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There are seven statistics used by characters at BWC. These represent different abilities your character has and count as values towards your total point value on applications.

COMBAT STATS
Strength, Endurance, Skill, Agility, Firepower

Standard characters have a maximum of eight for each combat stats. Transmetals and Fuzors have a maximum value of ten for them. Transmetals II have a maximum of twelve for each combat stat.

NONCOMBAT STATS (also called RP STATS)
Technical, Intelligence

All characters have a maximum of ten for each RP stat. Combat Stats directly affect your ability in combat.

Strength (STR) - Represents a character's physical strength. Affects melee (direct contact) attack damage.

Endurance (END) - A character's ability to keep on going, and how much punishment a character can take. Affects character's maximum damage before stasis lock.

Skill (SKL) - How dextrous your character is, how skillful with their hands. Affects accuracy in combat.

Speed (SPD) - Character's reactions, senses, maneuvering capability, and velocity. Affects chance of dodging in combat and reflects all of a character's evading abilities.

Firepower (FRP) - Character's ability to aim at the right spots. Affects damage done by ranged attacks.

RP Stats have no bearing on combat, but affect gameplay. If you have a low Intelligence and come up with a plan to beat the band, you're either doing something wrong or your char has developed too far and you need to start asking the admin about a stat change. We'll usually insist it's the first. :)

Technical (TEC) - Character's ability to work with machinery successfully, including repair skills, building skills, and research equipment.

Intelligence (INT) - Character's mental ability to solve problems and come up with solutions, including strategy/tactics, stealth, and fast-talking/propaganda.

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