Elemental Magic


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Magae 1 - 5
or
Magae 6 - 11
or
Cleric Knowledge






Levels
All spells get rolled on a 1d20
like a physical attack however
you use the pluses given on
the Intelligence chart to add to the
attack or defense of magic.

Each spell has a Class They are
Devine (D) / Elemental (E)
Illusion (I) / Alteration (A)
Necromancy (N) \
Psionics (P)

Here are Spells that do not cost KP but are relevant to magae.
ALARM, CANTRIP, CHANGE SELF, DETECT ALIGNMENT, DETECT MAGAE, EXPLOSIVE RUNES, ENLARGE, FEATHERFALL, GREASE, GUST OF WIND, ILLUSION, JUMP, LEVITATE, LIGHT, LOCATE OBJECT, MAKE FIRE, VENTRILIQUISM.


1st Magae
(Class Level 1-2)
Spell Kp Used Damage Spell Class Description
Pressure 3 3d6 All Attacks the body from all directions and hurts severely. This spell does not grow in strength but is good for causing another wizard to lose their concentration.
Flame Tip 3 2d8 E,D +3 kp per level used / +1d per level used (Max13d8).
This spell can progress and is very powerful to users at higher levels and uses low amounts of KP
2nd Magae
(Class Level 3-4)
Spell Kp Used Damage Spell Class Description
WEB 15 2 rnds All Can only be used once per battle.
3rd Magae
(Class Level 5-6)
Spell Kp Used Damage Spell Class Description
Frost Spikes 25 3d10 P,D,E +5kp per level / +1d per level
Stabs oppenant with several large spikes of ice
Invisible 30 Permenant All Can not be used in battle. Last until either hit or you attack
Slow 30 -2th/-1td ALl Slows oppenant. Also at 10th level character, you can use 60kp and cause -4th/-2td
4rth Magae
(Class Level 7-8)
Spell Kp Used Damage Spell Class Description
Call Creature 25 1 x 20/0 E,P,D,N This can be any small creature or animal. It will fight until the end of the battle but will leave afterward. does 2d8 damage
Shield 40 -5 All Boosts AC for the whole day. Able to be used once per person.
Ice Storm 50 3d20 E,D,P Very powerful spell. Every 2 levels gain +1d and 25kp per two levels, to 9d20
Purge Poison 20 Simple Poisons E,D,P Purges Poison only from self. Most easy poisons, like Snake Bites, Spider Bites or what not.
5th Magae
(Class Level 9-10)
Spell Kp Used Damage Spell Class Description
Lightning Bolt 60 4d20 E,P,D Levels:: 11/80/5d22 ** 13/100/6d24 ** 15/120/7d26 ** 17/140/8d30 ** 19/200/10d30
Fireball 60 2d40 D,P,E Levels:: 11/80/3d40 ** 13/100/4d40 *** 15/120/5d40 *** 17/140/6d40 ** 19/200/7d43
Teleport 30 0 All Can be used to get one out of a battle. Also at level 15 can teleport the whole party at a cost of 30 + 10 for each member. Can be used for teleportation to a place one has been before or is within sight at that moment.
6th Magae
(Class Level 11-12)
Spell Kp Used Damage Spell Class Description
Chain Lightning 100 6d20 D,P,E The most powerful Elemental Spell around, hits all oppenants. Level up:: 13/130/6d25 ** 15/180/6d30 ** 17/230/6d35 *** 19/280/6d40
Creature Summon 40 2 x 40/0 N,P,D,E Both Creatures do 3d8 damage
Earthquake 70 1 rnd All Causes 1 lost round for any creatures and all creatures. Can only be used once per battle.
Power Poison 50 1d10 per round ALL Can poison an oppenant for the rest of battle, unless that Oppenant cures it. Goes up d5 every two levels Max 1d30 per round. Cost 25kp per Level (150kp total).
7th Magae
(Class Level 13-14)
Spell Kp Used Damage Spell Class Description
Flameblast 80 1d50 E,P,D Does a variable of damage. from level 16-20 goes up every level. and adds +40kp to cast. max 6d50(300lp) and 280kp
Meteor Deluge 100 10d10 P,D,E,I Does 10d10 damage. Every level up add +2 (to 20lv) to 10d26. Add 25kp per 2 levels (to 175kp). Hits all oppenants.
8th Magae
(Class Level 15-16)
Spell Kp Used Damage Spell Class Description
Wish 1/2 kp Special All 1 wish a month, can be used within reason and has to be worded correctly, then rolled against the GM with a penalty of 5 on a d20. If you fail who knows what may happen.
Mass Invisibilty 100 0 Any Allows for quiet recon. Also to get out of battle.
Master Summon 75 3 x 70/0 D,P,N,E Each creature does 4d8 damage, and will follow the Master even afer battle for rest of day but can not be healed by the master.
9th Magae
(Class Level 17-18)
Spell Kp Used Damage Spell Class Description
Power Summon 150 Special All This is a potent spell. Summons up to 2d3 creatures. (1,2= 70/0) - (3,4= 100/0) - (5= 100/25) - (6= 150/50)
(Creatures can only cast Magae 3 spells and lower.)
Passwall 25 Pass All Can pass through objects. Roll 1d20, 2 and above you succeed.
Complete Purge 60 Any Poisons All Purges Poison only from self. Any and All Poisons unless completely exotic.
10th Magae
(Class Level 19-20)
Spell Kp Used Damage Spell Class Description
MERGE N/A N/A All This is not a spell persay but a way for a Wizard to merge his magic with another Mage. This can be used at any point in the battle but only once.
Complete Teleport 10 0 All Anywhere on a Planet.
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