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Personal Information
Name: Vérnon Player: Josh
Race: Human Gender: Male Height: 5'7" Age: 17
Classes: Fighter/Cleric Levels: 2/1 Weight: 170 lbs
XP: 2,000/0 Alignment: Neutral Good
Next Level: 4,000/1,500 Kit: None
Ability Scores
Str: 14 Stamina: 16 Weight Allowance: 70 lbs Bend Bars/Lift Gates: 7%
Muscle: 14 Attack Adj.: +0 Damage Adj.: +0 Max. Press: 170 lbs Open Doors: 8
Dex: 12 Aim: 14 Missile Adjustment: +0 Pick Pockets: +0% Open Locks: +0%
Balance: 16 Reaction Adjustment: +1 Armor Class: -2 Move Silently: +0% Climb Walls: +0%
Con: 12 Health: 16 System Shock: 95% Poison Save: +0
Fitness: 16 Hit Point Adjustment: +2 Resurrection Chance: 96%
Int: 11 Reason: 14 Max. Spell Level: 7th Max. Spells Per Level: 9 Illusion Immunity: None
Knowledge: 14 Bonus Proficiencies: 4 Chance to Learn New Spell: 60%
Wis: 16 Intuition: 16 Bonus Clerical Spells: 2, 2, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 0%
Willpower: 17 Magic Defense Adjustment: +3 Spell Immunity: None
Cha: 14 Leadership: 14 Loyalty Base: +1 Maximum Number of Henchmen: 6
Appearance: 16 Initial Reaction Adjustment: +5
Saving Throws
Paralyzation: 14 Poison: 14 Death Magic: 14 Petrification: 15 Polymorph: 15
Rod: 16 Staff: 16 Wand: 16 Breath Weapon: 17 Spell: 17
Combat
Hit Points: 16
Base THAC0: 20
Melee THAC0: 20
Missile THAC0: 20
Armor
Natural armor class 10
Full armor, leather -2
Medium shield proficiency bonus -3
Shield, medium adj. -1
Balance Defensive adj. -2
FINAL: 2
Weapon Proficiencies
\
Full armor, leather
Morning star (Expert, Chosen Weapon, Specialist)
Shield (medium)
Shield (small)
Fighting Style:
Weapon and Shield
Non-Weapon Proficiencies
Agriculture 8
Ancient History 11
Ancient Languages 8
Etiquette 12
Heal 10
Heraldry 9
Herbalism 11
Modern Languages 10
Reading/Writing 11
Religion 11
Native Languages
Human - Regional dialect
Weapons
THAC0 Attacks/ Speed Damage Range (-2) (-5)
Weapon Melee Missile Round Factor Sm-Med Large Type Size Short Medium Long
Morning star 18 3/2 7 2d4+2 1d6+3 P/B M
Class Abilities
Fighter
    Followers - Attracts followers after a stronghold is built and 9th level is reached.
    Weapon specialization - Allows specialization in one weapon.
    Clerical weapons only - May only use bludgeoning weapons.
    Limited armor - May not wear armor heavier than leather.
Cleric
    Followers - Allows followers after building a stronghold and becoming name level.
    Turn undead - Allows the cleric to turn undead.
