Brainstorm w/ Pilot (Voyager) [Generations]

Allegiances: Autobot
Size: Voyager
 

Pilot
Pilot (Robot Mode)
Difficulty of Transformation: Very Easy
Color Scheme: Pale off-white, light pastel greenish blue, and some pale yellow and dull pumpkin orange
Individual Rating: 4.7

    Brainstorm's unamed Pilot figure is, indeed, the first Headmaster figure in a long time. In the Pilot's alternate mode, of course, it's Brainstorm's head; the sculpting here is excellent, taking cues from Brainstorm's IDW design and with vents and the like on the forehead and sides of the head. However, the more you turn Brainstorm's head to the side, the worse the head mode looks-- it's definitely longer than it is wide, and appears "stretched" out on the sides to accomodate the Headmaster gimmick. The dull pumpkin orange faceplate looks quite nice against the otherwise off-white head, though I wish the yellow offered a bit more contrast against said off-white. Surprisingly, the neck is on a balljoint, giving Brainstorm's head a bit of waggle when connected to the main body.
    Like basically every Headmaster figure ever, the pilot figure has a very basic transformation, as you basically just unfold the robot legs out from the back of the head and stand the figure up. (Yes, this means that Brainstorms' face makes up the back of the pilot figure, without any attempt to hide it.) The mold detailing in this mode is excellent for such a tiny toy, with mechanical detailing on the "space boots", a rather friendly-looking headsculpt, what even looks like a little "spark chamber" in the center of the chest, and rather intricate arm detailing molded onto the sides of the pieces that form the sides of Brainstorm's head. The arms are definitely the big weakness here, being really overly large; only the back sections of the sides of the head should have been able to rotate forward to be part of the arms to prevent these arms that look really overly bulky no matter what position they're in. The pastel greenish blue color makes more of an appearance in this mode, and though it's G1-accurate, I'm not a huge fan; it's not dark enough to provide enough contrast against the off-white, and there's no other prominent dark colors on the pilot figure, so it really needed some here. For articulation, the pilot can move front-and-back at the shoulders, hips, and knees (the latter two as one piece, as the legs are fixed together), and ball joint movement at the neck. One word of warning; on many early releases of this figure, the pilot figure couldn't fit into its head port without scraping some of the paint of the sides of the head, but this seems to have been (mostly) fixed on later releases. Also worth noting is that this Headmaster can NOT be used as a head for any of the later "Titans Return" figures, though the "Titans Return" Titan Masters can fit into Brainstorm's neck socket, albeit very loosely.
 

Brainstorm
Vehicle ModeRobot Mode
Difficulty of Transformation: Easy
Color Scheme: Gray, light sea foam green, pale off-white, and some transparent yellow, silver, dull pumpkin orange, light pastel greenish blue, dark dull red, and pale yellow
Individual Rating: 7.8

