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Spells of the God Mountains

When one of the mountains bestows magic power upon a being, they initially get the first level spells of the corresponding mountain and 3D6x10+50+2D6 per level PPE. Every level they get the spells of that level. IF the person who has been bestowed these powers ever turns on the GOD Mountains, they lose all of the spells but keep the PPE.
Don's magic

Level One
Breathe With Out Air
A simple spell in which the user does not have to breathe air. Subsequently, they cannot taste, or smell
Range:self
Duration:5 minutes per level of caster
Saving throw:None
PPE:5

Blend in
A camoflauge spell that also makes them hard to be noticed. Even in a crowd of people, it is hard for them to be noticed.
Range:Self
Duration: 10 minutes+2 minutes per level of caster
Saving throw:None, -5 to find them
PPE:8

Level 2
Immune To Fear
range:self
duration:15 minutes+1 minute per caster
saving throw:none
PPE:10

Summon Plants
this spell alows the caster to bring forth a small plant or sappling tree it will survive and continue to grow as long as it has the requirements and it can be any plant the caster knows about
Range:unlimited
Duration:until the plant dies
PPE:7per plant

Level 3
Expell Element
this spell one fires element of choice at something like fire, ice, electricity, etc.
Range:150ft
Duration:instant
Damage:6D6SDC or 3D6 MDC
Savings throw; none only a dodge of 14 or higher
PPE:6

Earth Meld
the ability to hide underground or in a large stone of some sort.
range:self
duration:6+2 minutes per caster level
saving throw:none
PPE:12 Note:If the spell runs out whil the caster is still in the rock, they immedietly suffer a painful death.

Level 4
Magnetism this spell creates a field of strong magnetic force and all metal object will be strongly atracted to a point in the field equal to a PS of 300
Range:30ft area
Duration:4min per level of caster
PPE:30

Create Pocket of Earth
this spell creates a poccet inside of a mountian,hill or even the ground,with enough air for the duration. a perfact get away spell.
Range:40ft away the poccet its self is 20x20ft
Duration:10min per level of caster
PPE:15

Level 5
Shape Earth
this spell alows the spell caster to draw up and shape earth. perfect for making shelter or a wall to stop enimies.for every 100lbs of stone 50 MDC
Range:40ft away
Duration:infinate
PPE:20 per 300 lbs of earth moved

Melt Minerals
the spell caster can melt up to 4lbs of minerals per level
Range:50ft away
Duration:instant
PPE:20

Level 6
Create Gems and Minerals
Range immediate
Duration:instant
PPE:30 per 1lb of material

Summon Lava
this spell summons a large 4ft wide per level of caster river of lava any thing that gets in its way will take2D6x10 MDC. it takes about 20 to cool and become rock
Range:50ft away
Duration:instant
PPE:45

Level 7
Metamorphosis:Animal
this spell transforms the character into an animal
Range:self
Duration:20min per level
PPE:30

Render Object this spell does 4D6x10 MDC to an object in line of sight. The object may not have any energy flowing through it, i.e. electricity like in an active bot or power armor.
Range:10 ft away
Duration:instant
Savings throw:standard
PPE:20

Level 8
Create Fissure
creates a fissure in the ground 4D6x10+10 per spell caster feet long and half as deep.
range:35 feet
duration:permanent
saving throw:none
PPE:25

Force of Will
this spell allows the caster to impose his will on someone and make them do any one thing.however, if the person has a higher ME than the caster, he can choose to take 4d6 directly to hit points/loose half their MDC or be rendered unconcious for 4D6 minutes
Range:self& someone10ftaway
Duration:1mele per level
Saving throw: standard
PPE:50

Level 9
Alter Self
this spell alows the caster to change his physical from flesh to ,metal,rock,glass or plastic. rock 200MDC-5from SPD-2 toPP metal 300-5 to SPD -1 toPP glass 100MDC -1 toPE plastic 150MDC -2 toPE
Range:self
Duration: 1hr per level
PPE:60

Warrior's Strength
this spell endows the caster with an aditional 5 to ME,PS,PP,PE tripple SPD and double Attacks per melee
Range:self
Duration:1min per level
PPE:45

Level 10
Rock Barrier
this spell creates either a dome a wall or a circle with 300+100MDC per level the it may only have 200+50 feet per level of the caster
Range: 30ft away
Duration: infinate
PPE:75

Boulder Assalt
this spell brings on a bonbardment of watermelon sized stones doing 4d6MDC per melee to the area
Range:200ft away 40ft area
Duration:1min per level
PPE:150

