NAME
WINDOW Statement
SYNOPSIS
WINDOW [[SCREEN] (x1!,y1!)-(x2!,y2!)]
o SCREEN Inverts the normal Cartesian direction of the y screen
coordinates so that y values increase from the top of the
screen to the bottom.
o (x1!,y1!) Logical coordinates that map to the upper-left screen
coordinates of the viewport.
o (x2!,y2!) Logical coordinates that map to the lower-right screen
coordinates of the viewport.
o WINDOW with no arguments disables the logical coordinate system.
o Use the VIEW statement to change the size of the viewport.
DESCRIPTION
Defines logical dimensions for the current graphics viewport. Use the WINDOW
statement to define your own viewport coordinate system.
Example:
'This example requires a color graphics adapter.
SCREEN 1
FOR i% = 1 TO 10 STEP 2
WINDOW (-160 / i%, -100 / i%)-(160 / i%, 100 / i%)
CIRCLE (0, 0), 10
NEXT i%
SEE ALSO
CLS PMAP POINT SCREEN Statement VIEW WIDTH