will be postponed/rescheduled or cancelled. Announcements of the rescheduled race details will be released via the mailing list and on the official website of the sanctioned division affected.  

3.   Following each and every pre-race practice session, the host server will be shut down and then restarted as soon as possible.  Each competitor will then have five minutes to get logged back into the server.  The Race Director will then expedite the session qualifying.  Race Officials will NOT allow any disconnect activity during the final ten-minute practice session. The 5-minute warmup period has also been cancelled to facilitate this procedure. ANYONE DISCONNECTING DURING THIS FINAL TEN-MINUTE PRACTICE PERIOD WILL BE SUBJECT TO DISQUALIFICATION, AT THE DISCRETION OF ASRS SERIES OFFICIALS AFTER THE CONCLUSION OF THE EVENT. We realize that there are some of our dial-up drivers that have routine problems with disconnects, so we will be using some discretion in this ruling process.  The five-minute warmup following qualifying will be discontinued.  ALL DRIVERS ARE EXPECTED TO COME TO AN ASRS SERIES EVENT PREPARED AND READY TO RACE!

            C.     ASRS Event – Practice Session

1.   All official ASRS events shall begin with a 15 minute practice session to allow competitors to get comfortable with their cars and the race environment. THIS SHOULD NOT BE A SUBSTITUTE FOR PRE-RACE PRACTICE. This simulation is VERY challenging and you WILL NOT be successful without practice.

2.   Once the 15 minute practice session expires, there will be NO extensions.

3.   During the practice sessions, the ASRS drivers should perform with the same respect, courtesy, and procedure as they would under green flag actual race conditions. This is not open play time and should not be treated as such.

D.      ASRS Event – Qualifying Session

1.   NO CHAT WHATSOEVER SHALL OCCUR DURING THE QUALIFYING SESSION. Any driver who disobeys this request will be asked to exit the event and will receive no Series points for their appearance.

2.   When the qualifying session begins, all drivers are expected to proceed as soon as possible and complete their two qualifying laps. This is not the time for setup tweaking and tuning. This is the time to qualify! Use it appropriately. Any driver who does not complete both qualifying laps will be positioned wherever scored by the simulation software.

3.    In some instances Qualifying will not be included in the event.  The ASRS Officials or Official Representative of the ASRS will determine if qualifying will be included in an event. 

E.     ASRS Event – The Race

1.       General Racing Guidelines

a.   All ASRS events will be contested under the rules of the NASCAR® Nextel Cup Series as modeled by NASCAR® Racing 2003 Season. It is strongly suggested that, if you aren’t already, you become familiar with the rules of the Nextel Cup Series regarding pit road entry and exit, pit road speeds, black flag observance, and all on track protocol.

b.   All ASRS drivers will be expected to be able to drive their race cars responsibly. This generally equals PRACTICE, PRACTICE, PRACTICE.

c.   When executing a pass on a driver in front of you, it is your responsibility to execute the pass cleanly and without incident. If you are not confident in your ability to accomplish the pass, you should show patience and maturity, lift throttle, and wait for a more suitable opportunity to execute the maneuver. Cars running slower than a car behind them are expected to run a consistent line.

d.   LAPPED CARS have the right to race to stay on the lead lap. THIS DOES NOT EXCUSE a lapped car taking aggressive action to wreck the leader if they are passing you to place you a lap down. Once a lapped car is one or more laps down, they are expected to give way for cars on the lead lap to pass. If a lapped car is racing another lapped car for position, they should still be mindful of the leader’s position relative to them, but it becomes more the leader’s responsibility to navigate a safe path around the lapped vehicles.

i.          In the event of a caution with 10 or fewer laps remaining, all cars one or more laps down are required to enter pit road when it is opened for lapped cars (the second caution lap by). You ARE NOT required to enter your pit for service, although there is no penalty for doing so. You must proceed down the pit lane and wait for the attending official at the end of pit road to release you for return to the racing surface. This procedure will effectively place all lapped cars behind the cars on the lead lap for the restart and allows the leaders to battle for the win.

ii.          It will be announced in the Driver’s Meeting if lapped cars should go high or low on the racing surface. This may vary depending on the track configuration.

e.    If you are involved in an accident, HOLD YOUR POSITION until you are aware of your surroundings and aware of the position of the other traffic relative to you. WHEN IT IS SAFE, maneuver your car to the apron and proceed to the pit area for repairs. If your damage incapacitates your ability to move, hit escape and select “Call for Tow Truck”. After repairs, if your car is slowed to a sufficient extent that you are a hazard to your fellow drivers, please be considerate and exit the event.

f.    THERE WILL BE ABSOLUTELY NO TOLERANCE FOR ANY DRIVER WHO TAKES AN AGGRESSIVE POSTURE TOWARDS ANOTHER COMPETITOR ON TRACK. This may be defined as driving to eliminate another driver from competition. ANY driver doing so will be subject to suspension or expulsion from the Series.  

g.   If, at any time during the course of an ASRS-sanctioned regular season race that any competitor "disappears" from game play during the "race" portion of the session for 15 seconds or more, as seen from the server's replay file, the competitor's score card will be immediately pulled and he/she will be scored according to laps completed before the incident. That means "DNF". Logistically, the competitor will be charged with a mechanical failure. If you disappear for that length of time due to involuntary "warp", you are subject to the same fate.

h.   GREEN FLAG RACING RULE - In order for the greater preponderance of the advertised distance of an ASRS event in any sanctioned division to be contested under green flag conditions, the following policy shall apply.

