Straziante
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| LinkShadow1978 wrote: |
no problem Straziante
well here is one idea. not to sound as if copying the movie
(which did suck) we could explain that the Mushroom Kingdom
is an alternate world. perhaps it's an alien world (another
planet). this would explain Bowser and other creatures being
alien. the drain pipe Mario & Luigi fall into is actually
a portal between the two worlds. We could say it was some
machine created by Peach to try to escape, only to be captured
by Bowser. |
I was actually thinking that Mario blacks out, and comes to in the
MK. He doesn't know how he got there, and the game/whatever ends
with Mario still not knowing how he got there.
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Bean
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I say make it a game. Sure, it's
probably the hardest to do, but the result would be much better.
If it's a movie, it'll turn out like the first SMB movie. Honestly,
I'd rather not have another one of those. If it's a flash movie/cartoon,
it'll end up being looked at as "just another one of those Mario
flash cartoons where Mario blows stuff up with guns." A story? Well,
that would be no more than a fan fiction.
Games are where Mario is rooted. I think it would help with the
story as well. It would allow you to take the story, not as deep
as would a writing, but deeper than a movie. If you go the route
of journal entries, for example, you could have the player flip
backwards through the pages and learn the reasons why Mario is the
way he is. Perhaps there would be clues to solvng problems easier,
or it could give a reason why he has flashbacks of certain images,
etc. All the notes in Resident Evil were great. The creepiest one
being the famous "4// itchy tasty" entry, where you read as the
writer slowly becomes a zombie. I think there's more potential in
making a game, and if we could pull it off, it would be awesome.
Better than any fan fic or film, anyway.
Also, I don't think it should be a remake of SMB. It should be one
complete game based on the world of Mario. Sure, we'll keep it close
to the original, but how can you make a survival horror game without
Boos and Dry Bones? They're perfect. I think we should pick the
creatures best suited for the settings we create and use them, but
try everything we can to keep it as close to the original as possible.
Perhaps we could throw hints of the Shy Guys but not show them directly.
I've also been thinking about Mario's backstory, because it's good
to have one even if you don't use it in it's entirety. In my mind
Mario was, in fact, the more successful brother. He had a good job
as a carpenter building large buildings and skyscrapers in the city.
Luigi was trying to start his own business (a plumbing service).
While Luigi was having a rocky start, Mario was making a good deal
of money, and was set to wed his fiancee, Pauline (This is all DK
reference if you couldn't tell).
But something has to drive Mario over the edge. Pauline has to die.
Mario buries his grief in alcohol (It's much easier to obtain and
still gives him an addictive personality). He gets fired from his
job, he quickly starts running out of money, can barely pay his
rent, etc. Luigi's business is really beginning to shape up and,
feeling a need to help his brother, he offers Mario a job, which
Mario accepts. The idea of him working under his younger brother
who was always the less successful of the two, is a constant reminder
to Mario of the mistakes he's made. Mario tries to get out of the
mess, but the hole he's dug has gotten too deep.
I imagined a scene (Possibly part of the intro), where Mario is
kicked out of a bar for causing trouble no doubt. He's totally shitfaced
and sitting on the sidewalk on his hands and knees. A car pulls
up on the curb. Luigi and Daisy get out and try to help him. Mario
refuses their help. He stumbles home, yadda yadda yadda. Just and
idea.
To add a twist you could say that Pauline goes missing. You later
find out that the princess IS Pauline. Mario would have had a pet
name for her, no doubt... Peach? It could work.
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Straziante
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Not a bad idea at all, although
I would prefer that alcohol became ineffective for Mario, pushing
him towards drugs. I like the Pauline dying idea. Peach, looking
a lot like Pauline, could provide a real life haunting of Mario,
adding to the psychological struggle Mario undergoes. The narcotics
and hallucinogens mixed with unbearable sadness could account for
some of Mario's uncharacteristic violence and aggression.
It's a good start. 
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NightHammer
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Fan Fiction, anyone? I think this
should all be documented and combined into a good story. Don't know
if anyone mentioned it cuz I skipped alot of pages. Anyway, this
sounds friggin awesome. Should start a Remix Project for it. Dark/Industrial/Psychodelic
kinda music.
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Ice Dragon
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If I recall, SMB1 didn't have that
much in variety of characters. I'd prefer to have the limit be on
SMB1, 2, 2, SMW1, 2, and maybe SM64 and Paper Mario.
Here is how could envision Mario getting into the alternate universe
- He doesn't. What I mean is that Mario doesn't go into any other
existing universe, but rather the universe is the manifestation
of what is inside Mario.
