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PLAYER CHARACTER CLASSES
========================

Barbarian
Bard
Cleric
Druid
Fighter
Monk
Paladin
Ranger
Rogue
Sorcerer
Wizard

CLASSES & LEVELS
================

Class Descriptions
------------------

Alignment: A few classes restrict a character's possible alignments. An entry of
"Any" means that characters of this class are not restricted in alignment.

Hit Die: The type of Hit Die used by characters of the class determines the number
of hit points gained per level.

Class Table: This table details how a character improves as he or she gains
experience levels. Class tables typically include the following:

Level: The character's level in that class.

Base Attack Bonus: The character's base attack bonus and number of attacks.

Fort Save: The base save bonus on Fortitude saving throws. The character's
Constitution modifier also applies.

Ref Save: The base save bonus on Reflex saving throws. The character's Dexterity
modifier also applies.

Will Save: The base save bonus on Will saving throws. The character's Wisdom
modifier also applies.

Special: Level-dependent class abilities, each explained in the "Class Features"
sections that follow.

Class Skills: The number of skill points the character starts with at 1st level, the
number of skill points gained each level thereafter, and the list of class skills.

Class Features: Special characteristics of the class. When applicable, this section
also mentions restrictions and disadvantages of the class. Class features include
some or all of the following.

Weapon and Armor Proficiency: Which weapons and armor types the character is
proficient with.

Other Features: Each class has certain unique capabilities.

Ex-Members: If, for some reason, a character is forced to give up this class, these
are the rules for what happens.

Level-Dependent Benefits
------------------------

Spells per Day: How many spells of each spell level the character can cast each day.
If the entry is "—" for a given level of spells, the character may not cast any
spells of that level. If the entry is "0," the character may only cast spells of
that level if he or she has bonus spells. If the entry is a number, the character
may cast that many spells plus any bonus spells. Bonus spells for wizards are based
on Intelligence. Bonus spells for clerics, druids, paladins, and rangers are based
on Wisdom. Bonus spells for sorcerers and bards are based on Charisma.

A character can always choose to memorize a lower-level spell to fill a higher-level
slot.

MULTICLASS CHARACTERS
=====================

The class abilities from a character's different classes add together to determine
the multiclass character's total abilities. Multiclassing improves a character's
versatility at the expense of focus.

Multiclass Features Exception: A character who acquires the barbarian class does not
become illiterate.

The abilities of a multiclass character are the sum of the abilities of each of
the character's classes.

Level: "Character level" is the total level of the character, determined by adding
all class levels together. "Class level" is the level of the character in a
particular class.

Hit Dice: The character gains Hit Dice from each class, with the resulting hit
points added together.

Base Attack Bonus: Add the base attack bonuses for each class to get the character's
base attack bonus. If the resulting value is +6 or higher, the character gets
multiple attacks. Find the base attack value to see how many additional attacks the
character gets and at what bonuses.

Saving Throws: Add the base save bonuses for each class together.

Skills: The character retains and can access skills from all his or her classes.

Class Features: The character gets all class features of all classes but must also
suffer the consequences of all special restrictions of all classes.

A character with Favored Multiclass: Any treats their highest level class as their
favored multiclass.

Monk
----

Base Attack Bonus: The monk is a special case because her additional unarmed attacks
are better than her base attack bonus would suggest. For a multiclass monk fighting
unarmed, the character must either use the additional attacks given for her monk
levels (only) or the additional attacks that are standard for her combined base
attack bonus, but not both.

Paladin/Clerics
---------------

In the special case of turning undead, both clerics and experienced paladins have
the same ability. In the case of a multiclassed paladin/cleric, if the character's
paladin class level is level 3 or higher, the effective turning level is the
character's cleric level plus the paladin level minus 2.

Rogue/Barbarians
----------------

In the special case of uncanny dodge, both experienced barbarians and experienced
rogues have the same ability. A barbarian/rogue can treat barbarian levels as rogue
levels to determine how effective the uncanny dodge is.

Spellcasting classes
--------------------

Spells: The character gains spells from all his or her classes. Keep all spell lists separate. Spell levels and spells per day are not aggregated.