Level 11
Imperviability
this spell makes the caster impervous to all damage for the duration of the spell does not include magic, psionics, or poisons and toxic substances.
Range:self
Duration:1 melee per level
PPE:100

Level 12
Change Self
this spell has the same effect as alter self but it only effects one limb and therefor making that part MDC. the MDC is equal to half the bonuses of alter self
Range:self
Duration:infinate
PPE:400
Saving throw:standard

Level 13
Battle of Wills this spell puts 2 indivduals up aginst each other in a mental battle. first they both roll 1d20 who everis lowest gets first he then rolls 3d10 and if he gets below his ME he deals damage equal to his ME to the opponents PE then the turn shifts. this goes on until one of their PE attributes is at 0 that character goes into a coma.and they both come out of the trance
Range:self&one other10ft away
Duration:1min
PPE:200

Sabbes' Magic

Level 1
Natural Skills
this spell gives the caster the following skills prowl80%,cilmb80%,swimming80%,identify fruits&plants80%preserve food80% tracking70%
Range:self
Duration:10+1min per level
PPE:3

Memory
this spell saves a memory with perfect clairity.
Range:self
Duration:instant and indiffinate
PPE:6per memory saved

Level 2
Intuition
The ability to know what your opponent will do a second or two ahead of time. automatic initiative +4 to strike parry and dodge +8 to roll with punch/impact
range:self
duration:1 minute per spell caster
saving throw:none
PPE:15

Study Skill
this spell raises the percentage of a skill by 5% at level advancement can only be done once per skill per level
Range:self
Duration:indefinate
PPE:5 per skill

Level 3
Locate Minerals
Locate a mineral of any particular type at 65+5% per level of caster range:up to 350 feet in any direction
duration:instant
saving throw:none
PPE:17

Locate Gems
Locate a gem of any particular type at 55+5% per level of caster range:up to 350 feet in any direction
duration:instant
saving throw:none
PPE:17

Level 4
Extract Minerals Minerals can come up through the ground withot having to dig must know where they are.
range:350 feet in any direction
duration:instant
saving throw:none
PPE:25

Extract Gems
Gems can come up through the ground withot having to dig must know where they are.
range:350 feet i any direction
duration:instant
saving throw:none
PPE:25

Level 5
this spell gives the character the abilities to:sense evil sense supernatural, see invisible, see illusion, sense magic
Supernatural Senses
Range:self, sences 500ft
Duration:1min per level
PPE:55

Grace's Mask The caster is an additonal +6 to save versus all saving throws and is immune to all forms of mind control.
range:self
duration:3+1 minute per level of caster
saving throw:none
PPE:25

Level 6
Save Spell
this spell alows the caster to save a spell to a particulral object like a pen or a stone it can be any thing. When the caster wills it and the object is within the spells range of the target, it can go off. Like a security system of sorts
Range:10ft
Duration:infinate or until spell is cast
PPE:double the cost of the spell

Level 7
Disenlightenment
this spell cancels out any enlightenment spell or power already cast on someone or something. I.e see invisible, object read, etc.
Range:30ft
Duration:infinate
Saving throw:standard
PPE:20

Steal spell
this spell teaches the caster a spell being cast. He must however roll percentile below 20+5 per level.
Range:60ft
Duration:instant
Saving throw:standard
PPE:30+the cost of the spell coppied

Level 8
Quest
this spell make effected lust for a certain object or thing that the caster chooses and for the duration of the spell the effected does anything to do or get it
Range:10ft
Duration:1 day per level
Saving throw:standard PPE:70

Eye For An Eye
this spell causes anyone who dammages the spell caster to take equal damage and vice virsa
Range:self
Duration:1 min per level
PPE:50

Level 9
Justice
this spell causes massive damage to a evil being. an unprincapled person will take 6D6MDC or SDC an archanist person will take 1D6x10MDC or SDC an aberrant person will take 2D6x10MDC or SDC a miscrent person will take 4D6x10MDC or SDC and a diabolic person will take 8D6x10 MDC or SDC
Range:up to 100 ft away
Duration:instant
Saving throw:standard, target gets +2
PPE:100

One With Technology
this spell allows the caster to communicate and controle a piece of computerized technology
Range:self
Duration:2min per level
PPE:35

No Level 10 Spells
Level 11
Possess animal
The ability to completly control one animal and see through there eyes, feel through them, etc.
range:sight, once the animal is possessed, unlimited
duration:15+5 minutes per level of caster
saving throw:18
PPE:15
Level 12
Enlighten Animal
this spell enlightens a instintive animal into a thinking sentient being it now thinks logicly and you should reroll IQ as 3D4
Range:10ft
Duration:infinate
Saving throw:standard+2
PPE:100

