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Hit and Evade Percentage Chart

Hit & Evade Statistics For The Various Classes

Level Warrior Class
Hit / Evade
Mage Class
Hit / Evade
Priest Class
Hit / Evade
Rogue Class
Hit / Evade
1 30% / 20% 20% / 10% 25% / 15% 25% / 15%
2 35% / 20% 25% / 10% 30% / 15% 30% / 15%
3 35% / 25% 25% / 15% 30% / 20% 30% / 20%
4 40% / 25% 30% / 15% 35% / 20% 35% / 20%
5 40% / 30% 30% / 20% 35% / 25% 35% / 25%
6 45% / 30% 35% / 20% 40% / 25% 40% / 25%
7 45% / 35% 35% / 25% 40% / 30% 40% / 30%
8 50% / 35% 40% / 25% 45% / 30% 45% / 30%
9 50% / 40% 40% / 30% 45% / 35% 45% / 35%
10 55% / 40% 45% / 30% 50% / 35% 50% / 35%
11 55% / 45% 45% / 35% 50% / 40% 50% / 40%
12 60% / 45% 50% / 35% 55% / 40% 55% / 40%
13 60% / 50% 50% / 40% 55% / 45% 55% / 45%
14 65% / 50% 55% / 40% 60% / 45% 60% / 45%
15 65% / 55% 55% / 45% 60% / 50% 60% / 50%

 *Notice: Every even level after level 15 you receive +5% to hit and every odd level you receive a +5% to evade.*


*Notice: Critical Hits & Critical Misses*

A rolled dice of 1-5 are Critical Hits which mean that they can not be evaded. A roll of 1 means DOUBLE DAMAGE, NO SOAK.

A rolled dice of 95-100 are Critical Misses. On a Quest, a roll of 95-99 means that you hit another party member (Roll to see who). If in a spar/duel or melee, you lose your weapon for d3 rounds (Roll for rounds). A roll of 100 means that you hit yourself, it is an opposite of a 1 and means DOUBLE DAMAGE, NO SOAK.


Hit Points Chart
Does not include any bonuses for a high constitution

Level Warrior Class
Hit Points
Mage Class
Hit Points
Priest Class
Hit Points
Rogue Class
Hit Points
1 20 10 15 15
2 25 15 20 20
3 30 20 25 25
4 35 25 30 30
5 40 30 35 35
6 45 35 40 40
7 50 40 45 45
8 55 45 50 50
9 60 50 55 55
10 65 55 60 60
11 70 60 65 65
12 75 65 70 70
13 80 70 75 75
14 85 75 80 80
15 90 80 85 85

*Notice: The Shadow Witch profession is the only profession that differs from the chart. They start out with the same health points as that of a Priest Class yet have the to hit % and evade % of the Mage Class.*