Visible Range .... 4 Hit Points ...... 90 Gold Cost ...... 400
Attacking Range .. 1 Armor ........... 10 Lumber Cost .... 200
Basic Damage ..... 0 Oil Cost ......... 0
Piercing Damage .. 0 Build Time ...... 50
These units are the [peasant/peon] of the sea. They are required to build oil platforms and haul oil from the oil platforms back to either the shipyard or the refinery.
Visible Range .... 8 Hit Points ..... 100 Gold Cost ...... 700
Attacking Range .. 4 Armor ........... 10 Lumber Cost .... 350
Basic Damage .... 35 Oil Cost ....... 700
Piercing Damage .. 0 Build Time ...... 90
These units are agile, but not very extremely powerful fighting ships. However, they are the only ship capable of shooting down flying units. Early in the game, use them as protection for your oil platforms. Later in the game, use them as air defense for [battleships/juggernaughts].
Visible Range .... 5 Hit Points ...... 60 Gold Cost ...... 800
Attacking Range .. 4 Armor ............ 0 Lumber Cost .... 150
Basic Damage .... 50 Oil Cost ....... 900
Piercing Damage .. 0 Build Time ..... 100
These are powerful, secretive sea units until the enemy gets [subs/turtles] or flying units into the area. Then they aren't so hot.
Visible Range .... 4 Hit Points ..... 150 Gold Cost ...... 600
Attacking Range .. 1 Armor ............ 0 Lumber Cost .... 200
Basic Damage ..... 0 Oil Cost ....... 500
Piercing Damage .. 0 Build Time ...... 70
These units allow you to transport six land units across water at a time. This is invaluable when there are gold mines available on other pieces of land. They are unable to fight for themselves, so escort them wherever they go.
Visible Range .... 8 Hit Points ..... 150 Gold Cost ..... 1000
Attacking Range .. 6 Armor ........... 15 Lumber Cost .... 500
Basic Damage ... 130 Oil Cost ...... 1000
Piercing Damage .. 0 Build Time ..... 140
These are the most powerful units in the game, even able to take out [ballistas/catapults] without blinking. They are also the slowest units in the game, so be careful how you command them. If they don not have a flying unit or [sub/turtle] at their side, they will easily be taken out by enemy [subs/turtles]. If they do not have destroyers at their side, [gyphons/dragons] can wipe them out. And, watch out for incoming [blizzards/death and decays]!