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Telling Time Bingo

 

Creating the Game Directions:

Materials:  Construction Paper to back the Bingo Cards (20 pieces, you need four of each color

       and there are five colors) and Clock cards (you need 24 pieces any color).

                   Clock Template (provided)

                   Bingo Template (provided) Put the analogue time (Ex: 7:30) on the cards.

                   Tub of Counting Chips (can get at Wal-Mart for 6 bucks)

                   Laminate the Bingo and Clock papers if you want (we did for our game)

                   Black marker for drawing the hands on the clock.

                   Ruler to draw the clock hands.

 

Rules for playing the game:

1.      Parents or teachers will hold up a card one at a time that represents a certain time.

a.       Students will then have to determine the time on their own and mark it down on their bingo cards.

                                                                           i.      This game is rigged for everyone to have that specific time on their bingo card.

 

2.      There needs to be a time duration for holding up the cards. If the students do not figure out the time within two minutes at the most then the teacher or parent can verbally communicate the time.  (The whole point of this game is for the students to learn to tell time and match it up with the analogue time on the bingo cards.

 

3.      This game is rigged to where there are five groups of four, so everyone wins.

a.       Bingo cards were setup as:

                                                                           i.      Four Red

                                                                         ii.      Four Blue

                                                                        iii.      Four Green

                                                                       iv.      Four Yellow

                                                                         v.      Four Orange

b.      The cards were evenly distributed amongst the students in random order so each table has one winner.  (This was based on a 20 student class and we did not want to leave anyone out, so every student has a chance to win.)

 

4.      The students have to get five in a row going up or across. If your child or students knows what diagonal means, then you can add 5 going diagonal (remember the free space).

 

5.      Students can help each other out with telling time.

 

6.      If you give prizes and there is a variety, tell them before the game they get what they get and that’s it.  So, know one is complaining that so and so got a pencil and so and so got crayons.  State it clearly in the BEGINNING.  

 

7.      Refer to templates for other instructions.

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