Units- Sea


Index:


Human Oil Tanker /
Orc Oil Tanker

Visible Range .... 4   Hit Points ...... 90   Gold Cost ...... 400
Attacking Range .. 1   Armor ........... 10   Lumber Cost .... 200
                       Basic Damage ..... 0   Oil Cost ......... 0
                       Piercing Damage .. 0   Build Time ...... 50
Require:
Shipyard.

Possible Levels:
1

These units are the [peasant/peon] of the sea. They are required to build oil platforms and haul oil from the oil platforms back to either the shipyard or the refinery.


Elven Destroyer /
Troll Destroyer

Visible Range .... 8   Hit Points ..... 100   Gold Cost ...... 700
Attacking Range .. 4   Armor ........... 10   Lumber Cost .... 350
                       Basic Damage .... 35   Oil Cost ....... 700
                       Piercing Damage .. 0   Build Time ...... 90
Require:
Shipyard.

Possible Levels:
5 = 1 + 2 attack + 2 armor upgrades at the Foundry.

These units are agile, but not very extremely powerful fighting ships. However, they are the only ship capable of shooting down flying units. Early in the game, use them as protection for your oil platforms. Later in the game, use them as air defense for [battleships/juggernaughts].


Gnomish Submarine /
Giant Turtle

Visible Range .... 5   Hit Points ...... 60   Gold Cost ...... 800
Attacking Range .. 4   Armor ............ 0   Lumber Cost .... 150
                       Basic Damage .... 50   Oil Cost ....... 900
                       Piercing Damage .. 0   Build Time ..... 100
Require:
Shipyard and [Gnomish Inventor/Goblin Alchemist].

Possible Levels:
1

These are powerful, secretive sea units until the enemy gets [subs/turtles] or flying units into the area. Then they aren't so hot.


Human Transport /
Orc Transport

Visible Range .... 4   Hit Points ..... 150   Gold Cost ...... 600
Attacking Range .. 1   Armor ............ 0   Lumber Cost .... 200
                       Basic Damage ..... 0   Oil Cost ....... 500
                       Piercing Damage .. 0   Build Time ...... 70
Require:
Shipyard and Foundry.

Possible Levels:
3 = 1 + 2 armor upgrades at the Foundry.

These units allow you to transport six land units across water at a time. This is invaluable when there are gold mines available on other pieces of land. They are unable to fight for themselves, so escort them wherever they go.


Battleship /
Juggernaught

Visible Range .... 8   Hit Points ..... 150   Gold Cost ..... 1000
Attacking Range .. 6   Armor ........... 15   Lumber Cost .... 500
                       Basic Damage ... 130   Oil Cost ...... 1000
                       Piercing Damage .. 0   Build Time ..... 140
Require:
Shipyard and Foundry.

Possible Levels:
5 = 1 + 2 attack + 2 armor upgrades at the Foundry.

These are the most powerful units in the game, even able to take out [ballistas/catapults] without blinking. They are also the slowest units in the game, so be careful how you command them. If they don not have a flying unit or [sub/turtle] at their side, they will easily be taken out by enemy [subs/turtles]. If they do not have destroyers at their side, [gyphons/dragons] can wipe them out. And, watch out for incoming [blizzards/death and decays]!



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