Anchor (-3) - Causes your weapon to stun you upon firing, leaving you open to attack.
Blind (6) - Blinds the enemy, lowering their accuracy considerably. Lasts until opponent visits an R-Chamber.
Fieldbreaker (7) - This attack has the capability to break through forcefields.
Flash (4) - Blinds the enemy, lowering their accuracy considerably. Temporary.
Poison (5) - Causes damage immediately and decreasing damage every few minutes thereafter until it wears off or an R-Chamber is visited.
Pulse (7) - Has ability to attack everyone in the room, friend or foe, with 'pulse' command.
Stun (5) - Causes the next attack on target to automatically hit.