Armorhide (Ruination Part)
Vehicle ModeVehicle Mode (with weapons)Robot Mode
Allegiance: Decepticon
Size: Basic
Difficulty of Transformation: Very Easy
Japanese Name: Dangar
Color Scheme: Sky blue, black, dark gray, and some white and bright red
Mold History: Armorhide's mold dates all the way back to 1986, when the mold was released as the Combaticon Brawl, part of the original Transformers line.
Rating: 6.0

    Vehicle mode is a tank. This mode is very nice- but, as you may have noticed, it's not really show-accurate in its color scheme. On the show, Armorhide has a tan desert camo, whereas this one has a sky blue camo. A little bit less common of a camo, and I don't know why in the world Hasbro did it, but hey, it looks cool. Even though Armorhide only has three major colors, they all work very well together and make him look like he has a more varied color scheme than he does. Armorhide does not have actual rubber treads in this mode (the size of the treads and his transformation make this impossible), but rather small plastic wheels on the underside of them. Regrettably, there's not really much to do with Armorhide in this mode- only his wheels and his tank turret move- but that's to be expected for a realistic vehicle mode. You can add his guns on the back part of the tank to give him mucho firepower, though. >:) The Decepticon logo on the front of the tank is oddly off-center- it's entirely on the left side, which makes that part look badly asymmetrical. But it's not that big of a deal.
    Armorhide's robot mode is very... blocky-looking, I'll give it that. Although the camo still looks rather nicely in this mode, that's really all that's good about this mode. His head is too small proportionally, and his chest sticks out way too much for my liking. Also, Armorhide has no freakin' HANDS- his "arms" are just the front halves of his tank mode with little pegs on the top to hold his gun. Bah. Speaking of his guns, he can't store his larger gun in this mode, and, as you hopefully know by now, there's not much more I hate than having to get a seperate plastic baggie to keep Transformer's non-storable weapons in. Armorhide's legs are also oddly proportioned, although they're still better than, say, Rollbar's. The feet are still much larger and longer than the legs, but at least the feet can be passed off a thicker part of the legs, since there's no real "feet" to speak of, just blocks. Armorhide's tank turret extra also rather sticks out a bit in this mode, and looks rather odd from a side view. At least it doesn't get in the way of movement. Not that there's much movement available in this mode, anyway- Armorhide's arms can move at the shoulders, and his legs can move at each knee, but that's it. (The legs, however, cannot move independently, and the knees don't lock into any position except straight down.)
    Forms either an arm or a leg of Ruination, depending on the configuration.
    Armorhide has nice color scheme, but the age of this mold shows through on this toy. His articulation and playability are extremely limited when compared to other toys released in the RiD toyline. Still, he's my favorite of the Decepticon basic combiners.

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Review by Beastbot

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