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Tavern owners ::: There are drinks and good times, you can charge what you like for a drink or even sell potions or food at your charge. However to start you will need to lay down a suffecient amount of money to open the bussiness
Bar Tenders ::: Tavern Tenders will gain money from tips and experience from bartending. The experience is at 20 exp per actual line spoken in reference to a patron and there needs and wants.
Guards ::: Guards will be those who will be on stand by when others are in need of help either becuase they are in a battle or becuase of a brawl between two people in a street. Guards get 100 gold per shift, the shifts run 5 days a week. On the weekends those who send in a log of any such problems will get and extra 500 gold.
Shop Owners or Sales People ::: In order for you to own a shop you will need to have the goods, if you do not have a sufficient amount of goods then you will not be able to open a store. The best way to get the goods you need are to either win them in battles, find them on adventures spar for them, or just plain buy them elsewhere. Once you sell and Item you must show a reciept of purchase so we know where it has gone aqnd can subtract it from your items. Sales People will gain whatever the SHop owner gives them for tending the shop and alos 50 exp for each item sold and a percentage from the sale...up to the owner.
Tailor ::: Make robes and other functions. For every piece you attempt to make you will gain 200 exp. At the start you will have a 25% chance of making anything at all. With a mixed help of an armoror you can add metals to your clothing to make armored robes or clothing of the same. You would then use the same methods of armoror usage. Every piece you make you will gain 10 points to your boost points. when you reach 100 you will get to add 3% to your percentage to make clothing.**THE BEST THING TO DO IS FND A CLOTHING PAGE SOMEWHERE ON THE WEB AND USE THAT AS YOUR SELL PAGE**
Banker ::: You as a banker have a duty to keep peoples money and belongings safe from theft. You may charger whatever you like and may even give a % return on their money and charge for keeping items safe. EX. Retalious puts all of his items in the bank, at 1000 gold a month, but puts 30,000 gold in on a 2% return a month...over all he pays 400 because his return at 2 percent brought him in 600. Also you will need to keep logs f every client you have to keep it know what is and isn't held in the bank.
Fisherman ::: You have a 70-50% you catch a normal sized fish. You gain 1 boost point for every caught fish. You have 30 throws of the line a day. 49-20% you catch a medium fish 5 points for every caught fish. and for a large you have a 19-5% you catch a large fish and gain 10 points to boost. Last you have a 4-1% you catch an extra large fish and 15 boost points per catch. At the end of the day you can go to the market and sell your fish. You have one week to do so or the fish will not sell. The markets worth will flucuate from day to day. So be patient. You gain 100 exp for every caught fish plus 200 for each size bigger and a base of 1000 exp a day for fishing period so if you never catch then you still get 1000 exp added to your subclass.
Mayors ::: In order to be a mayor you have to be appointed. To be appointed you have to run for mayor of the city and get voted in.
Mayors get 5000 a month for running a city, and get a 5% income of the tax brought in to the city. However a Mayor must keep the citizens happy and also keep the city upgraded. A Mayor can be outsed with his/her first month of service.
Governors ::: Same as a Mayor but runs a whole Continent: The money recieved is at a 15,000 a month income and gets to set a % on taxes recived from the Mayor not the citizens.
Kings/Queens/Emperors/Emperessess/ etc. are up to the player to run. Lees a skill and more a way of life these positions depend on how you play your charcater.