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Mario Kart 64 Cheats

Battle Mode

Big Donut:
Big DonutThis is a simple track. Only a circular arena with four towers (you can't get on them) and a big lava pit in the middle. For the inexperienced drivers this lava pit can be more dangerous than the other racers. I suggest those people stay further up on the donut, but don't get to attached to the wall it gives away clues as to where you are to the other players. That's another thing always keep an eye on the other player's screen(s). Watch for sneak attacks or find out where they might have laid bananas or fake items.(this is good for all arenas and even when your racing)
Use the towers to your advantage, if you know someone just fired a red turtle shell at you try to get around a corner to block it. When you have red turtle shells try to fire them in the clear, but if you have three of them don't just let all hell loose, fire the first one, wait till it's about ready to hit your foethen fire the second one and if needed fire the last one as he's in the air formthe second turtle shell. Be aware of stray green turtle shells, they can be the difference between winning and loosing, but also use them to your advantage.
Another trick that doesn't work as well but can come in handy is laying bananas and fake items against the wall of the towers on their back sides. That way if somebody gets caught in the wall they could loose a balloon, just make sure you don't get caught your self. Probably one of the funniest, hardest(and cruelest) tricks to do is this; if you have a heavy weight, Wario, Donkey Kong, or Bowser, you can try bumping the other players into the lava. Just be careful!
  Block Fort:
Block Fort

This is another one where you can track your opponent very easily, watch the color tower they're on or by. At the start you are all lined up facing each other if you go strait and you're a big boy you'll make the other players loose a balloon. If you are a small guy or one of the two plumbers and you get a turbo start you knock some heads except for the heavy weights, they'll always win. Who ever said there aren't advantages to being big? It gets cramped in the corridors so it is harder to use red turtle shells on the lower levels, but they work great on top of the towers. To avoid getting hit by RTS try going around a corner and cut it hard. Be aware of stray green turtle shells in this one even more so than in Big Donut.
Probably the best thing to do is to keep moving in this one. If you stay in a signal spot to long somebody will find you and then, BAM!!! When you're on top of a tower and you have a RTS, or a set of three, wait till somebody gets below you, preferably in the corner, fire your shell(s) using the same strategy as mentioned in the Big Donut section. This will also work if you're on a bridge and somebody's below you. For those people that like to give their friends a challenge rather than just killing them you can take three GTS and launch them when somebody gets in the corner or on that back side.
A good place to lay tricks is on the bridges. This discourages other players from using the tactics listed in the previous paragraph. If you lay tricks on the bottom level they're bound to be taken out by stray shells. Other good spots are the ramps leading to the top level, anywhere on the second level, or if somebody is tailgating you.
  Double Decker:
Double Deck

Don't be confused by the name, the arena is bad enough, it's actually a five story arena. You start on the third level in the same line up as you did in block fort so becareful if you're not a heavy weight. Never Stay on the second or third level to long these floors are subject to heavy fire from RTS on the top level.
Most people like to stay on top, this can be good if you get red turtle shells but there aint enough room for both of you, so if you have a heavy weight try pushing them off. If you prefer the bantam weights or the plumbers stay on the bottom level until you get something good, than head to the top to take on the big boys.
When your being chased down by some one with a star on the top level head for a corner of the outside edge. Get on the inside and when you head past the ramp angle towards the corner. Then hop and pull hard towards the inside, if you go over the edge that is if not just head of the the edge and try to elude the other player as best possible. You should land on the second level, then just head up the ramps right to the top or go down to the bottom.
This is a real neat trick but relies heavily on timing. If somebody thinks they're safe from RTS arial attacks by staying on the bottom floor all the time, think again. Take an RTS, go to the top level and be facing the edge while your lined up with the top ramp, watch the radar map to find out where he/she is; now this is where the timing comes in, when the person is almost directly below you fire your shell, it should go over the edge and down the ramp. If the person is heading for the other side fire it a few seconds after he turns the corner to the opposite side, this is a fun one to watch because you see the shell going towards the target and the other person never sees it coming.
  Sky Scraper:
Skyscraper

Just having fun at the office in this one. That is unless you fall the whole hundred stories.(correct me if I'm wrong) This one is worse than Big Donut, even for more experienced players. It has a hole in the middle, a gap between the main floor and the outer edge, plus there is no out side wall.
Basic strategy: don't fall. There is not much else except for that.
Don't worry about the middle gap to much if you have enough speed you can ride right over it. The same goes for the gap, except you need more speed. Use these gaps and the hole to your advantage, if some body fires an RTS try to jump a gap or the hole because the RTS will drop into the gap, or hole. Don't worry about stray GTS because they fall off some where.  

Strategy done by Jake DeGroot  

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Troy: sdgtroy@hotmail.com Jake: sdgjake@yahoo.com