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Back to Calinmoon's Magic: The Gathering

Here are magic cards by evil josh

Striding Shambles 1RR Strider 4/1
RG: -1/+1
"Mud and fur and rock
Stumbles standing still"

Summon Wall XBR ins
Pay one life. Search your library for a wall of cost X and put it into play.

Seedwall G wall 0/1
GT:Sacrifice, search your library for a green wall and put it into play.

Summon Wall XU spell
Search your library for a blue wall and put it into play without summoning sickness, remove it from game at end of turn.

Mark of the Sentry XW Ench Perm
Personal Enchanted. 0: Search your library for a wall, put it into play. Shuffle Mark of the Sorcery and the enchanted into your library. If you use this ability in response to lethal damage rewall.

School of Fish wall 0/1
May block creatures with islandwalk
When School comes into play destroy all fish tokens and put that many plus X ,+1/+2, fish counters on School. For every 2 points of damage dealt to School remove a fish counter instead.
Upkeep: You may pay 1U to put a fish counter on School.
3UU:Remove all fish counters to put that many fish tokens, 0/1 blue creatures, into play.

Tapestry of the Elephant head Ench Wall
If Tapestry leaves play put all cards under it into your hand.
You now discard face down under Tapestry.
1: Reveal a card at random from under Tapestry, you may play it as though it were in your hand. If you do not cast it by the end of your next turn remove it from the game.
"No one believed me when I told them about the Tapestry, hanging limply in the strong breeze. And when I walked behind it, yes! a hundred elephants awaited me..."

Rotting Steeds 2BB zombie 3/3
Counts as a horse.
Bands with zombies.
"I wouldn't go to pet those horses, Eli. More than likely they'll bite your hand."

Fairy Carpenter 1GG fairy 1/1
YY: Search your library for a Y wall put it into your hand.

Dragon's head Tower Art Cr 6 0/4
You may sacrifice a wall and a dragon instead of paying cost it becomes those colors.
5T: Deal 3 damage to target creature.
2: Deal 1 damage to a creature it's blocking.

Mermaids of the Kelp Reaches 1UU merfolk 1/2
When Mermaids comes into play you may search your library for Mermaids of the Kelp Reaches and put any of them into your hand.
2U: Shuffle Mermaids into your library.

Ok, and now a lot of kites, which count as birds.

Titankite WUBRG kite 7/7
Flying

Emerald Seakite 4WU kite 6/6
Flying

Savannakite 4WG kite 4/4
Flying, first strike

Sallowkite UG kite 2/1
Flying, attacking does not cause to tap

Walking Kite 1BR kite 5/2
Must attack each turn if able unless you pay 1 and 1 life when cast.
May block creatures with flying if you pay 3 life when cast.

Fieldkite 3WR kite 2/3
Flying, plainswalk, protection form red

Stormbringer 3RG kite 2/2
Flying
Whenever Stormbringer deals damage to an opponent they discard a card at random.

draco-imp BG kite 1/1
Flying, trample
"I saw the witch communing with a raven, when an evil spirit flew into waiting beak of the bird. Then the dark thing burst from her chest dripping with the last of her human blood."

Bathkite 2UR kite 3/2
Flying, mountainwalk, protection from blue
"In the brimstone, kites are bathing.
From the cliffs they're drying, hanging.

Demonstar 4UB kite 4/3
Flying, flanking, first strike
"The stars are falling
with demons on their backs."

Wailingkite 4WB kite 4/4
Flying
Upkeep, Flip: protection from black or white.

Abyssmal Serpent UURG serpent 5/6
Islandhome
RG:+2/-1

Wandering Titan WURR titan 4/4
Mountainwalk, protection from white and blue


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