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Cory Hisle

Cory Hisle


Name:Cory Hisle

AIM: NoLongerLost612

Email: TrappedNaKage@sbcglobal.net

Credits: 6.50

Age:14

Grade: 8th

B-Day: june 12th

Alignment: Chaotic Good

Personality: Cory has now become friends with Tobias and the rest of the digidestined. Strabimon opened his eyes to his foolishness. He now is for sure on the side of good. However when it comes to anyone outside his group of friends, his old attitude surfaces towards them. He and Strabimon have become closer, they are almost always together.

Appearence: Brown and black boots, with faded blue jeans with a few holes, a black leather belt, black fingerless gloves, brown t-shit with a design on it, silver necklace, light grey zip-up hoody, and a black beanie, with some of his brown hair sticking out almost in his eyes.

Digidestined HP: 200
Digidestined Strength: 5
Digidestined Defence: 4
Digidestined Speed: 7
D-Drive Digivice:
D-Disc: Area 347, Deux-DoruGreymon 0%, Strikedramon 85%.
Abilities: 1337 B14d3r: +2 bonus to all rolls involving rollerblades(applied after dice are rolled)
Digital presense: Cory when attacked by a digital being rolls a defense check with a -2 bonus, if he succeeds the damage will be reduced by 1/3(aka multiply the damage by .67 and round up)
Training: Kendo 150L, Tae Chi 105L(1 weeks prepaid)
Items:D-Drive Digivice, Roller Blades, 4-Wheeler, Damascus Blade(a special blade that never breaks three times digidestined wooden sword attack, sharp enough to cut through just about anything, add strength and speed to all attacks using this sword.), kendo Gi.
Digidestined Attacks:
Stances: Rear Stance=at the beginning of a match you may use this to decrease the damage of your opponents attacks by 4.(only one stance may be used at a time) (Stance)
Forward Stance=at the beginning of a match you may use this to increase the damage of any and all physical attacks by 4. (Stance)
Attacks:
(Punch)
Punch=1d3 damage
Back-fist Willow – 1d10+3. (Punch) (Kick)
Kick=1d5 damage
(Strike)
Sleeve Strike=1d3. (Strike)
Mistral Flash – 1d22+4. (Strike)
Power Strike Shadow Reaper - 1d29+6. (Strike)
Inner Power Strike - 1d30. Roll 1d3. On a one you do normal damage. On a two you multiply the damage by 1.5. On a three your attack cannot be blocked or dodged. (Strike)
(Sword)
Forward Slash=1d21+5+1dmg
Upward cut=1d9+4+1. (Sword)
Hilt Smash=1d2 call the number before you roll if you guess right the move work and you roll 1d3 for number of turns stunned. (Sword)
Triple Stab=3d5+2+1. (Sword)
Omega Cleave - 2d10 dmg 1d6 on 6 dmg is doubled. (Sword)
(Dodge)
Swallow Leap – dodge one attack. (Dodge)
(Reaction)
(block)
Blade Halting=blocks one sword attack. (Block)
Hold Breaker - you may use this when your opponent uses a hold technique, it will allow you the possability of breaking the hold before it can cause you any damage, you'll call two numbers and roll 1d6 if it lands on either one the hold is broken but the person using it (the tamer) may not attack next turn. (Block)
(Mod)
Slow Cut - Decrease the accuracy of this turns sword technique by your tamer strength but, double the tamer strength bonus (This technique may be used in combination with at most one other sword mod) (Mod)
Power Cut - increase the damage of one sword technique by your tamer strength but, if you get a double damage ignore the previous addition and quadruple the damage. (This technique may be used in combination with at most one other sword mod) (Mod)
Quadruple Cut - 4d(Swords normal damage). (may not use this attack for 5 turns after the last) (Sword)
Slide Cut - increase the damage of any sword technique by 2 times, the number rolled (twice per battle). (This technique may be used in combination with at most one other sword mod) (Mod)

Digimon:
Status: Normal, rookie stage.
Baby name: pupmon
Digimon Group: Animal
Attacks:
howler bubble= 5dmg stuns opponent for 2 turns after this attack is used regardless of whether it hits or now