      During the event, the ASRS official designated as the Race Director shall maintain a record of all caution periods brought out during the event. These caution periods will be reviewed post-race by a quorum of the the ASRS Championship Committee to reach a consensus on what driver generated the caution and under what conditions. Drivers who are found to generate caution periods due to irresponsible driving, reckless engagement on the track, or general inability to maintain control of their race vehicle will be subject to sanction by the Championship Committee. All competitors will be allowed a total of three incidents in one event before any penalty is levied. Although three incidents are allowed per event, penalization shall be cumulative across the entire season. For example, if a driver creates three incidents in one race and receives a penalty, he/she once again has three incidents they may create in the next event before penalty occurs, HOWEVER, the next penalty shall be more severe until the driver has reached a maximum of three penalties at which time they will be reviewed by the Championship Committee and recommended for expulsion from the ASRS. Any competitor that currently has any number of caution sanctions against them shall be given a ONE-STEP sanction pardon once they have completed THREE weeks with no additional sanctions incurred. Penalties shall be assessed as follows:

      1. FIRST SANCTION - VERBAL WARNING FROM RACE DIRECTOR. This should not be taken lightly but should be seen as an opportunity to get one's "head on straight" before a more harsh and debilitating action is necessary.

      2. SECOND SANCTION - START AT THE REAR OF THE FIELD IN THE NEXT SCHEDULED EVENT. This crosses all divisional lines and will apply to the very next ASRS event where the offender competes. For example, if the penalty is levied for action in the Touring Series, the driver will serve his penalty in the next Weekly Series race provided he/she competes in that division, and it does not take place before the next event in the division where the offense originally occurred. Should the offender decide to sit out for a number of races, they will serve their penalty in the very next ASRS event where they choose to compete. Bottom line...there is no escape from serving your time.

      3. THIRD SANCTION - ONE WEEK or ONE EVENT SUSPENSION FROM ANY AND ALL ASRS Series COMPETITION. This will apply to all sanctioned divisions of the ASRS.

      4. FOURTH SANCTION - REVIEW FOR EXPULSION FROM THE SERIES.  It is not the desire of the ASRS Championship Committee that any competitor be removed from the series collective and asked not to return, HOWEVER, all drivers will compete in a heads-up fashion that will result in green flag racing and not endless periods of caution laps that are no fun for anyone involved.

2.       Pace Laps

a.   Under pace laps and caution laps, drivers should maintain an interval of 0.5 to 1 second to prevent incidental contact.

b.   Drivers should maintain a consistent speed while driving under pace conditions.

c.   ANY DRIVER who inflicts damage on another car during a pace lap or under caution will be subject to disciplinary action by Series Officials. This is an inexcusable action. THERE IS NO CALL FOR ANY CONTACT BETWEEN CARS while driving under pace speed.

3.       Starting/Restarting a Race

a.   This is arguably the most precarious portion of a race. Races in any ASRS division will be run with single-file restarts.  Lapped drivers in this position who take an aggressive action which wrecks the lead lap cars might as well go ahead and park their car, as they will receive last place in the finishing order, along with last-place points.

b.   The polesitter will start the event, and the driver leading the race will restart the event when resuming the green flag after a caution period. The polesitter/race leader must maintain pace speed and resume racing ONLY WHEN THE GREEN FLAG IS DISPLAYED. All other drivers will subsequently accelerate and resume racing.

c.   There will be NO lagging back to make a run on the field on a restart.

d.   There shall be NO PASSING before crossing the start/finish line. Obvious exceptions apply such as avoiding an accident, or if a car in front of you indicates you should pass via an autochat message. In this circumstance, you should be sure to pass to the outside or the sim will issue a black flag for passing to the inside before crossing the start/finish line.

e.   REMEMBER, starts and restarts are very dangerous times on track and are frequently the times when the biggest wrecks occur. This DOES NOT HAVE TO HAPPEN. Be mindful of that fact that to “finish first, you must first finish.” No points are awarded for being the first driver to reach turn one. Races will be of an adequate length to require pit strategy and race strategy. Race accordingly. Allow things to settle out and settle down before “hardcore” racing begins.

