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Personal Information
Name: Humark Player: Joshua
Race: Human Gender: Male Height: 4'8" Age: 14
Classes: Psionicist/Mage/Thief Levels: 2/2/2 Weight: 95 lbs
XP: 1,250/2,500/2,200 Alignment: Neutral Evil
Next Level: 2,500/5,000/4,400 Kit: None
Str: 14 Stamina: 14 Weight Allowance: 55 lbs Bend Bars/Lift Gates: 7%
Muscle: 14 Attack Adj.: +0 Damage Adj.: +0 Max. Press: 170 lbs Open Doors: 8
Dex: 14 Aim: 14 Missile Adjustment: +0 Pick Pockets: +0% Open Locks: +0%
Balance: 14 Reaction Adjustment: +0 Armor Class: +0 Move Silently: +0% Climb Walls: +0%
Con: 15 Health: 15 System Shock: 90% Poison Save: +0
Fitness: 15 Hit Point Adjustment: +1 Resurrection Chance: 94%
Int: 14 Reason: 14 Max. Spell Level: 7th Max. Spells Per Level: 9 Illusion Immunity: None
Knowledge: 14 Bonus Proficiencies: 4 Chance to Learn New Spell: 60%
Wis: 17 Intuition: 17 Bonus Clerical Spells: 2, 2, 1, 0, 0, 0, 0 Clerical Spell Failure Chance: 0%
Willpower: 17 Magic Defense Adjustment: +3 Spell Immunity: None
Cha: 12 Leadership: 12 Loyalty Base: +0 Maximum Number of Henchmen: 5
Appearance: 12 Initial Reaction Adjustment: +0
Saving Throws
Paralyzation: 13 Poison: 13 Death Magic: 13 Petrification: 12 Polymorph: 12
Rod: 11 Staff: 11 Wand: 11 Breath Weapon: 15 Spell: 12
Combat
Hit Points: 22
Base THAC0: 20
Melee THAC0: 20
Missile THAC0: 20
Armor
Natural armor class 10
Composite armor, gallic -2
FINAL: 8
Weapon Proficiencies
Dagger
Quarterstaff
Sword, short
Non-Weapon Proficiencies
Contact 7
Cryptography 10
Fire-Building 14
Forgery 9
Local History 9
Modern Languages 10
Orienteering 11
Tumbling 8
Weather Knowledge 11
Native Languages
Human - Regional dialect
Weapons
THAC0 Attacks/ Speed Damage Range (-2) (-5)
Weapon Melee Missile Round Factor Sm-Med Large Type Size Short Medium Long
Quarterstaff 20 1 4 1d6 1d6 B L
Dagger 20 20 1 2 1d4 1d3 P S 2 4 6
Rogue Skills
Skill Base Racial Mods Ability Scores Discretionary Points Armor Final
Climb walls 60 +0 +0 +0 +0 60%
Detect noise 15 +0 +0 +15 +0 30%
Find/remove traps 5 +0 +0 +0 +0 5%
Hide in shadows 5 +0 +0 +25 +0 30%
Move silently 10 +0 +0 +20 +0 30%
Open locks 10 +0 +0 +15 +0 25%
Pick pockets 15 +0 +0 +0 +0 15%
Read languages 0 +0 +0 +15 +0 15%
Inventory
  • Items Carried
    • Backpack
      • Dagger
      • Dry rations (1 week)
      • Flint and steel
      • Thieves' picks
      • Torch x3
      • Wineskin
    • Paper (per sheet) x10
  • Items Readied
    • Quarterstaff
  • Items Stored
    • Spellbook
      • Armor (1)
      • Chill Touch (1)
      • Comprehend Languages (1)
      • Detect Magic (1)
      • Light (1)
      • Read Magic (1)
      • Shield (1)
      • Wizard Mark (1)
  • Items Worn
    • Composite armor, gallic
  • Spending Money
    • * Copper Pieces x7
    • * Gold Pieces x44
    • * Silver Pieces x6
Movement and Encumbrance
Encumbrance: Unencumbered Light Moderate Heavy Severe
Weight (lbs): 0-55 56-85 86-115 116-145 146-170
Movement: 12 9 6 3 1
THAC0: -1 -2 -4
AC: +1 +3
Currently carrying 24.70 pounds (None Encumbrance, 12 Movement)
Spells
Class 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Mage 2
Cleric Spell Failure Rate: 0% Maximum Wizard Spells Per Level: 9
Wizard Chance to Learn New Spell: 60% Maximum Wizard Spell Level: 7th
Spells Memorized
  • Mage
    • 1st Level
      • Armor
      • Chill Touch
Psionics
PSPs: 36 MTHAC0: 19 MAC: 6
Devotions: 5 Sciences: 1 Disciplines: 2
Attacks: Psychic Crush (PsC)
Defenses: Mind Blank (MBk)
Power PSPs Range Area of Effect MAC
Psychokinetic (Primary)
Sciences
Telekinesis 3+/1 30 yards 1 Item 8
Devotions
Control Flames 4/2 40 yards 10 sq. ft. 8
Control Light 6/2 25 yards 400 square feet 8
Molecular Agitation 7/3 40 yards 1 Item, 20 pounds 10
Psychometabolic
Devotions
Adrenaline Control 5/2 0 Personal 6
Biofeedback 4/2 0 Personal 6
Character History
Appeared in the ruins of the old city. Thieved, joined the Mage school, and then left to adventure.

AD&D 2.0