Imagine that we start in the real world. Mario and Luigi are introduced,
as well as other characters or types of characters that are going
to be in this manifestation of Mario's. So Mario has a girlfriend,
or a girl that he has been eyeing but has been to shy to talk to
her (perhaps she is just a friend at this point, but Mario wants
to make it more (I know, sort of cliche)), and when Mario enters
into this manifestation of his, the Princess looks like this girl
from real life! Not only that, but she has the same attributes as
Mario perceives that girl in real life has. Perhaps Mario sees that
girl as being out of his league, and that is why in this manifestation
she is The Princess.
Or two other plumber brothers that are in competition with Mario
and Luigi, like Wario and Waluigi. They wouldn't be in the manifestation,
but they would have the same attributes as some characters in this
manifestiation, in fact Wario and Waluigi DICTATE the attributes
of these characters.
How does Mario get into this "manifestation" you ask? He gets into
a brawl with some guys he catches messing around with the girl he
is interested in, who are trying to rape her. (they haven't gotten
very far yet, like on Back to the Future if you remember)
In this brawl, he wins, but at the same time has sustained enough
damage that he passes out, barely holding onto life. Now he enters
into this "manifestation" or what I'll call his dream world, because
that's all it is, a dream. But before this dream world manifests
itself as the Mushroom Kingdom, Mario still feels like he is at
the site of the brawl he had, he sees a portal open up below him,
and he falls in.
So now he enters his dream world, in a state of chaos and destruction
just like his mind and soul. At first, he just wants to find out
how to get home, but in the events that transpire he become very
attached to the Mushroom Kingdom and to The Princess, his motivations
for going on and trying to save both The Kingdom and The Princess.
In the final battle between Bowser and Mario, Mario in the real
world and Mario in the dream world start to fade into each other,
and so in the real world Mario is in an ambulance, but is trying
to move like he is in the dream world and is saying the same things
as he is in the dream world.
But when Mario finally does accomplish those tasks, and just before
he gets the girl, he gets sucked into the same portal as before
and awakens into the real world. Now that he has set things right
in his mind and soul, he is able to muster up the courage to ask
the girl to marry him (he feels like he knows her enough to ask
because of this experience) in an effort to get him back to the
same feeling of happiness and contentment he had in his dream world.
She, of course, isn't really ready for that, but shes had the same
feelings as Mario has had (intimidation and shyness) so she offers
to go out with him instead. He figures it's a start, and the movie
ends with them getting married, with fireworks and everything (reference
from SMW).
As you can see, I've put a bit of thought into this, so my opinion
has been biased by what I feel Mario is and what the alternate universe
is. To me, the ideas of drugs, pre-teen hormone-induced sexual content,
and radical deviations from general Marioness just don't fit into
my preconcieved notions, and they sure as hell don't jive with any
past Mario game. |
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Captain Regular
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| Totally Straziante! wrote: |
| Same here. The issue is how would Mario would
get to a new world. Gotta come up with something that isn't
too far-fetched. |
He's a plumber, right? He's working in some old guys basement, or
under an old factory or something like that. In a closet, he finds
a grate on the floor leading to what he thinks is a pipe system
he needs access to. He opens it up, falls into a portal of some
kinda and, with nothing but a wrench and the strange ability to
jump higher (perhaps lower gravity, it would be an evolutionary
requirement to allow fungi to walk) he sees a deformed mushroom-like
critter rushing him from the distance... Thus we have level one.
The only structure he sees is a small fortress with a flagpole in
the distance, he heads for it. It leads underground (level 2). After
level 2, he could meet the first toad, the first creature that DOESN'T
try to kill him. The toad explains that the mushroom kingdom has
been overrun and is normally peaceful. And it seems that this human,
the likes of which anybody in this world has only ever seen ONCE
(Princess) has a very different effect on elements in the environment
that the toads and koopas consider normal. Starman doesn't have
to be a DRUG, none of them do. I DO think we'd be taking the alcohol/drug
aspect a little TOO far with most of the ideas here. I'm sorry,
but flight-giving tails and fireballs and the like can't be explained
by pharmaceuticals, you have to throw in a little more other-worldliness.
Remember, the Mushroom Kingdom is actually ANOTHER WORLD, not a
hallucinatory vision of OUR world.