4.       Caution Periods

a.   When a caution flag is displayed, drivers MUST HOLD THEIR POSITIONS ON THE TRACK. Drivers should pay attention to their F2 window to observe where they placed in coming across the line and should position themselves accordingly. Unlike racing on a real track, with real time officials, arguing over a position under yellow will do you no good and will only result in you serving a black flag penalty. DO NOT expect ASRS Officials to do the impossible. WE WILL NOT OVERRULE THE DECISION OF THE SIM REGARDING POSITIONING COMING TO THE LINE.

b.   Upon taking the yellow flag, the leader and all subsequent cars should begin slowing gradually until reaching pace speed. If you are back in traffic, be mindful of the fact that the leader and any car in front of you must be down to the pace speed before the pace car picks up the field. DO NOT FAIL TO REDUCE SPEED ACCORDINGLY and crash into a car in front of you. THERE WILL BE NO CONTACT BETWEEN CARS ON TRACK DURING A CAUTION PERIOD. THIS WILL BE CONSTRUED AS A RETALIATORY POSTURE AND PENALIZED ACCORDINGLY. This can result in a points and/or finishing order penalty at the discretion of the Race Director.

c.   It shall be the leader’s prerogative to allow lapped cars to regain a lap at the display of the yellow flag. HOWEVER, the leader must only do so under safe racing circumstances and may not cause a wreck trying to allow a car to regain a lap. Race leaders are expected to use common sense in this practice.  

d.   "ESCAPING" to the Pits - In order to add another measure of realism to the series, we have decided to add another policy to the series rules concerning hitting the "ESC" key during the race to return to the pits. Using the ESCAPE function, whether it be the "ESC" key or some other "circumventing" means to make a quick return to the pits during a race event will result in a penalty of ONE lap, assessed at the point of incident. Due to the fact that the sim may not necessarily score you a lap down after the infraction, here's the way the policy will work as far as getting back on the lead lap: If you have been assessed the one-lap penalty for escaping to the pits during an event, you must battle back to the front and pass the leader under green, AND a caution must come out while you are ahead of the leader. The caution cannot be FOR you, though. On the subsequent restart, you must intentionally fall back to the tail end of your current lap. At that point, you will get your penalty lap back.

e.    Street Stocks will not have caution flags in regular events.  Cautions may be used in longer events. 

5.       Pitting

a.   Before pitting, drivers should indicate their intention to those racing around them by utilizing their autochat. They should then move to the lower groove for access to the pit entry. KEEP IN MIND, displaying the autochat is not a free ticket to the bottom of the track. You must still wait until the racing traffic clears to move low.

b.   Drivers must utilize pit access and exit roads when they are available (e.g. Indianapolis, New Hampshire)

c.    All drivers are expected to maintain the mandatory pit road speed at all tracks as dictated by the simulation software. Drivers who do not observe the pit road speed will be penalized by the simulation.

d.   Upon exiting the pits, drivers should announce their return to the racing surface by using their autochat. Drivers should also observe safe blending back into the race. The crew chief will advise you to merge when you can, but it is YOUR RESPONSIBILITY to watch your mirror and make sure that the track is clear for you to blend back into the groove.

e.   REMEMBER, under caution, lead lap cars will pit the first time by when pit road is open. Cars one or more laps down MAY NOT PIT until the next time by. Entering a pit inappropriately will result in a penalty from the simulation.

f.    Practicing pit entry and exit in your private practice sessions can pay big dividends in an actual race. Many races are won or lost on pit road.

6.       When the Race is Complete

a.   When the race is over, all drivers should drive onto pit road and park their cars in their respective pit stalls. THERE SHOULD BE NO “DEMOLITION DERBY” ACTIVITY AT THE CONCLUSION OF A SERIES EVENT AS THIS CAN ADVERSELY EFFECT SCORING ON A DEDICATED SERVER.

b.   The scoring summary as provided by NASCAR Racing 2003 Season will be binding and final with the exception of penalties levied by ASRS Officials for violation of Series specific rules. NO Actions shall be taken to counteract penalties levied by the simulation, even if they seem unfair, as ALL DRIVERS are subject to the same rulings by the simulation software.

c.   All drivers are required to save their race replay for a period of 72 hours (3 days) after the completion of each sanctioned event within the series. Upon request by any the ASRS official, a driver must immediately send the requested segment of their own replay via e-mail to the requesting official. The replay file will be subject to post-race tech inspection by series officials. Any driver that has been requested by officials to provide their replay that DOES NOT comply within 48 hours after the request will be disqualified from the event and forfeit any points received in said event, and furthermore will not be allowed to return to series competition until the matter at hand has been cleared up and the driver cleared to return to competition in the series.  