In-Training: Canimon
Digimon Group: Animal
Attacks:
spikebubble=10dmg

Rookie Name: Strabimon


Abilities: Inner Light: This can only be activated while Strabimon or any of his evolved forms are below 15% of his maximum hp, if he fails to deal damage durring a turn for any reason his next attack will automatically hit, no defense bonuses will be applied, if its an energy attack attack will cost all of strabimons remaining EP. X-Antibody KV=A digimon with this ability's HP limit is raised by 100 points(300 max without digivolution multipliers) Strabimon's Precision and agility stat limits are raised by 20 points. In addition, in battle a digimon with the X-Antibody does not get deleted until they reach -50 HP instead of -10.
Energy Effort=twice per battle you may wave the cost, recoil or negative effect of an energy attack. If waving the cost, you may not use any stat mods except those that occur when accuracy is rolled. If waving the recoil or negative effect the attack costs 25 more EP
Risky Manuever: when using a dodge twice per battle you may attempt to use a single dodge or critical dodge to avoid an attack. however in order to dodge it you must succeed an agility check or the attack will cost the normal number of dodges.
Attacks:
Light Nail=24dmg.
Light Leg=44dmg
wolf claw=34dmg -15EP
Light Sword=64dmg -25EP
Ice Wall=stays on the field blocking all attacks to Starbimon and allies until 70 damage has been dealt, or a fire attack is used by either side, this attack can be used to block a non critical hit(must roll accuracy), can be used once per battle to counter an attack that targets anyone in battle. -15EP
Tempus Fugit=40dmg if you lose the initiative roll, you may use this attack to attack first, either way this is the only time this attack can be used.
Digimon Group:Animal

Stats:
HP: 300
EP: 185
EXP:lvl 8/19,500 (0 stat point availible)
Strength: 60 (70 when calculating digivolution)
-Bonus: +15
--Pumps: 2
Energy: 60(90 when calculating digivolution)
-Bonus: +15
--Focuses: 2
Agility: 80 (85 when calculating digivolution)
-Dodges: 3
--Critical Dodges: 1
Precision: 70
-Accuracy: 4d100 (51-100 hits)
--double damages: 2
Defense: 60 (70 when calculating digivolution)
-Bonus: -15
--Power Blocks: 2
Energy Defence: 60(70 when calculating digivolution)
-Bonus: -15
--Energy Barriers: 2

Rookie Name: Lobomon


Abilities: Inner Light: This can only be activated while Strabimon or any of his evolved forms are below 15% of his maximum hp, if he fails to deal damage durring a turn for any reason his next attack will automatically hit, no defense bonuses will be applied, if its an energy attack attack will cost all of strabimons remaining EP.
X-Antibody KV=A digimon with this ability's HP limit is raised by 100 points(300 max without digivolution multipliers) Lobomon's Precision and agility stat limits are raised by 20 points. In addition, in battle a digimon with the X-Antibody does not get deleted until they reach -50 HP instead of -10.
Combat Knowledge: Lobomon is capable of using all techniques in Cory's attack list.
Super energy Barrier=when Lobomon is attacked by an energy attack he may block it out entirely. this ability is usable as many times as digimon's level/5
Defensive manuevers=when Lobomon is attacked by a physical attack he may block it out entirely. this ability is usable as many times as digimon's level/5
Critical strike=on 2 single target attacks Lobomon may use 2 of his double damage uses to deal a triple damage attack to a digimon.
Energy Effort=twice per battle you may wave the cost, recoil or negative effect of an energy attack. If waving the cost, you may not use any stat mods except those that occur when accuracy is rolled. If waving the recoil or negative effect the attack costs 25 more EP
Risky Manuever: when using a dodge twice per battle you may attempt to use a single dodge or critical dodge to avoid an attack. however in order to dodge it you must succeed an agility check or the attack will cost the normal number of dodges.
Attacks:
Light strike=45dmg.
Lobo Kendo=85dmg
Strahl=65dmg -50EP
Howling Laser=125dmg -90EP
Ice Wall=stays on the field blocking all attacks to Lobomon and allies until 70 damage has been dealt, or a fire attack is used by either side, this attack can be used to block a non critical hit(must roll accuracy), can be used once per battle to counter an attack that targets anyone in battle. -50EP
Tempus Fugit=40dmg if you lose the initiative roll, you may use this attack to attack first, either way this is the only time this attack can be used.
Digimon Group:Warrior

Stats:
HP: 900 (rookie*3)
EP: 555 (rookie*3)
Strength: 245 (rookie*2.5+(DDS*10)+20 Type Bonus)
-Bonus: +61
--Pumps: 8
Energy: 295 (rookie*2.5+(DDS*10)+20 Type Bonus)
-Bonus: +67
--Focuses: 9
Agility: 252(rookie*2.5+(DDS*10))
-Dodges: 12
--Critical Dodges: 6
Precision: 240 (rookie*2.5+(DDS*10))
-Accuracy: 7d100 (51-100 hits)
br> --double damages: 6
Defense: 265 (rookie*2.5+(DDS*10)+20 Type Bonus)
-Bonus: -66
--Power Blocks: 8
Energy Defence: 265 (rookie*2.5+(DDS*10)+20 Type Bonus)
-Bonus: -66
--Energy Barriers: 8

Digimon decription: Strabimon has grown a lot since he first met Cory. He now has made friends with the other digimon and digidestined. He and Cory have even Digivolved together to form Lobomon. Strabimon cares a lot for Cory and would do anything for him.