COMBAT STATS
Strength, Endurance, Skill, Agility, Firepower
Standard characters have a maximum of eight for each combat stats. Transmetals and Fuzors have a maximum value of ten for them. Transmetals II have a maximum of twelve for each combat stat.
NONCOMBAT STATS (also called RP STATS)
Technical, Intelligence
All characters have a maximum of ten for each RP stat. Combat Stats directly affect your ability in combat.
Strength (STR) - Represents a character's physical strength. Affects melee (direct contact) attack damage.
Endurance (END) - A character's ability to keep on going, and how much punishment a character can take. Affects character's maximum damage before stasis lock.
Skill (SKL) - How dextrous your character is, how skillful with their hands. Affects accuracy in combat.
Speed (SPD) - Character's reactions, senses, maneuvering capability, and velocity. Affects chance of dodging in combat and reflects all of a character's evading abilities.
Firepower (FRP) - Character's ability to aim at the right spots. Affects damage done by ranged attacks.
RP Stats have no bearing on combat, but affect gameplay. If you have a low Intelligence and come up with a plan to beat the band, you're either doing something wrong or your char has developed too far and you need to start asking the admin about a stat change. We'll usually insist it's the first. :)
Technical (TEC) - Character's ability to work with machinery successfully, including repair skills, building skills, and research equipment.
Intelligence (INT) - Character's mental ability to solve problems and come up with solutions, including strategy/tactics, stealth, and fast-talking/propaganda.