Broadside w/ Blunderbuss (Titans Return)

Allegiance: Autobot
Size: Voyager
Difficulty of Transformation to Carrier: Easy
Difficulty of Transformation to Jet: Easy
Color Scheme: Moderately dark gray, moderately dark red, transprarent turquoise, light flat gray, and some light milky gray, yellow, red, and white
Rating: 7.3

Robot ModeHead Mode
    Although Broadside is largely a completely new mold, he does share a few parts with Titans Return Alpha Trion, and one of those parts is the robot mode of the Titan Master. Blunderbuss' robot mode-- in terms of sculpt-- is identical to Alpha Trion's Titan Master Sovereign. The difference is, for Blunderbuss, the colors are a LOT more boring-- he's almost all that very blah light milky gray, with some fairly dark red used for the chest. There's no paint apps whatsoever in this mode, so the contrast between the dark red and the rest of Blunderbuss is pretty much all you get as far as the color scheme goes. The mold change that's been made to Blunderbuss is, of course, the head mode, which certainly looks a lot like Broadside's head. Since Broadside's noggin already was pretty much the shape of the usual boxy Titan Master legs and arms near the back, his headshape looks pretty normal, and unlike many Titan Masters doesn't have obvious limbs sticking out a little from the back portion of the head. The mold detailing is also really well-done on Broadside's head, with very crisp detailing that takes the G1 basics and "fleshes them out" with more intricate bits. He's got a red-painted visor, with the rest of the head having an angular, fairly square "helmet", with tons of little divots on the forehead and sides of the faceplate (which itself has a "chin"). It really the head look spiffy despite the color scheme. (And speaking of the colors, despite there being light milky gray plastic on the robot mode, the head is entirely painted in a flatter gray which looks slightly better.)

