Byss Madness
- Characters:
- Myo x3
- Abyssin x18
- Bane Malar
- Zuckuss
- Djas Puhr
- Prophetess
- Chall Bekan x2
- Sites:
- JP: Audience Chamber(starting)
- Tatooine: Cantina
- Tatooine: Mos Eisley
- Tatooine: Lars' Family Moisture Farm
- Tatooine: Jundland Wastes
- Hoth: Defensive Perimeter
- Hoth: Ice Plains
- Executor: Meditation Chamber
- DS: War Room
- Vehicles:
- Skiff x2
- Interrupts:
- Abyssin Ornament x4
- Elis Helrot x2
- Control x2
- Hutt Smooch x2
- Twi'lek Advisor
- Effects:
- Scum and Villainy x3(starting)
- Den of Thieves x3
- Presence of the Force x2
- Cane Adiss
- Reactor Terminal
- Devices:
- Mandalorian Armor
- I've seen a lot of people try to build Abyssin decks with Jabba's and Big, powerful bounty hunters, but I don't think that it works like that. The only reason I have the two bounty hunters and prophetess in the deck is for their ability. Use Chall Bekan to make all of your Abyssins deploy for free to whup up on your opponent. Put the armor on Myo to make him harder to hit and more powerful. Basically just deploy, regenerate, and get back force, and unless you really screw up, you will win by over 30 force. Just watch out for Obi-Wan at the audience chamber!
Email: mtedder@hotmail.com