So the toad tells Mario that the princess has been kidnapped, presumably
to make a mate for Bowser to breed stronger Koopas (think Superman
in a yellow-sun environment) because humans can use the native wildlife
to great advantages. The toads made Peach their ruler because she
was a NICE person and had "supernatural" abilities with the local
flora. I've got many more ideas, but in the interest of making a
non-Bible lenght post, I'll cut it off here for now.
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NightHammer
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| Captain Regular wrote: |
| Totally Straziante! wrote: |
| Same here. The issue is how would Mario
would get to a new world. Gotta come up with something
that isn't too
far-fetched. |
He's a plumber, right? He's working in some old guys basement,
or under an old factory or something like that. In a closet,
he finds a grate on the floor leading to what he thinks is
a pipe system he needs access to. He opens it up, falls into
a portal of some kinda and, with nothing but a wrench and
the strange ability to jump higher (perhaps lower gravity,
it would be an evolutionary requirement to allow fungi to
walk) he sees a deformed mushroom-like critter rushing him
from the distance... Thus we have level one. The only structure
he sees is a small fortress with a flagpole in the distance,
he heads for it. It leads underground (level 2). After level
2, he could meet the first toad, the first creature that DOESN'T
try to kill him. The toad explains that the mushroom kingdom
has been overrun and is normally peaceful. And it seems that
this human, the likes of which anybody in this world has only
ever seen ONCE (Princess) has a very different effect on elements
in the environment that the toads and koopas consider normal.
Starman doesn't have to be a DRUG, none of them do. I DO think
we'd be taking the alcohol/drug aspect a little TOO far with
most of the ideas here. I'm sorry, but flight-giving tails
and fireballs and the like can't be explained by pharmaceuticals,
you have to throw in a little more other-worldliness. Remember,
the Mushroom Kingdom is actually ANOTHER WORLD, not a hallucinatory
vision of OUR world.
So the toad tells Mario that the princess has been kidnapped,
presumably to make a mate for Bowser to breed stronger Koopas
(think Superman in a yellow-sun environment) because humans
can use the native wildlife to great advantages. The toads
made Peach their ruler because she was a NICE person and had
"supernatural" abilities with the local flora. I've got many
more ideas, but in the interest of making a non-Bible lenght
post, I'll cut it off here for now. |
Not pharmaceuticals, Narcotics....this is supposed to be chaotic,
depressing, and over all fucked up.
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Captain Regular
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Pharmaceuticals refers to manufactured
drugs. Starman as previously discussed would be a pharmaceutical.
But I'll give you that most discussions of mushrooms and fire flowers
would not be pharmaceuticals. The point I'm trying to make is that
the whole "It's a drug, it's a trip he's on, that explains it" thing
that seems to have taken over the thread doesn't need to be in order
to keep this significanly disturbing and fucked up. In fact, I think
it would give MORE of a "wow" effect if Mario were nearly entirely
COHERENT during this and a Starman really DOES make him invincible,
instead of the tired literary cliche' of "drug trip." Max Payne,
the 3D Grand Theft Autos, Doom, all of them did the "drugs give
me my special powers" thing. In a game like this we have a chance
at a TOTALLY unique and TRULY fucked up world, I strongly suggest
we take it. The psychological implications (both to player and character)
are much greater if a leaf really would give you the ability to
fly, rather than a chemical in the leaf that makes you hallucinate
weightlessness.
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NightHammer
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| Captain Regular wrote: |
| Pharmaceuticals refers to manufactured drugs.
Starman as previously discussed would be a pharmaceutical.
But I'll give you that most discussions of mushrooms and fire
flowers would not be pharmaceuticals. The point I'm trying
to make is that the whole "It's a drug, it's a trip he's on,
that explains it" thing that seems to have taken over the
thread doesn't need to be in order to keep this significanly
disturbing and fucked up. In fact, I think it would give MORE
of a "wow" effect if Mario were nearly entirely COHERENT during
this and a Starman really DOES make him invincible, instead
of the tired literary cliche' of "drug trip." Max Payne, the
3D Grand Theft Autos, Doom, all of them did the "drugs give
me my special powers" thing. In a game like this we have a
chance at a TOTALLY unique and TRULY fucked up world, I strongly
suggest we take it. The psychological implications (both to
player and character) are much greater if a leaf really would
give you the ability to fly, rather than a chemical in the
leaf that makes you hallucinate weightlessness. |
well taken...your first idea seemed a lil too....Pg-13? if you take
my meaning. that is why i responded the way i did. I still have
to say though, I do like some of the other things I have heard over
yours. I guess from what I have been reading, my imagination sees
this as a sort of Requeim for a Dream meets Eternal Darkness.
