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THE PROJECT

FEATURES

  • Scrollable Virtual Map of UP Diliman
  • Buildings/Colleges Information

OVERVIEW

Ever got lost in your very own campus? Don't you just wish to get to know your campus a little better? A very informative and innovative means of doing this is just a click away.

An elite team of computer science students will design and develop the UP Diliman Interactive. This will be a virtual tour of the University of the Philippines, Diliman Campus which makes use of 2D maps (representing roads and paths) and 3D models (representing buildings and landmarks). It will allow users to explore and experience UP in the most visual and vivid way while giving out information about the campus.

The UP Diliman Interactive will be most beneficial and will be a great addition to the existing UP website. At present, it has 2D maps for the different campuses. The Diliman campus map, for instance, simply has labels for the establishments and roads. This project will be more than just identifying buildings or pointing to links of other sites. UP Diliman Interactive has a graphical advantage since the 3D representations of objects provide a more realistic feel as opposed to the typical click-on-text method. Its original and graphically enhanced features will be very appealing to users.

WORK DISTRIBUTION

The development of the UP Diliman Interactive will involve four aspects, namely: research, graphics, programming and website publishing.

The following are descriptions of each and the team members that are responsible for each task:

  • Research: consists mostly of gathering of data which includes roads and paths around the campus, building architectures and descriptions and other necessary information.

  • Graphics: this aspect will consist primarily of the rendering of the project in 3D, and other graphics-related portion of the project. The software that we planned to use is 3D Studio Max, but may change accordingly.

  • Programming: deals with most of the coding, encoding of the data and debugging. The team planned Java as the main programming language to use.

  • Web: responsible for the publishing of all the works and all web-related tasks, including the maintenance of the website.

SOFTWARES Used in the Project UPDi

Our team considered the following software to be used to create our project. All of these may or may not be used, depending on the needs.

  • MacromediaŽ Dreamweaver: To create and shape the webpages of UPD Interactive. MacromediaŽ Flash: Used to deploy the virtual map in an interactive environment.

  • 3D Studio Max: As opposed to designing the objects in Java3D, designing them in high-end 3D animation programs such as AutoCad and 3D Studio Max will require a loader function in order for the objects to work in Java. On the contrary, 3d smax offers ease in modeling the objects, as some members of the team are familiar with the graphics software. And if the team is determined in using 3d smax, another option will be to convert the files to VRML files.

  • WinAmp: Used to drive the authors back to their sanity

 

 

 

 

 

 

 

 

 

 

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