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Hero Abilities Package - Tattooed Man


Tattooed Man

Tattooed Man Occupational Package (Cost 133-35=98)


Conversion Notes: This package is based on the tattooed man occupation from Rifts role playing game. I based this package on the absolute minimum of abilities of a first level tattooed man. The magic tattoos are bought as a multipower, with each tattoo a slot in that multipower. All magic tattoos draw END from the P.P.E. Endurance Reserve. This write-up uses Champions 5th edition rules.

Tattooed men are magical slave warriors created by the evil Splugorth. There is quite a lot of variation among tattooed men. All slave warriors start with at least 12 magic tattooes. When designing a tattooed man character, you should choose at least 12 of tattooes. Below are some examples of magic tattooes.



The tattooed men occupation is limited to humans, elves and ogres. Master psychics, superhuman mutants and the like cannot become tattooed men. Despite the name, members of either gender can become tattooed men.

To learn more about tattooed men, I suggest purchasing and reading Rifts World Book Two: Atlantis by Kevin Siembieda. Carella.




Occupation created by Palladium Books.
Champions rules conversion by Mathew R. Ignash - mathewignash@comcast.net.
Last Updated - December, 2003

- Back to Matt's Champions Page.-


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