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DJBren
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Captain Regular
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| NightHammer wrote: |
well taken...your first idea seemed a lil too....Pg-13? if
you take my meaning. that is why i responded the way i did.
I still have to say though, I do like some of the other things
I have heard over yours. I guess from what I have been reading,
my imagination sees this as a sort of Requeim for a Dream
meets Eternal Darkness. |
I do completely get what everybody's wanting to do. Very gritty,
very...visceral. I wanted a much more...subjective view on the whole
thing, taking it much more literally. The last real sort of survival
horror game I played (like the two you mentioned) was Alone in the
Dark, so I'm a bit dated on the genre... I certainly DON'T want
to LIMIT a project like this to PG-13 or something like that, but
I think that everybody seems to be STRIVING to get that "shock value"
that's all too easy and adds so little real substance. I think that
if an ordinary Joe was dumped in the Mushroom Kingdom, even if it
were overrun by nasty monsters and much darker than the Nintendo
Mario games, I doubt Mario's first REAL reaction would be "The native
drugs get me fucked up enough to deal with this!" I think it would
be more like "This PLACE is fucked up, I want out, I'm willing to
beat the shit outta these turtle and mushroom monsters."
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NightHammer
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| Captain Regular wrote: |
| I think that if an ordinary Joe was dumped in
the Mushroom Kingdom, even if it were overrun by nasty monsters
and much darker than the Nintendo Mario games, I doubt Mario's
first REAL reaction would be "The native drugs get me fucked
up enough to deal with this!" I think it would be more like
"This PLACE is fucked up, I want out, I'm willing to beat
the shit outta these turtle and mushroom monsters." |
I agree with you there. I think the Mushroom kingdom should be more
of a manifestation of Mario's drug experiences.
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Cool Cat Gorveg
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| Totally Straziante! wrote: |
| Same here. The issue is how would Mario would
get to a new world. Gotta come up with something that isn't
too far-fetched. |
This is my thing from earlier in the thread. I like this idea best,
from what I've seen. Probably because I wrote it.
| 10 minutes of writing wrote: |
Rain pattered on the window. Mario sat in his
dingy office, awaiting a phonecall. Wearing a faded red hat
sporting an 'M', a grease-stained red shirt, and ripped jean-overalls,
he sat staring at the telehone. Any phonecall would do, although
he preferred one that would give him a paycheck. He had been
without food for two days.
Riiiiiiiiiiiiiiiing!
"Jesus fuck!" he yelled, as he nearly fell out of his chair.
That was convenient, he thought.
Couldn't have asked for better
timing.
"Mario's Pluming, I'll fix your pipes." Note to self: Get
a better catchphrase, he thought to himself. I'll never get
anywhere with something like that.
Half an hour later, he was sitting in a bathroom two miles
away, head in the toilet bowl. A child had dropped a toy into
the toilet, and it had become lodged in the pipe. He reached
for his plunger. If there was any kind of job he hated, it
was this kind. The woman was a pretty young thing, in a pink
dress, with long light brown hair. Too bad he was in such
terrible clothing, or he might have thought about asking her
out later. He continued to contemplate this as he started
plunging. It didn't work. He'd have to open the pipes.
After a long fight with the toilet, he was finally able to
get access to the pipes. Damn
toilet didn't want to come up... he thought to himself.
He unscrewed the pipe, and looked down. Bingo. It was a little
toy mushroom. He reached down the pipe. The mushroom was just
out of reach. He strained his elbow trying to grab it. He
could feel the edges of the pipe cutting into his shoulder.
The world lurched.
"The fuck is going on?" Mario mumbled. That was the last thing
he was able to say, however, as all the air was suddenly taken
from his lungs. He felt a rip, not on his clothes, or on his
body, but over him, enveloping him. The world he knew became
streaked with black, and started dissappearing from around
him. The floor dropped away, the black streaking increasing
until he was enclosed in nothing but blackness.
When Mario woke up, he could not move, save his head. He could
barely think. He couldn't remember where he was, but he saw
brown, decaying trees, or what could be best described as
trees. He let his head fall to the right. For the next few
years, he wished he hadn't. Not six inches from his nose,
was a mushroom. A living mushroom, with fangs, and piercing
red eyes. The mushroom did not look happy. Mario looked down
where his feet were pointed. There were dozens of the mushroom-people.
They had tied him down, with long ropes, looking like spider-silk.
