Conversion Notes: This package is based on the troll race from Rifts role playing game. I based this package deal on the absolute minimum of abilities of a first level troll. This write-up uses Champions 5th edition rules.
Trolls are tall, slow, muscular humanoids. They can see in total darkness. They are traditional allies to kobolds, goblins, orcs and giants. They generally don't like humans, elves, dwarves, gnomes and changlings. They can become almost any occupation open to humans. They can learn magic but cannot gain psionic abilities. They seem to excel at fighting.
Trolls are a race of vindictive, foul-hearted giants who detest humans, elves and other handsome humanoids. They are intelligent and cunning predators that prey on smaller humanoids and occasionally, animals. They often resemble giant, hairy corpses with pale white or light grey skin covered with darker grey and purple blotches. Huge canine fangs protrude from the lower jaw for tearing flesh, and they have large molars for crushing bone.
Trolls are fierce fighters with a love for hand to hand combat. Their legendary ferocity enables them to deal amicably with most non-human races, including dwarves. However, they love the company of kobolds above all others.
On Rifts Earth, trolls are even more uncommon than on the Palladium world, with perhaps as many as a hundred worldwide. They are found mainly in remote wilderness areas where they can prey on low-tech humanoids, but a few can be found in an occasional burb, often the king of his own little neighborhood of orcs and d-bees, or the leader of a d-bee gang. They love vibro-blades and traditional blade weapons with a passion, but have also adapted to energy weapons and basic technology.
Race created by Palladium Books.
Champions rules conversion by Mathew R. Ignash - email@example.com.
Last Updated - December, 2003