Carrier ModeJet ModeRobot Mode
    Broadside's first alt mode is an aircraft carrier and it. Looks. GREAT. It's pretty much got all the right proportions when looked at from most angles, the only thing that really stands out to me is that the tower is a bit small proportionally. It's certainly "taller" than an actual aircraft carrier as a result of Broadside having other modes, but most of it is fairly minimal. Yes, you can see the bottoms of the lower arms on the sides, but they peg into place pretty well and fit the general silhouette, so that's a pretty minimal issue at best. There's also little wings on the sides, near the front, that are a side effect of the jet mode, but again they fit in with the general silhouette and are only a minor issue. The bigger issue is that from any remotely rear view you can see the nose of the jet cockpit sticking out underneath the rear end rather obviously-- in fact it sticks out so much that if you don't have the three stands flipped out on the bottom this mode won't stay level because the cockpit window bump goes lower than the rest of the mode. As for the rest, though-- this mode is SOLID. Obviously it's quite flat up top, with some large relatively detail-free areas but some intricate mold detailing near the front for jet "takeoff and landing" stripes, and the tower has impressively intricate mold detailing as well. There's some pretty prevalent foil stickers used-- a long "air strip" diagonally across the biggest flat portion of the mode, along with an Autobot symbol near the center of this mode and a "36" near the front and a smaller "36" on the side of the tower. Unfortunately the foil stickers are just cheap-looking, and particularly around the area where the mode folds over itself the stickers can fray slightly there if you're not careful. As far as color scheme, there's plenty of flat gray along the top of this mode-- all paint, impressively-- which looks right-in-place on an aircraft carrier. Below there's some darker gray near the rear and some somewhat dark red below the front section. (It should be noted that the red paint is noticeably lighter than the red plastic, which is a bit of a mis-match). There's a titch of light milky gray-- mostly on the top of the tower and a few other minor connector spots-- which looks pretty blah, but thankfully isn't used much in this mode. There's a bit of transparent turquoise which peaks out juust a bit from beneath the side bits as well, but is mostly hidden in this mode. Overall it's not a spectacular color scheme, but it's not clashy either and certainly fits the alt mode pretty well. Broadside has a TON of Titan Master posts available in this mode-- two on the very front section, two on the red-rimmed section right behind those front sections, six on the main body of this mode, and two on each side of this mode, on the parts that become the robot lower arms. Beyond that, Titan Masters Broadside also comes with white-painted (non-transformable) mini-replicas of the Combiner Wars Aerialbots that can peg into a Titan Master port! They're really cool extras, though they're sooo tiny they're also pretty easy to lose. There's also a transparent turquoise gun that can plug into the center of this mode, which has space for a Titan Master to sit in. One last nifty thing about this mode-- the tower can open up for another Titan Master to sit in.
    Broadside's other mode is a jet... at least theoretically? This is a REALLY weak jet mode. The strong parts are the cockpit and nosecone, which are pretty solid overall (and there's enough room in the cockpit for a Titan Master to sit in), and the wings-- though too low overall on the body-- are of an okay size. They could stand to be a bit bigger, but that transparent aquamarine topped with some light gray and the foil stickers looks pretty good. The body though... it's pretty awful. This was definitely the mode given the least priority out of the three. The main body is mostly just the robot mode shoulders slid down and the robot mode legs slid up a bit with the feet rotated away and the little tail wings rotated out. I mean you can see a pretty obvious gap in between the two halves of the back area since those halves become the legs-- seriously, they couldn't even clip together?!-- and the arms on the sides aren't very aerodyanmic either. There isn't any back end to the mode either, with no thrusters or anything of the like visible. I will say that the color scheme is definitely more varied in this mode, with a darker gray now more apparent, though there is some of that blah light milky gray plastic used on what becomes the upper legs of the robot mode as well as on the stands used for carrier mode. The increased amount of dark red really helps to make this color scheme pop a bit more, and there's also a fair amount of that transparent turquoise on the cockpit windows, the wings, and on part of the tailfins. For accent colors, there's a bit of yellow on what becomes the robot shoulders. Overall it's not exactly an amazing color scheme, but it's fairly good and very "Auto-boty". Broadside also has more Titan Master posts solely available in this mode-- two near the sides of the cockpit windows, one on each of the rear red wings, and two on each of his main wings. The gun can plug right into the middle of this mode, just like in carrier mode.
    Broadside's robot mode looks pretty boss, and is pretty chunky (in a good way). Some nice thick legs (partially borrowed from Alpha Trion), wide shoulders and thick arms, and a fairly wide chest with a faux cockpit window in the middle of it. It definitely gives him that "big bruiser" look he's usually had. The wings behind the elbows are a bit oddly placed, but at least they can fold back some and out of the way. There's also a pretty big backpack made out of the jet cockpit and nosecone, but thankfully it only looks a bit odd from a more top-down angle and doesn't get in the way of articulation. Otherwise all the alt mode parts fit on Broadside pretty well and either become part of his overall silhouette (the tower on the shoulder, the wings on the legs) or are folded away pretty well. So much of the robot mode detailing and colors are revealed in the jet mode, I don't have a whole lot to say about those aspects of him; there isn't much new revealed for this mode. By pressing in on the faux cockpit you get little side bits to pop up on the sides of where the head plugs in, which look a bit like missile pods-- a nice touch, given his first alt mode. The fists also slide out of the lower arns and look pretty cool with little two-pronged "claws" hanging off the wrists, but unfortunately they leave the lower arms completely hollow. There's a hole in the top of each shoulder for you to plug Broadside's gun into, though he can hold it in his hands just fine as well. For articulation Broadside can move at the neck, shoulders (at three points), elbows (at two points), inwards at the wrists, and at the hips (at three points), knees, and ankles (at two points, back-and-forth). He could've used a bit of more articulation in the knees (his transformation pretty much makes waist rotation impossible), but other than that he's pretty poseable.
    Broadside's two-outta-three. His robot mode is excellent, fairly characterful, and proportional, and his carrier mode is also pretty darned good, with some extra little Aerialbot accessories to boot. However, his jet mode is just awful, with the nosecone and to a lesser extent the wings being the only good parts of that mode-- the rest just looks waaay too obviously like the robot mode folded up a little. It's about time this guy got an upgrade, so if you want him here's your chance-- just forget about the horrible jet mode. Keep him in between robot and carrier modes and he's great.



Broadside w/ Blunderbuss Bio:
With the Decepticons rising, the Autobots power up with Titan Master partners to stop them! Blunderbuss gives Broadside the ability to temporarily mass shift and turn into a hulking giant.
Strength: 6 (11)
Intelligence: 7 (9)
Speed: 9 (11)
Fireblast: 6 (10)

Review by Beastbot

Back to Transformers: Generations Index