Mario suddenly had a vision of Gulliver in his mind. He didn't
know why. He had hated that book... |
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Kupi
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Hiyo! Me again, with more opinions
and ideas that may or may not have already been expressed.
First things first, in the "dark" theme's defense, I'd say that
this is hardly as knee-jerk a darkening of theme as it would first
appear. It's not like someone said "hey, let's take Mario and just
throw in some drugs and violence and sex and stuff! A-hyuk!" It's
a serious re-envisioning of the character and setting. A dark setting
can be done artistically; it just requires a great deal of effort
to keep from crossing that knee-jerk line.
I'm going to assume that that's not as much of a self-contradiction
as it appears to be and move on.
My vote for which kind of project it should be goes to either mod
or Flash game, heavily favoring a mod. Building a playable game
from scratch takes tons of work; more than any one message board
can supply at a continuous rate. Doing a mod gives you the engine
pre-made, which shaves off a lot of dev time for more important
things, like content. The only reason I include "Flash game" as
an option is for similar reasons; you've got the graphics system
all set up for you already and Flash handily handles cinematics.
On to design stuff, which I'm sure is much more interesting than
formalities and jargon. First off, I'd like to take back my ideas
on the effect of the mushrooms insofar as the physical effect is
concerned. I don't think there should be a significant steroid-like
effect, and if there is, it should be subtle and occur over extended
use. The primary effect should be an increase in confidence in one's
abilities, which can be dispelled by a sharp pain. (Or, the mushroom's
effects disappear when you get hit.) The idea of an "instant buff
build" drug sounds a little too cartoony for my liking as far as
putting it in a serious environment is concerned. Too Alice In Wonderland's
cake scene-y, I suppose. Batman's Bane pulled it off nicely with
Venom, but I think having the effect be more psychological would
help reveal Mario's tragic flaw better.
I think I'm getting ahead of myself here. Instead of Mario being
an anti-hero, which connotes a deficiency of character, I think
Mario ought to be a tragic hero, where he, while trying his best
to do the right thing, is undone by his fatal flaw. Now, I'm not
trying to make this Mario into the happy and optimistic official
Mario. As someone mentioned before, this Mario doesn't really care
about the princess, so long as he gets to go home. His motivation
is going home and returning to his normal life (which he suddenly
appreciates when the other option is braining freaky man-sized turtle
aliens with a wrench). Rescuing the princess happens to be a means
to that end.
So that leads me to the idea that I pretty sure is new, which is
the structure of the plot. Whichever medium this ends up being put
into, I think the progression ought to mimic the eight worlds of
Super Mario Brothers. My take on what that kind of structure could
lead to follows, but first, a few key assumptions: I'm assuming
that Mario is scared out of his wits by the whole situation, especially
the fact that he has to fight the Koopas. As I said before, these
are man-sized turtles that he's fighting with a relatively blunt
object with almost no backup. My other assumption is that Lakitu
is a character unto himself, rather than a specific type of enemy
(as would be the case with, say, Goombas or Hammer Brothers). I'm
assuming that Lakitu is a sort of genetic tinkerer/mad scientist.
Okay, on with the show!
World 1 - Mario has just arrived in the Mushroom Kingdom, possibly
right as the Princess is being kidnapped. That's our setup for his
first fight, while he's still deep in Toad country. Some Koopa sees
him, figures he isn't a Koopa, and goes after him. Once the fighting
ceases and Bowser makes off with the Princess, Mario learns more
about the situation, how necessary the Princess is to the Mushroom
Kingdom (they see her as some kind of goddess, as she looks so different
from them and is so much bigger), yadda yadda blah. Armed with no
help from the Toads but food and shelter, Mario sets off.
World 2 - Mario traverses some kind of coastal area (I'm thinking
of the water level and the bridge level). This is one of I, Mario's
only "happy" themed areas. Of course, the Mushroom Kingdom is still
in total chaos as Koopas are running rampant, but the sun is shining,
the grass is green, and there's a fresh breeze from the sea. Mario's
daring to feel like maybe, just maybe, he can get home... but it
might be because of the mushrooms he just ate.
World 3 - To my memory, this is the first of two "night" worlds
in SMB. This translates to Mario reaching the central metropolis
of the Mushroom Kingdom. (I think separating the leadership from
the biggest city works from a strategic standpoint... Washington
D.C. isn't necessarily the U.S.'s biggest city, either.) The fighting
with the Koopas is getting more intense, and Mario is starting to
rely more and more on the mushrooms to stay confident. This is also
where Mario first discovers Starman. Or buys it, or is offered it,
what have you. Some situation drives him to use it for the first
time here.