                        7.       Provisional Starts for Drivers Unable to Start an Event

a.      Each ASRS driver on the active roster will be given TWO provisional starts for the 2004 season in any sanctioned division. In order to use your provisional start(s), you must submit a request via e-mail to the mailing list no later than one hour prior to the scheduled starting time of the driver's meeting for that event, but no sooner than 7 days prior to the event. Provisional start requests received after this time WILL NOT be entertained.

b.      A "provisional start" entitles the driver to receive LAST PLACE points for an event. For example, if 10 drivers start a race and you have requested a provisional start and do not actually start the event, you will be credited with a DNS, along with 11th place points for the event. If three people have asked for provisional starts for this particular event, then each of the three will receive DNSs and 11th place points for the event. If you have requested a provisional and actually start the race, then you may request that your provisional start be credited back to you. YOU MUST REQUEST THIS CREDIT VIA E-MAIL TO THE MAILING LIST AT LEAST ONE HOUR PRIOR TO THE SCHEDULED START TIME FOR THE DRIVER'S MEETING on race night.  

8.       Drivers Causing Cautions

a.   Any competitor causing a caution to come out on the racing surface, whether intentionally or not, must use their Autochat to let everyone know "ALL ME".  Any driver INVOLVED in a caution, whether their fault or not, must use Autochat to say "ME" to let everyone know who was involved.

b.  Any competitor failing to do so will be placed at the tail end of the field in final scoring.  Communications logs will be kept by series officials.

c.  Any driver causing their third caution must park their race car for the remainder of the event on pit road.  DO NOT disconnect from the server or you then be credited with a DNF. 

IV. Protests and Grievances; Rules Amendments

A.      Filing a Protest or Grievance with ASRS Officials

1.   Should a driver be involved with any incident with a fellow driver where they feel circumstances are questionable, the driver is eligible to file a protest with the the ASRS.

2.   The protest must be filed with the the ASRS Series Director via email at racerfoose42@cox.net, or the Division director for your respective division, within 2 hours of the event in question. Any protest submitted after this time deadline will not be considered for action

3.   Protests submitted must include ALL of the following information:

a.       The driver’s name and car number filing the protest

b.       The driver’s name and car number whom the grievance is being filed against

c.       The event name where the incident occurred

d.       The approximate lap where the incident occurred

e.       A brief synopsis of the incident from the plaintiff’s perspective

f.        A replay of the incident that includes two laps before and two laps after the incident

4.   IF YOU DO NOT HAVE A REPLAY TO SUPPORT YOUR PROTEST, your protest is instantaneously null and void. No exceptions, no questions asked.

5.   Once a protest is filed, the defendant will be notified via email and given two (2) days to respond and submit a replay in his/her defense, along with a testimony of the event from their perspective. If they cannot produce a replay, their reference replay will, by default, be that replay saved by the Race Director.

6.   Keep in mind, while reviewing the race footage, the driver filing the protest may be levied penalties if they are observed to be in violation of Series regulations. The moral of this story is choose your battles carefully. Objectivity and fairness will rule supreme.

7.   Drivers who choose to abuse the Protest policies by filing protests over the wind directions every week will find their complaints falling on a deaf ear once this trend is observed. Let’s all be mature here and make sure we are dealing with a true violation of Series policy before taking action.

8.   ALL RULINGS BY ASRS OFFICIALS WILL BE BINDING AND FINAL. No debates or arguments will be entertained after the final ruling on a protest.

        B.      Amendments/Additions to  ASRS Rules Package

1.   ASRS Officials reserve the right to amend and/or edit this official rules package as the need arises with the goal of continuing to provide and promote the best online racing environment possible.

2.   ASRS Officials also reserve the right to amend and/or edit this official rules package for subsequent releases of software in the NASCAR Racing Series by Papyrus Design Group/Sierra Entertainment should that package be adopted as the medium for competition by Series Officials/Owners.

V. Points System

           Feature:    100,95,90,85,80,75,70,65,60,55,50,45,40,35,30,25,20,15,10,5,5,5,5,5,5,5

            Heat:      50,45,40,35,30,25,20,15,10,5 (Max 10 Cars)

            Dash:      25,20,15,10 (Max 4 Cars)

**ASRS officials reserve the right to reject or deny the entry of any driver at anytime for whatever reason. **

The American Sim Racing Series and this website in whole or in part are the licensed property of the ASRS. iNASCAR® is a registered trademark of National Association for Stock Car Auto Racing, Inc. This website and its proprietors are not affiliated with, endorsed by, or sponsored by NASCAR. The official NASCAR® website is NASCAR.com at http://www.nascar.com/. NASCAR Racing 2003 Season® is a registered trademark of Sierra Entertainment, Inc. and Papyrus Design Group. Visit the Papyrus Design Group website at http://www.sierra.com/, or the Sierra Entertainment, Inc. website at http://www.sierra.com/.