
Mirror Fireball
this spell brings into being a burst of flame that explodes into a sphere of rolling fire.It deals 9d8 hp damage to all creatures in contact with it who fail their saving throws(those who succed are assumed to have dodged or taken cover,and result in only half damage).
A Mirror Fireball ignites all combustible materials within its blast radius,and melts such soft metals such as copper and gold.
It bursts out of empty air without warning,at any point within spell range that the caster desires-but almost always in the path of a gout of fire breathed out by the dragon,so as to sandwhich foes between the breath weapon and the fiery blast.
(Evocation)
Level:5
Range 30 yards + 10 yards/level
Components:V
Duration:Instantaneous
Casting Time:1
Area of EFfect:40' Radius
Saving Throw:1/2

Just not There
(Abjuartion)
Level:5
Range:Touch
Components:V
Duration:12 days
Casting Time:1
Area of Effect:Special
Saving Throw:None
This spell affects the caster or a creature under a Steelsteal(see below) spell who is touched by him.it affects both the blade the caster inhabits or is touching and about to enter and the caster himself.It has only one function:to hide him-or any trace of a dragon,intelligent entity,or anything out of the ordinary at all-from all "seeking" magics.
To all known detection,divination,and contact spells,the caster is "Just not There",unless he desires to be found.This spell has no affect on psionics per se,but it does foil minor psionic effects that are the equivalents of widely-known detction magics.A Just not There spell has no effect on attacks,only on searching attempts.A Spellcaster or Psionically gifted character who suspects that something sentinent is within a given weapon or item,and who attacks it suffers no changes in the chances of success-unless the attack requires the caster sees or makes contact with the being hidden in the blade.

Steelsteal
(Alteration)
Level:5
Range:0
Components:V
Duration:Special
Casting Time:1
Area of Effect:Caster
Saving Throw:Special
This spell transforms the caster into a misty wraithlike form that can drift about and enter a metal(or primray metal) object,exisitng within it indefinatly.While inside the metal,the caster retains all senses(which function normally) but doesnt need to breath,eat,drink,or sleep.Natural recovery of lost hit points and aging continue normally.
As a Steelsteal spel takes effect,it drains 1d6+1 hp from the caster.it lasts until the caster speaks a certain phrase aloud.This ends the spell,strips him of another 1d4+1 hp's,and forces him out of the metal and into a wraithlike form.
This misty,intangible existence is AC 4,MV Fl8(D),and can carry nothing solid.it lasts for 1d3 rds before melting back into the caster normal solid form(unless additional magics have been cast that cause tha failing Steelsteal to place the caster in another form).use of a Steelsteal avoids any necessity on the casters part for facing system shock survival rolls.
