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Personal Information
Name: Dreeenik Player: Josh
Race: Half-elf Gender: Male Height: 0'1" Age: 20
Class: Fighter Level: 5 Weight: 1 lbs
XP: 16,337 Alignment: Lawful Good
Next Level: 32,000 Kit: None
Ability Scores
Str: 18/60 Stamina: 18/60 Weight Allowance: 160 lbs Bend Bars/Lift Gates: 25%
Muscle: 18/60 Attack Adj.: +2 Damage Adj.: +3 Max. Press: 305 lbs Open Doors: 13
Dex: 14 Aim: 14 Missile Adjustment: +0 Pick Pockets: +0% Open Locks: +0%
Balance: 14 Reaction Adjustment: +0 Armor Class: +0 Move Silently: +0% Climb Walls: +0%
Con: 17 Health: 17 System Shock: 97% Poison Save: +0
Fitness: 17 Hit Point Adjustment: +2(+3) Resurrection Chance: 98%
Int: 14 Reason: 14 Max. Spell Level: 7th Max. Spells Per Level: 9 Illusion Immunity: None
Knowledge: 14 Bonus Proficiencies: 4 Chance to Learn New Spell: 60%
Wis: 11 Intuition: 11 Bonus Clerical Spells: 0, 0, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 10%
Willpower: 11 Magic Defense Adjustment: +0 Spell Immunity: None
Cha: 12 Leadership: 12 Loyalty Base: +0 Maximum Number of Henchmen: 5
Appearance: 12 Initial Reaction Adjustment: +0
Saving Throws
Paralyzation: 11 Poison: 11 Death Magic: 11 Petrification: 12 Polymorph: 12
Rod: 13 Staff: 13 Wand: 13 Breath Weapon: 13 Spell: 14
Combat
Hit Points: 53
Base THAC0: 16
Melee THAC0: 14
Missile THAC0: 16
Armor
Natural armor class 10
Full armor, chain mail +1 -5
Magic Armor adj. -1
Medium shield proficiency bonus -3
Shield, medium +1 magic adj. -1
Shield, medium +1 adj. -1
FINAL: -1
Weapon Proficiencies
Bows
Full armor, chain mail
Long bow (Specialist)
Shield (medium)
Sword, broad (Expert, Chosen Weapon, Specialist, Master)
Sword, two-handed (Specialist)
Swords
Fighting Style:
Two-handed Weapon
Weapon and Shield
Missile
Non-Weapon Proficiencies
Blind Fighting 7
Cobbling 8
Etiquette 8
Fire-Building 9
Hunting 7
Reading/Writing 9
Survival 7
Native Languages
Bugbear, Burrowing mammal, Common, Dolphin, Elf - dark (drow) dialect, Gnome - deep (svirfneblin) dialect, Human - Regional dialect, Troglodyte, Wemic
Weapons
THAC0 Attacks/ Speed Damage Range (-2) (-5)
Weapon Melee Missile Round Factor Sm-Med Large Type Size Short Medium Long
Sword, broad +1 Flame Tongue 9 3/2 1 2d4+7 1d6+8 S M
Composite long bow 16 2 4 P L
Inventory
  • Items Carried
    • Backpack
      • Boots, soft
      • Flint and steel
      • Torch x3
      • Wineskin
    • Composite long bow
    • Quiver
  • Items Readied
    • Sword, broad +1 Flame Tongue
  • Items Stored
    • Sword, two-handed +2
  • Items Worn
    • Full armor, chain mail +1
    • Shield, medium +1
  • Spending Money
    • * Copper Pieces x7
    • * Electrum Pieces x33
    • * Gold Pieces x85
    • * Silver Pieces x6
Movement and Encumbrance
Encumbrance: Unencumbered Light Moderate Heavy Severe
Weight (lbs): 0-160 161-199 200-238 239-277 278-305
Movement: 14 10 7 3 1
THAC0: -1 -2 -4
AC: +1 +3
Currently carrying 20.10 pounds (None Encumbrance, 14 Movement)
Character History
accused of a crime, exiled, fled a disaster, homeless, ideological differences, orphaned, ran away from home, touched by magic, witnessed a crime...
Disadvantages
Powerful Enemy - Agents of the powerful enemy will always be after the character.

AD&D 2.0