Personal Information
Name:
Player:
Race:
Gender:
Height:
Age:
Class:
Level:
Weight:
XP:
Alignment:
Next Level:
Kit:
Ability Scores
Str:
Stamina:
Weight Allowance:
Bend Bars/Lift Gates:
Muscle:
Attack Adj.:
Damage Adj.:
Max. Press:
Open Doors:
Dex:
Aim:
Missile Adjustment:
Pick Pockets:
Open Locks:
Balance:
Reaction Adjustment:
Armor Class:
Move Silently:
Climb Walls:
Con:
Health:
System Shock:
Poison Save:
Fitness:
Hit Point Adjustment:
Resurrection Chance:
Int:
Reason:
Max. Spell Level:
Max. Spells Per Level:
Illusion Immunity: None
Knowledge:
Bonus Proficiencies:
Chance to Learn New Spell:
Wis:
Intuition:
Bonus Clerical Spells:
Clerical Spell Failure Chance:
Willpower:
Magic Defense Adjustment:
Spell Immunity: None
Cha:
Leadership:
Loyalty Base:
Maximum Number of Henchmen:
Appearance:
Initial Reaction Adjustment:
Saving Throws
Paralyzation:
Poison:
Death Magic:
Petrification:
Polymorph:
Rod:
Staff:
Wand:
Breath Weapon:
Spell:
Combat
Hit Points:
Base THAC0:
Melee THAC0:
Missile THAC0:
Armor
Natural armor class
Full armor, scale mail
Shield, body adj.
Balance Defensive adj.
FINAL:
Weapon Proficiencies
Non-Weapon Proficiencies
Native Languages
Human - Regional dialect
Weapons
THAC0
Attacks/
Speed
Damage
Range
(-2)
(-5)
Weapon
Melee
Missile
Round
Factor
Sm-Med
Large
Type
Size
Short
Medium
Long
Class Abilities
Inventory
Items Carried
Backpack
Dry rations (1 week)
Flint and steel
Torch x3
Wineskin
Items Worn
Spending Money
* Copper Pieces x
* Gold Pieces x
* Silver Pieces x
Movement and Encumbrance
Encumbrance:
Unencumbered
Light
Moderate
Heavy
Severe
Weight (lbs):
Movement:
THAC0:
AC:
Currently carrying