Weaponsmith
Click on Pic for Ore Searching Bot
*AOL ORE SEARCHING BOT AT BOTTOM OF PAGE*
Armor Making Tables
Each table consists of the Weapon type able to be made
On each table is the name of the Weapon type
The Percentage it takes to make that Weapon...say of 2d10
And the ammount of ore that is needed to make it
For any Weapon successfully made you automatical recieve 25 Bonus Points and then 10 extra for each level
(Ex. You make a 2d10 Broad Sword) you gain 25+20= 45 total bp
When you reach 100 you gain +1% and makes it 1% easier to make armor
You can keep adding these up until you max out your Failure rate.
***IF YOU COME UP WITH A NEW WEAPON WE ADD IT TO THE CHARTS***
You can add special metals and their effects and use 100 of that special ore.
Further more if you fail an attmept you use 1/10th of all ore (Except the Special ore)
, you get four trys before your through for the day
However you can only make Two Weapons for the day period.
| Weapon Making
|
| Sword Type |
81-99% |
50-80% |
15-49% |
5-14% |
2-4% |
0-1% |
Ore Needed |
| Rapier |
Fail |
1d6 |
2d6
| 3d6 |
4d6 |
5d6 |
75 Steel |
| Scimitar |
Fail |
1d8 |
2d8
| 3d8 |
4d8 |
5d8 |
100 Steel |
| Short Sword |
Fail |
1d8 |
2d8 |
3d8 |
4d8 |
5d8 |
90 Iron / 100 Steel |
| Long Sword (16st) |
Fail |
1d10 |
2d10
| 3d10 |
4d10 |
5d10 |
200Iron / 100Steel |
| Broad Sword (18st) |
Fail |
1d12 |
2d12 |
3d12 |
4d12 |
5d12 |
200 Iron / 200 Steel |
| Bastard Sword |
Fail |
1d11 |
2d11 |
3d11 |
4d11 |
5d11 |
400 Steel Two can be used at Once in later levels |
| Titan Sword (18st) |
Fail |
1d12(+1) |
2d12(+2) |
3d12(+3) |
4d12(+4) |
5d12(+5) |
300 Steel/ 300 Titanium |
| Power Sword (20st) |
Fail |
1d13 |
2d13 |
3d13 |
4d13 |
5d13 |
300 Titanium / 150 Platinum |
| Golden Sword |
Fail |
1d10 |
2d10 |
3d10 |
4d10 |
5d10 |
300 Titanium / 150 Gold Add Gold Effects |
| War Sword (20st) |
Fail |
1d15 |
2d15 |
3d15 |
4d15 |
5d15 |
300 Titanium / 150 Platinum / 150 Steel |
| Axe Making |
|
| Axe Type |
81-99% |
50-80% |
15-49% |
5-14% |
2-4% |
0-1% |
Ore Needed |
| Axe |
Fail |
1d6 |
1d8 |
2d8 |
3d8 |
4d8 |
50 Iron / 50 Steel |
| Pole Axe (16st) |
Fail |
1d8 |
1d10 |
2d10 |
3d10 |
4d10 |
75 Iron / 75 Steel / 1 Wood |
| Battle Axe (16st) |
Fail |
1d10 |
2d10 |
3d10 |
4d10 |
5d10 |
150 Iron / 150 Steel |
| Cresent Axe (20st) |
Fail |
1d12 |
2d12 |
3d12 |
4d12 |
5d12 |
150 Steel / 250 Titanium |
| Pike Axe (20st) |
Fail |
1d10(+1) |
2d10(+2) |
3d10(+3) |
4d10(+4) |
5d10(+5) |
250 Titanium / 150 Platinum / Steel 100 |
| Golden Axe |
Fail |
1d10(+1) |
2d10(+2) |
3d10(+3) |
4d10(+4) |
5d10(+5) |
250 Titanium / 150 Gold |
| Mace Making |
|
| Mace Type |
81-99% |
50-80% |
15-49% |
5-14% |
2-4% |
0-1% |
Ore Needed |
| Mace |
Fail |
1d6 |
2d6 |
3d6 |
4d6 |
5d6 |
50 Steel / 1 Wood or 100 Steel |
| Star Mace |
Fail |
1d8 |
2d8 |
3d8 |
4d8 |
5d8 |
100 Steel / 1 Wood or 200 Steel |
| Flail |
Fail |
1d8 |
2d8 |
3d8 |
4d8 |
5d8 |
100 Steel / 1 Wood or 200 Steel |
| Morning Star |
Fail |
2d4 |
3d6 |
4d6 |
5d6 |
5d8 |
150 Steel / 1 Wood or 300 Steel |
| Seriphem Morning Star |
Fail |
2d6 |
4d6 |
3d8 |
5d8 |
7d8 |
150 Titanium / 150 Platinum |
| Pole Mace (18st) |
Fail |
2d8 |
3d8 |
4d8 |
5d8 |
6d8 |
150 Steel / 2 Wood or 300 Steel |
| Other Weapons Making |
|
| Other Weapon Type |
81-99% |
50-80% |
15-49% |
5-14% |
2-4% |
0-1% |
Ore Needed |
| Dagger |
Fail |
1d4 |
2d4 |
3d4 |
4d4 |
4d5 |
30 Steel / 20 Iron |
| Titan Dagger |
Fail |
1d8 |
2d8 |
3d8 |
4d8 |
5d8 |
50 Steel / 50 Titanium / 50 Platinum |
| Steel Dagger |
Fail |
1d6 |
2d6 |
3d6 |
4d6 |
5d6 |
100 Steel |
| (2) Shurakins |
Fail |
2d4 |
2d6 |
2d8 |
2d10 |
2d12 |
20 Steel / 20 Iron |
Power Weapon (Any Type) (20st/20ag) |
Fail |
1d20 |
1d30 |
1d40 |
1d50 |
1d60 |
200 Steel / 200 Iron / 200 Titanium |
| Scythe (25st) |
Fail |
1d10 |
2d12 |
3d14 |
4d16 |
5d20 (Deadly) |
200 Titanium / 200 Platinum |
AOL ORE SEARCHING BOT
| Special Ore
|
| 1-4= Reroll 1d20 above |
| 5= Felan = +1 to hit :: Can not mix with other special mettals for duel effect |
6= Sherityuim = +2 to magic damage :: mix only with gold and steel
|
| 7= Urisylin = +1 to Magic Hit:: mix with all metals for various effects and additions |
| 8 = Iceri :: +1 To hit/ +1 to magic hit :: mixes all metals and extras |
| 9 = Diamond :: On d20 when attacking does 3x damage)) Can be used alone or with other metals |
| 10= Reuium :: on d20 when attacking does 4x damage on roll of 1 on a d6 for second |
| |
| |
|