9/28/2002

Map name > Space Rave
Created by > Kid Rave
Email > kidrave777@aol.com

Map type FFA/DM

Total mapping time so far > 7 days

Build > BSP, vis, fast, light > for beta, compile time > 3 hours

This is my third map, my second beta release, and my first 'real' map..
meaning that my first map was experimental but I released it as beta
anyways even though it had a ton of errors, my second map I ran into so 
many problems with that I didn't bother to make the .pk3. Now this time around 
i've tried to do everything the proper way. I like my level, I put a lot of 
thought into design, item placement, and lighting.


Custom textures > 1 by me.. it's the kr_black texture.. it's very simplistic
 and took me about 7 seconds to make but it's my first texture dammit!
 anyways I used Wally Tex >> http://www.telefragged.com/wally   I made the black 
 for the 'skybox' because I haven't experimented with adjusting shaders
 yet.

Credit and thanx>>
  meatpak textures by Pete Parisi
    >>> I love this guys' work, his textures are all very well done and 
        even better than id quality I think. Unfortunately I could not
        find a web site of his to link you to, but search links at
        Fileplanet, Quake3world, LvL, and any Q3A related sites for
        his map paks >> 'meatpak' and 'meatpak 2'

 Thanx to my boy for his play testing and input, great kid with great ideas.
 Thanx to id for thier game, Q3A, can't wait for Quake 4 and Doom 3.
 Thanx to my wife for putting up with me always being on this comp.
 And thank you to all the guys at Quake3world forums and planetQuake
  forums for all the tips and advice, and for helping me get just a little better
  each day!
 