    Minor Spheres of Magic - Animal, Astral, Charm, Combat, Creation, Divination, Elemental, All, Numbers, Plant, Thought, Travelers, Weather
    Major Spheres of Magic - All, Guardian, Healing, Necromantic, Protection, Wards

Inventory
  • Items Carried
    • Backpack
      • Dry rations (1 week)
      • Flint and steel
      • Torch x3
      • Wineskin
  • Items Readied
    • Morning star
  • Items Worn
    • Full armor, leather
    • Shield, medium
  • Spending Money
    • * Copper Pieces x7
    • * Gold Pieces x44
    • * Silver Pieces x6
Cleric Spells Granted
Spell Time Range Area of Effect Components
1st Level
Analyze Balance 1 rd 80 yds 1 creature, object, or 10' sq V, S, M
Animal Friendship 1 hr 10 yds 1 animal V, S, M
Anti-Vermin Barrier 1 30 yds 10-ft cube/lvl V, S, M
Astral Celerity 4 0 The caster V, S
Bless 1 rd 60 yds 50-ft cube V, S, M
Blessed Watchfulness 4 Touch Creature touched V, S
Calculate 4 0 The caster S, M
Calm Animals 4 60 yds Special V, S
Cause Fear 1 10 yds 1 creature/4 lvls V, S, M
Cause Light Wounds 5 Touch Creature touched V, S, M
Combine 1 rd Touch Circle of priests V, S
Command 1 30 yds 1 creature V
Create Water 1 rd 30 yds Up to 27 cubic ft V, S, M
Cure Light Wounds 5 Touch Creature touched V, S, M
Curse 1 rd 60 yds 50-ft cube V, S, M
Destroy Water 1 rd 30 yds Up to 27 cubic ft V, S, M
Detect Evil 1 rd 0 10 ft x 120 yds V, S, M
Detect Good 1 rd 0 10 ft x 120 yds V, S, M
Detect Magic 1 rd 0 10 ft x 30 yds V, S, M
Detect Poison 4 0 Special V, S, M
Detect Snares & Pits 4 0 10 x 40 ft V, S, M
Dispel Fatigue 4 30 yds 1 creature V, S, M
Emotion Read 3 5 yds/lvl 1 creature V, S, M
Endure Cold/Endure Heat 1 rd Touch Creature touched V, S, M
Entangle 4 80 yds 40-ft cube V, S, M
Faerie Fire 4 80 yds 10 sq ft/lvl within a 40-ft radius V, M
Firelight 4 Touch 1 object V, S, M
Invisibility to Animals 4 Touch 1 creature/lvl S, M
Invisibility to Undead 4 Touch 1 creature V, S, M
Know Direction 1 0 Special V, S, M
Locate Animals or Plants 1 rd 100 yds + 20 yds/lvl 20 yds/lvl x 20 ft V, S, M
Log of Everburning 1 Touch Special V, S, M
Magical Stone 4 Touch 3 pebbles V, S, M
Orison 4 10 yds Varies V, S
Pass Without Trace 1 rd Touch 1 creature V, S, M
Personal Reading 2 turns 0 1 creature V, S, M
Protection From Evil 4 Touch 1 creature V, S, M
Protection From Good 4 Touch 1 creature V, S, M
Purify Food & Drink 1 rd 30 yds 1 cubic ft/lvl, in 10 sq ft V, S, M
Putrefy Food and Drink 1 rd 30 yds 1 cubic ft/lvl, in 10 sq ft V, S, M
Remove Fear 1 10 yds 1 creature/4 lvls V, S, M
Ring of Hands/Ring of Woe* 5 0 Special V, S, M
Sacred Guardian 1 Touch Creature touched V, S, M
Sanctuary 4 Touch 1 creature V, S, M
Shillelagh 2 Touch 1 oak club V, S, M
Speak With Astral Traveler 1 rd Touch 1 creature V, S, M
Strength of Stone 4 Touch 1 creature V, S, M
Thought Capture 3 0 10 yds V, S, M
Weighty Chest 1 Touch 5-ft cube V, S, M
Wind Column 1 o The caster S
Spells Memorized
  • Cleric
    • 1st Level
      • Cure Light Wounds x3
Spells
Class 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Cleric 3
Cleric Spell Failure Rate: 0% Maximum Wizard Spells Per Level: 9
Wizard Chance to Learn New Spell: 60% Maximum Wizard Spell Level: 7th
Movement and Encumbrance
Encumbrance: Unencumbered Light Moderate Heavy Severe
Weight (lbs): 0-70 71-100 101-130 131-160 161-195
Movement: 13 9 6 3 1
THAC0: -1 -2 -4
AC: +1 +3
Currently carrying 35.10 pounds (None Encumbrance, 13 Movement)
Character History
Vérnon 2nd of the line
Grew up in a kind, gentle farming family.
They have a strong sense of duty and teach others everything they know. Every so often a son named Vérnon leaves to adventure and spread the knowledge of the gods that his family has collected over the years.
{This is the second Vérnon I have played *there will be more}
He shall vanquish the vile and enlighten the masses.
"By Hethos 's thrice-shaven beard!"
Turning Undead
Skeleton or 1 HD: 10 Wight or 5 HD: 20 Mummy or 7 HD: - Ghost or 10 HD: -
Zombie: 13 Ghast: - Spectre or 8 HD: - Lich or 11+ HD: -
Ghoul or 2 HD: 16 Wraith or 6 HD: - Vampire or 9 HD: - Special: -
Shadow or 3-4 HD: 19
# = Roll # or greater on a 1d20 to turn 2d6 undead. D = Automatically destroys 2d6 undead.
T = Automatically turns 2d6 undead. D* = Automatically destroys 2d6+2d4 undead.

A D&D