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Attacks can have certain effects that cause them to do more than just damage another player. Each attack costs a certain amounts of points on your app, and attacks add to this cost. Note that no attack level may go over 10, but the total points for the attack may. (Be careful; attacks with lots of effects are generally frowned upon.)

Anchor (-3) - Causes your weapon to stun you upon firing, leaving you open to attack.

Blind (6) - Blinds the enemy, lowering their accuracy considerably. Lasts until opponent visits an R-Chamber.

Fieldbreaker (7) - This attack has the capability to break through forcefields.

Flash (4) - Blinds the enemy, lowering their accuracy considerably. Temporary.

Poison (5) - Causes damage immediately and decreasing damage every few minutes thereafter until it wears off or an R-Chamber is visited.

Pulse (7) - Has ability to attack everyone in the room, friend or foe, with 'pulse' command.

Stun (5) - Causes the next attack on target to automatically hit.

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