World 4 - Two things in World 4 stand out in my mind: that giant
mushroom level, and Lakitu. I think this phase of the game sees
Mario heading through what is essentially the Mushroom Kingdom's
"farming sector". The Toads use the mushrooms for food, as they're
immune to the addictive/hallucinogenic effects of the drug substance
within the mushrooms. This is where Mario realizes that he's becoming
addicted to the mushrooms... or maybe just their effects. Whichever
it is, Mario suffers withdrawl symptoms if he doesn't eat a mushroom
every so often, those symptoms being paranoia and cowardice. Without
a mushroom fix, Mario gets scared of everything. (As an aside, this
might make a good gameplay element for making the game more difficult
as you progress. Give Mario's wrench attack a fearful quake before
it hits, and then extend the amount of time he takes to steel his
nerves and attack as the game goes on. Of course, he'll attack instantly
if he's on a mushroom regardless of what point in the game you're
at.) Also, Lakitu makes his first appearance here, as I said. Mario
makes a key mistake in assuming that Lakitu is Bowser, as he's never
actually seen the big turtle. Lakitu, sensing an opportunity to
help Bowser out, makes no effort to reveal the truth and lets Mario
chase him rather than the main Koopa army.
World 5 - I really have no clue what to do with World 5. It was
the one with all the cannons, Buzzy Beetles, and the white trees,
right? I just don't have any ideas for this one, besides Mario's
continued pursuit and further slip into the mushroom addiction.
World 6 - The second dark world. 6-3 is the inspiration for this
one. World 6 is Lakitu's base of operations, a truly twisted land
suffering under the creatures that Lakitu created, flora and fauna
alike. Think of a dark, gothic forest where everything is grey.
The trees have a few scattered leaves, but they're all red. Peeling
away their bark reveals a layer of viscous red sap. The enemies
here are twisted versions of other enemies in the game; Goomas and
Koopas handed over to Lakitu for experimentation (probably a form
of discipline). Mario faces a choice: try to continue on by his
own courage or rely on mushrooms and Starman the whole way through.
Perhaps he tries to go without, but ultimately he makes the choice
to surrender to the addiction. Killing Lakitu and finding out that
Lakitu isn't Bowser (the princess is in another castle, eh?) doesn't
help his mood, either. World 6 sees Mario fall from grace.
World 7 - World 7 always reminded me of World 2 for some reason,
and I think you could make a character statement out of that. Yes,
World 7 is the outer perimeter of Bowser's stronghold, but the sun
is shining, the grass is... well, somewhere there's grass and it's
green, and there's a fresh breeze coming in from the sea. It should
lift Mario's spirits as he prepares for the final battle, but all
he can think of is whether he has enough mushrooms and Starman to
get him through to the end. World 7 shows the player the depths
to which Mario has sunk since the beginning by putting him in almost
the exact same setting as he was in in World 2.
World 8 - The last assault, which will much more likely involve
Mario sneaking into Bowser's castle than charging in, guns a'blazin'
(figuratively speaking). Mario kills Bowser, gets Peach out, and
they head back to the Mushroom Kingdom as quickly as they can. It
might be interesting to have Mario talk to Peach as little as possible,
possibly only in single words. He never finds out that she's in
the same trap as he is: she's addicted to the confidence boost of
the mushrooms as well, and that's why she stayed in the Mushroom
Kingdom when she got there (however it happened to the both of them).
The game ends with Mario, his task completed, collapsing into a
mushroom field. Then, the screen fades to another picture: one of
Mario, still laying in that field, in the exact same position, rotting
and with mushrooms growing out of numerous spots on his skin.
Well, what do you all think? I think making Mario a tragic hero
rather than an anti-hero would work a bit better, but it's not my
project. Criticize, assimilate, or ignore, I leave the choice in
your hands. All this was fun to write, at least. ^_^
(And I'm really sorry this went on so long.) |
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Straziante
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I actually would like to see a
combination of Gorveg and Bean's ideas. Bean had a good bit of info
dealing with the odds and ends of the characters' lives before the
plot gets going. Gorveg had the grit of Mario's now-spiraling-downward
life on the edge.
We need to keep in consideration that the drugs and crime present
in the MK is what makes I, Mario, well, I, Mario. Shael had the
vision, let's try to stay close to it.
He wanted a dark, psychologically stimulating horror game. I like
to compare this to Silent Hill 3. Dark, gruesome, and graphic. Only
we'll make it, you know, good.
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