Founded by Darien McQuinn to keep the realm peaceable, the Druidic Order accepts many people into it's ranks.
Named such because it is founded on the beleif in the natural course of life, and following ones intended path, being a Druid is not required for entrance.
Being a Knight means standing for what is right, even against overwhelming odds.
May not fight to attain wealth.
Generous with personal belongings.
Do good for the sake of good.
Corrects wrongs, done by others or by self.
Joins combat only for just causes.
Fights bravely, and well.
Observes fair play in combat.
Protects the less fortunate.
Keeps his word.
Is honor bound to serve and protect the innocent.
Treats people with courtesy.
Treats equals with respect.
As a Knight, you will fight only to attain Peace. A Knight may not provoke a fight, nor encourage one, especially in inapropriate places. All combat is to be taken to a suitable location.
A Knight must fight fairly, if a fight can not be avoided. Killing is a last resort, if it does come to a fight.
Of course, if the enemy is of extreme evil, how likely is it that it will not come to the point where he must die? If he chooses not to change his ways, then his death is of his own choosing.
Feel up to the challenge? If you want to serve the good of the realms, and can live up to their standards, please contact someone in the Knights and express your interest. The Knights accept any race or class. It is your character that determines wether you are suitable.
Contact Darien by email at DarienMcQuinn@aol.com if you are interested in joining or forming an alliance with the Knights. Or speak with him in person.
The Different Divisions of the Knights
The Knights: Standing for everything good, the Knights are the front line warriors, the Knight in Armor.
The Avengers of the Silver Flame, Gaurd of the Silver Stars, Archers of the Silver Bow: The Elite of the Knights, they are the special tactical units.
The Cavalry: The Knights on horseback, specially trained to fight using their war trained horse and their weapons.
The Rangers: The Woodsmen, they are the Knights counterpart in the wildlands.
The Clerics: Aiding the Knights with Holy Magik.
The Healers: They aid the Knights, and any others in need of assistance, with their arts.
The Wizards: They aid the Knights with their arcane arts and mystic powers.