    Brainstorm's vehicle mode is a futuristic jet, and is based a bit more off his IDW comic appearance, which has a bit more of a sleeker, more aerodynamic design than his G1 toy. Looked at from a top-down view, this mode looks quite cool. The nosecone is very long, and the two winged guns at the front look quite nice and help to distinguish Brainstorm from other jet TFs. The four wings on the back end are just a little on the small side, but still look pretty nice. The mold detailing is also quite good, with it being fairly minimal to give Brainstorm that more streamlined look, but there's stil some here and there, like vents along the sides and the top and occasional "aerodynamic" lines along the wings and main body. There's also a cockpit that the pilot figure can fit into fairly snugly, though it's a bit of a tight fit. The colors are a bit better than the pilot's overall, with a nice sea foam green being the main color, particularly in this mode. The gray-- used more towards the back end-- I'm not as fond of. It's not bad per se-- it does give a nice darker color for the lighter colors to contrast against-- but it is rather dull and uninteresting, even if it is G1 accurate. There's also the bone-white that's so prominent on the pilot figure, though for Brainstorm this color is mostly hidden on the underside and is more visible in the robot mode. The white goes nicely enough with the gray, but it's a bit light of a shade to go all that well with the sea foam green, and this is even worse where the sea foam green is paint-- there the green actually becomes more of a pastel greenish blue that doesn't quite match the plastic color and looks overly flat. However, there are a few minor accent colors to spice things up-- the dark red deco around the cockpit goes excellently with the gray and the seafoam green, to the point where I wish it was used considerably more often on the toy. There's also a bit of silver, which looks nice but is functionally the same as the gray in terms of the area of the color wheel. Anything mentioned so far is very minor, however, compared to Brainstorm's VERY prominent robot mode extras in this mode. His lower arms are folded under the wings-- and they're thick lower arms, which looks really bad. The legs also stick out considerably from underneath the main body of the jet, even going far back behind the jet. I think they're supposed to be thrusters or something, but it just doesn't work-- they're too obviously Brainstorm's legs. On the plus side, Brainstorm does have a fold-out landing gear underneath the nosecone to keep him level on a surface with all that undercarriage junk, and the nosecone-guns can move up and down (as can each of the four wings).
    Brainstorm's transformation is very simplistic, particularly for a Voyager-class toy; you literally just unfold his arms, switch around his nosecone and legs, and then plug in his head and angle back his wings a bit. Still, for all the simplicity, Brainstorm's robot mode is definitely where the design emphasis was on this toy. As far as proportions and kibble go, I really have a problem finding ANYTHING wrong with this mode. Outside of skinny mid-arms and oddly long feet, he's pretty much perfect in terms of his proportions, and in terms of kibble, all you've really got are the wings on the shoulders and the nosecone sticking up from behind his back, both of which enhance his silouhette and make him look more unique. Because of how much is shared between the two modes visually, I don't have much to say about his mold or paint detailing here that I haven't already said-- same with his overall color scheme. Brainstorm's articulation is also pretty good-- he can move at the neck, shoulders (at three points), elbows (at two points), inwards at the wrists, outwards at the "waist skirt" pieces, and movement at the hips (at two points, one of them a nice tough ratchet joint that keeps him quite stable in this mode), and movement at the knees (at two points) and slight tilts at the ankles. Really, other the lack of articulation at the waist, there's not much here to nitpick, either. All this said, Brainstorm's wrists are quite loose, to the point where his hands flop around quite easily, which is mildly annoying. Brainstorm's twin guns on his nosecone can be detached and held in his hands in this mode-- a nice bonus. Another neat little gimmick-- in a callback to the original Headmasters-- is that when you plug in Brainstorm's head, the seat in the cockpit flips down to reveal a "Speed/Strength/Endurance" meter. It's not a complete reference to his tech specs in terms of everything being there, but it's a nice little nod. (You do have to manually flip up the seat back into place when transforming Brainstorm back to vehicle mode.)

    The Generations "Thrilling 30th" version of Brainstorm definitely has its downsides-- namely a ton of visible kibble in vehicle mode, really awkward arms for the Headmaster pilot, an overly simplistic and straightforward transformation for a voyager that doesn't do much, and a color scheme I'm very lukewarm on, even if it is G1-accurate. Still, his robot mode is simply amazing in pretty much every respect, and he's got great proportions, articulation, and balance, and some neat little gimmicks. And, heck, he actually looks like a jet in vehicle mode, despite the kibble issues (yes, you just got a mini-preview of my review of Titans Return Brainstorm, right there). If you miss Headmasters and want a more updated, sleek Brainstorm, this is the version you want. The Titans Return version I'd only recommend if cross-compatibility with the Headmasters and Brainstorm is THAT important to you above all else.



Brainstorm w/ Pilot Bio:
A genius scientist and diabolical inventor, Brainstorm develops advanced weaponry for the Autobots. Although many of his inventions are deemed too devastating for use in actual combat, it's possible his laboratory itself is his most dangerous creation. Brainstorm frequently ignores proper safety protocols, and an unwary visitor to his lab runs a high risk of triggering some half-finished doomsday weapon. In spite of this, he is allowed to continue his work, proof of just how valuable Brainstorm is to the Autobot cause.
Strength: 8.0
Intelligence: 10.0
Speed: 7.0
Endurance: 6.0
Rank: 8.0
Courage: 7.0
Fireblast: 7.0
Skill: 10.0

Review by Beastbot

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