Inner Sphere Light BattleMechs


     Light 'Mechs mass from 20 through 35 tons. It is possible to build 'Mechs as light as 10 tons, but they are usually too small and fragile to serve as regular combat units. Most light 'Mechs are cheap, fast, and weak making them exceptional scouters. However, some 'Mechs are designed as stop-gap combat and support units, mostly for garrisons.


Locust
LCT-1V Locust 20 Tons
129.6 kph 64 Armor year: 3025
1 Medium Laser
2 Machine Guns
My dad's favorite scout 'Mech: It runs fast, lives fast, and dies young.

 

Stinger
STG-3R Stinger 20 Tons
91.6 kph 48 Armor year: 3025
1 Medium Laser
2 Machine Guns
The average jump-capable scout 'Mech. Very common.

 

Wasp
WSP-1A Wasp 20 Tons
95.1 kph 48 Armor year: 3025
1 Medium Laser
1 SRM-2
The Stinger's twin sibling. Has short ranged missiles instead of machine guns.

 

Commando

25commando.jpg (2654 bytes)

COM-2D Commando 25 Tons
97.2 kph 64 Armor year: 3025
SRM-6
SRM-4
Medium Laser
A powerfully-armed Lyran scout 'Mech.

 

Javelin
JVN-10N Javelin 30 Tons
95.9 kph 64 Armor year: 3025
2 SRM-6
The Javelin can perform close-range support duties as well as recon.

 

Spider
SDR-5V Spider 30 Tons
130 kph 56 Armor year: 3025
2 Medium Lasers
A good fast recon 'Mech.

 

Valkyrie
VLK-QA Valkyrie 30 Tons
86.4 kph 96 Armor year: 3025
1 Medium Laser
1 LRM-10
Basically a long range missile-carrying Wasp.

 

Panther
PNT-6R Panther 35 Tons
64.8 kph 104 Armor year: 3025
1 PPC
1 SRM-4
A slow but well-armed and armored scout commander.

 

Owens
OW-1 Owens 35 Tons
130 kph 112 Armor year: 3058
1 Medium Laser
2 LRM-5
2 Small Lasers
One of the first Inner Sphere OmniMechs. A superior scouter.

 

Raven
RVN-3L Raven 35 Tons
90.7 kph 81 Armor year: 3050
2 Medium Lasers
1 SRM-6
An electronic warfare 'Mech with an extensive ECM and sensor package.

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