Dragstrip (Combiner Wars)

Allegiance: Decepticon
Size: Deluxe
Difficulty of Transformation to Robot: Easy
Difficulty of Transformation to Leg: Very Easy
Difficulty of Transformation to Arm: Easy
Color Scheme: Dull orangish yellow, dull fuchsia, orangish yellow, and some black, silver, royal purple, light milky gray, light red, glossy fuchsia, and light pastel blue
Rating: 9.2

Vehicle ModeRobot Mode
    Dragstrip's alt mode is a F1 race car, as it's pretty much always been. This version of Dragstrip, though based off his G1 version, has only four wheels compared to the original's six, and is thus a bit different of a kind of F1 race car. By and large, this mode looks pretty good; there's not even a hint of any robot extras, and for the most part the toy is pretty proportional. The sole exception to this is that-- likely due to Dragstrip's transformation-- the spoiler is pitifully small; it should have been at least about twice as large and/or long. It looks almost funny, how small it is. On a much lesser note, the main body of the race car is just a bit TOO close to a rectangular shape; it should curve inwards a bit more at the sides around where the seat is, but Dragstrip's pointed shoulders mean the sides stick out just a bit too far there. For his color scheme, Dragstrip very much apes his G1 version's, with his primary colors being a dull orangish "cheese" yellow and stripes of fuchsia along the sides and the center. The fuchsia really goes great against the orangish yellow, though making it a "purer" (but not bright) yellow like on the original toy would've helped add to the contrast a bit more. There's also some silver near the rear, on the "bars" connecting the tires to the main body, and on the tire hubs, while the tires themselves and cockpit are black. The black in particular provides some nice contrast; the silver looks decent enough as a neutral color for the others to work off of, but there isn't quite enough of it and it doesn't go all that well with this shade of yellow, in my opinion, even if it doesn't outright clash. Dragstrip comes with two accessories; a sword, and the standard hand/foot/gun accessory that all Combiner Wars deluxes come with. What's cool is that Dragstrip's hand/foot/gun weapon can integrate with the race car mode a bit, by plugging into a circular peg on the top and then folding down the thumb of the weapon right in front of the spoiler. Given how the two protrusions at the front of this accessory look like some sort of energy beam projectors, it gives Dragstrip some weaponry in this mode. Dragstrip has two 5mm ports in this mode for storing weapons, one on each side, around where the cockpit is. The placement of the corresponding peg on the sword-- otherwise a solid weapon-- is really unfortunate, though; the sword has to be put in at an odd diagonal angle, which looks off no matter how you cut it.
    Dragstrip's robot transformation is pretty simple, simply involving folding out the arms from the sides, folding the front section back behind Dragstrip's back, and then sliding out and folding around the legs at the waist. (Dragstrip is the only Combiner Wars deluxe to have the old "push and pull" slide mechanism for leg extension, and not a slightly more complex "open up the lower legs up and fold out the lower legs on hinges" transformation.) In this mode, Dragstrip appropriately looks a little lanky, with his chest and upper legs in particular not being as wide/thick as on most TFs. His arms are even a bit skinny from a front view, though from a side view they're actually a tad thick. The spoiler from the race car mode makes for some excellent feet, and the front of the vehicle mode is nice and secure behind Dragstrip's back, not getting in the way of any articulation. The mold detailing on Dragstrip was a bit sparse in vehicle mode-- granted, he's a sleek race car, but even some areas like the pistons could have stood to be more detailed-- but here Dragstrip gets noticeably more detailing on his robot bits. There's a bit of "exhaust pipe" detailing on his lower arms, and plenty of right angles and "sharp" edges on his main body. His headsculpt is one of the best out of the entire line-- I love how they took his general G1 look, made it more round and thus streamlined (as suits a race car), and then make his visor come down a bit at the eyes, sort of like it's "bleeding"-- hardcore, man. If it wasn't for the coloration, I'd swear Dragstrip was a goth 'Con. The color scheme is largely the same in this mode as in vehicle mode, though light gray has been added-- yes, it's that ugly shade of the color, but thankfully it's only used on his combiner peg in his chest. The use of pastel blue and light red on the head and nowhere else is also a nice touch, too-- it makes Dragstrip look more individualistic. That said, there's some fuchsia paint on Dragstrip's upper legs, which is noticeably a shade or two darker and glossier than his fuchsia plastic, and sticks out a little. That aside, most of Dragstrip's paint app budget was used for vehicle mode, so unfortunately his robot mode is a bit bare paint-wise, particularly at the chest, where some paint to bring out all those lovely details would've really been something. His arms also only have a little bit of silver on them, even if the fuchsia breaks up the yellow a bit more effectively there. For articulation, Dragstrip can move at the neck, shoulders (at two points), elbows (at two points), inwards at the wrists, rotation at the waist and movement at the hips (at two points) and knees. Other than a bit more movement at the knees and/or ankles, he's got pretty much all the articulation you can reasonably ask for on a deluxe, and he's well-balanced too, so he can pull off some great poses.