Possess Inanimate Object
this spell allows the caster to move his essance into an inanimate object he can still use spell and psionics but do nothing else. His body dissappears until the spell is over.
Range:self object must be within line of sight
Duration:2min per level
PPE:35

Level 13
Enlighten Sentient Being
this spell will cause the effected to loose all thoughts of predjuce and fear he will no longer want to have great power. he will be impervous to horror factor and cannot be charmed an aditional 15% should be added to all skills and IQ should be rerolled as 4D6+6
Range:10ft
Duration:infinate
Saving throw:standard
PPE:450

Arden's Magic
Level 1
Nourish or Kill Plants
this spell will either nourish all plant in the area for 1 month or kill all the plants(non sentient)
Range:40ft area
Duration:instant
PPE:3

Fix Armor
Mend your armor, repares 4D6 MDC
range:touch
duration:instant
saving throw:none
PPE:5

Level 2
Create Earth Weapon: ritual
creates a melee weapon made of enchaned stone, wood, or any other natural substance. First get the appropriate shape. You must dip the stone into any sort of oil, then chant and wait for a day. then voila, a weapon.
wood:1D6+2 MD(+3 to strike and parry)
stone:2D6+3MD
other:make it up yourself
range:n/a
duration:permanent
saving throw:none
PPE:15

Create Earth Armor:ritual
creates armor out of stone or wood. same ritual as above wood:(practically weightless)45 MDC no prowl penalty stone:(kinda heavy)70 MDC prowl penalty:-10%
range:n/a
duration:permanent
saving throw:none
PPE:15

Level 3
Create Poisons
creates one cup of poison per level of the caster.
range:n/a
duration:permanent
saving throw:-4 to save versus the poisons
PPE:20

Enchant Object(minor):ritual
this enchantment will either make the object 25%better ie 25%more damage,efficient,ect
Range:none object must be in front of the caster
Duration:infinate
PPE:30

Level 4
Animate Object
this spell allows the caster controle an object he can make if fly away or pop arround or even attack someone
Range:100ft
Duration:1min per level
PPE:15

Level 5
Animate Plants
this spell allows the caster controle an object he can make if fly away or pop arround or even attack someone
Range:40ft
Duration:1 min per level
PPE:20

Level 6
Enchant Object(major):ritual
this spell enchants an objects in the same way as the lesser spell only by 50%
Range:none
Duration:infinate
PPE:60

Cure Insanity(minor)
this spell cures one person of insanity but only for a limited amount of time
Range:none
Duration:1 month per level
PPE:40

Level 7
Disenchant
this spell cancels out an enchantment on an object(millenium tree, tablement, and rune objects excluded)
Range:100ft
Duration:infinate
Saving throw:standard
PPE:35

Level 8
Create Tree Minion
any limb of a tree, a rotting trunk, or bush becomes the same type of minion it severes it's master without question and understands any command it is given
I.Q.5
Four attacks per melee 1D4 MDC damage for a punch
+2 to parry
most psychic powers have no effect
Fearless
resistant to fire and cold
MDC100
Can be given armor and weapons. Cannot fire any projectile weapons.
Range:n/a
Duration:permanent:until destroyed
Saving Throw:none
PPE:120

Level 9
Cure Insanity(major)
this spell totally cures one person of insanity
Range:none
Duration:infinate
Saving throw:standard+2
PPE:80

Level 10
Enchant Being(minor)
this spell adds 5 to all physical attributes and +2 to all saving throws, +10 to S/MDC
Range:touch
Duration:1 day per level
PPE:120

Level 11
Reattach Limb
If the limb is not too terribly damaged, it can be reattached.
range:touch
duration:permamnent
saving throw:none
PPE:75

Enchant Being(major)
this spell adds 8 to all physical attributes and are supernatural +2 to all saving throws +50 MDC and +5 to parry and dodge
Range:touch
Duration:1 week per level
PPE:450

Level 12
Being of Enegry
this spell turns the caster into a being of pure enegry abilities include
Enegry beam 2D8x10MDC, range:300 feet
Flight 200MPH
Becomes an MDC creature +100MDC
Can travel through metal at mach2
Range:self
Duration:1 day per level
PPE:500

Wall of Life
this spell creates a 100ft long and 50ft tall wall of transparent shimmering light. if anyone passes through the wall they loose half there SDC/MDC and are knocked uncontinous
Range:50ft
Duration:1hr per level
PPE:600

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