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or
Magae 6 - 11
or
Cleric Knowledge
All spells get rolled on a 1d20
like a physical attack however
you use the pluses given on
the Intelligence chart to add to the
attack or defense of magic.
Each spell has a Class They are
Devine (D) / Elemental (E)
Illusion (I) / Alteration (A)
Necromancy (N) \
Psionics (P)
1st Magae
(Class Level 1-2)
Spell
Kp Used
Damage
Spell Class
Description
Pressure
3
3d6
All
Attacks the body from all directions and hurts severely. This spell does not grow in strength but is good for causing another wizard to lose their concentration.
Flame Tip
3
2d8
E,D
+3 kp per level used / +1d per level used (Max13d8).
This spell can progress and is very powerful to users at higher levels and uses low amounts of KP
2nd Magae
(Class Level 3-4)
Spell
Kp Used
Damage
Spell Class
Description
WEB
15
2 rnds
All
Can only be used once per battle.
3rd Magae
(Class Level 5-6)
Spell
Kp Used
Damage
Spell Class
Description
Frost Spikes
25
3d10
P,D,E
+5kp per level / +1d per level
Stabs oppenant with several large spikes of ice
Invisible
30
Permenant
All
Can not be used in battle. Last until either hit or you attack
Slow
30
-2th/-1td
ALl
Slows oppenant. Also at 10th level character, you can use 60kp and cause -4th/-2td
4rth Magae
(Class Level 7-8)
Spell
Kp Used
Damage
Spell Class
Description
Call Creature
25
1 x 20/0
E,P,D,N
This can be any small creature or animal. It will fight until the end of the battle but will leave afterward. does 2d8 damage
Shield
40
-5
All
Boosts AC for the whole day. Able to be used once per person.
Ice Storm
50
3d20
E,D,P
Very powerful spell. Every 2 levels gain +1d and 25kp per two levels, to 9d20
Purge Poison
20
Simple Poisons
E,D,P
Purges Poison only from self. Most easy poisons, like Snake Bites, Spider Bites or what not.
5th Magae
(Class Level 9-10)
Spell
Kp Used
Damage
Spell Class
Description
Lightning Bolt
60
4d20
E,P,D
Levels:: 11/80/5d22 ** 13/100/6d24 ** 15/120/7d26 ** 17/140/8d30 ** 19/200/10d30
Fireball
60
2d40
D,P,E
Levels:: 11/80/3d40 ** 13/100/4d40 *** 15/120/5d40 *** 17/140/6d40 ** 19/200/7d43
Teleport
30
0
All
Can be used to get one out of a battle. Also at level 15 can teleport the whole party at a cost of 30 + 10 for each member. Can be used for teleportation to a place one has been before or is within sight at that moment.
6th Magae
(Class Level 11-12)
Spell
Kp Used
Damage
Spell Class
Description
Chain Lightning
100
6d20
D,P,E
The most powerful Elemental Spell around, hits all oppenants. Level up:: 13/130/6d25 ** 15/180/6d30 ** 17/230/6d35 *** 19/280/6d40
Creature Summon
40
2 x 40/0
N,P,D,E
Both Creatures do 3d8 damage
Earthquake
70
1 rnd
All
Causes 1 lost round for any creatures and all creatures. Can only be used once per battle.
Power Poison
50
1d10 per round
ALL
Can poison an oppenant for the rest of battle, unless that Oppenant cures it. Goes up d5 every two levels Max 1d30 per round. Cost 25kp per Level (150kp total).
7th Magae
(Class Level 13-14)
Spell
Kp Used
Damage
Spell Class
Description
Flameblast
80
1d50
E,P,D
Does a variable of damage. from level 16-20 goes up every level. and adds +40kp to cast. max 6d50(300lp) and 280kp
Meteor Deluge
100
10d10
P,D,E,I
Does 10d10 damage. Every level up add +2 (to 20lv) to 10d26. Add 25kp per 2 levels (to 175kp). Hits all oppenants.
8th Magae
(Class Level 15-16)
Spell
Kp Used
Damage
Spell Class
Description
Wish
1/2 kp
Special
All
1 wish a month, can be used within reason and has to be worded correctly, then rolled against the GM with a penalty of 5 on a d20. If you fail who knows what may happen.
Mass Invisibilty
100
0
Any
Allows for quiet recon. Also to get out of battle.
Master Summon
75
3 x 70/0
D,P,N,E
Each creature does 4d8 damage, and will follow the Master even afer battle for rest of day but can not be healed by the master.
9th Magae
(Class Level 17-18)
Spell
Kp Used
Damage
Spell Class
Description
Power Summon
150
Special
All
This is a potent spell. Summons up to 2d3 creatures. (1,2= 70/0) - (3,4= 100/0) - (5= 100/25) - (6= 150/50)
(Creatures can only cast Magae 3 spells and lower.)
Passwall
25
Pass
All
Can pass through objects. Roll 1d20, 2 and above you succeed.
Complete Purge
60
Any Poisons
All
Purges Poison only from self. Any and All Poisons unless completely exotic.
10th Magae
(Class Level 19-20)
Spell
Kp Used
Damage
Spell Class
Description
MERGE
N/A
N/A
All
This is not a spell persay but a way for a Wizard to merge his magic with another Mage. This can be used at any point in the battle but only once.
Complete Teleport
10
0
All
Anywhere on a Planet.