Arm ModeLeg Mode
    As with pretty much any Combiner Wars deluxe, Dragstrip's arm mode is a variation on his robot mode, with the waist forming the separation point between the upper arm and the lower arm, with the hand accessory plugged into the hole at the bottom. The upper portion of this mode is a bit weak; I do like how the front of the race car still plugs in effectively to the back, but his regular robot arms are in a pretty darned obnoxious position, being sideways and upside-down as they are. There's a small notch for the upper shoulder to slide into the bottom of Dragstrip's waist, but it's a minimal connection; luckily, Dragstrip's arms are solid enough where they tend to hold up in most cases regardless. Dragstrip's robot head folds into an alcove at the top and mostly out of the way, though the round back of it is still fairly obvious, poking up slightly from the top of the race car front section. The combiner connection peg flips out rather simply from the robot chest. For the lower arm, Dragstrip's arms peg together, and-- optionally, it should be added-- you can fold back the race car fin sections to create a slightly shorter lower arm, which in my opinion looks a bit better; with the fin sections not folded back, the lower arm looks a bit overly long and lanky. It should be noted that in this mode and this mode only, it becomes obvious that Drag Strip's yellow paint (which is not easily visible in any other mode) doesn't quite match his yellow-orange plastic, being noticeably a shade or two brighter (I really wish Hasbro had made the paint colors a bit closer to the plastic colors on this one). For articulation, in this mode Dragstrip can move at the shoulder (at two points), elbow (at two or three points, depending on whether the robot knees are facing forward or not), wrist, thumb (at two points), and at the base of his four fingers (all moving as one joint).
    There's not much to Dragstrip's leg mode-- it's literally his vehicle mode standing on its back end, with the same front section of the car & robot head folded over in front of the knee, the combiner peg rotated up, and the hand/foot gun accessory plugged into the bottom. As such, there's not much I have to say about this mode. It's pretty solid, being mostly just his race car mode, with not obvious extras hanging off like arms of whatnot. (The visible back of the robot head is still a tad obvious, but again, a very minor downside.) So, being basically a rectangular vehicle, it makes for a pretty good leg mode. As with all Combiner Wars deluxe leg configuations, Dragstrip's foot can rotate, and the knee joint can move at two points.
    Combiner Wars Dragstrip is the most unique of the Stunticon molds, being an F1 race car with a rather skinnier-than-normal robot mode and a VERY unique, quite evil-looking headsculpt. Any of his downsides are pretty minimal-- the lack of enough paint apps in robot mode; the small spoiler in vehicle mode; the obvious robot arms in combiner arm mode. Overall he's a pretty solid addition to the Combiner Wars lineup, and my second-favorite Stunticon. Highly recommended.



Dragstrip Comic Bio:
Ruthless Decepticon racer
SUBGROUP: Stunticons
FUNCTION: Warrior

Decepticon Operational Status Update, reported by Soundwave:
Nasty and underhanded-- would rather be scrapped than lose. Prone to overheating, but possesses the greatest pure speed of any Stunticon. Adopting the alt mode of an advanced concept Formula One race car gives him a sixth gear the Autobots cannot match, but leaves him with a slightly fragile vehicle mode. Bottom line: he moves REALLY fast and breaks REALLY easily. His fierce competitive streak and unmatched speed make him the ideal "tip of the spear" for the Stunticon forces. With fellow Stunticons, forms Menasor.
CONCLUSION: Combat approved and endorsed.

HISTORY (extracted from compulsory biographical download):
Originally created by Megatron as part of an Earth-based infiltration unit, Decepticon Dragstrip and the Stunticons are so enamored of their Earth modes they chose to retain them even back on Cybertron. Forms either an arm or leg of Menasor, the combined form of the Stunticons.


Review by Beastbot

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