Expert Strategies
Not yet complete with this page yet, I got some basic tips and strategy play. I really could use some detailed good strategies if you wanna send them! Lord_Vall Anyone that knows how to cc slide, Id like to post it cause its a hack free Cheat! Any other suggestions accepted!
Terran Strategies
- MOBILE UNIT HIDEAWAY: The Terrans mobile ability make them extremly powerful! To take full advantage of that power try taking Engineering bays, Starports, etc.. And moving them to unaccesible high ground to salvage them in a battle or a rush. Make command centers in your main base and try flying them out to different mineral sites you've scouted.
- THE RUSH: Now I've read at least 50 different ways to rush. Most are confusing or IMPOSSIBLE! The biggest problem with the rush is that you can defend against it faster then they can rush you!! This is not ALWAYS true on smaller maps such as the demos Byways 96x96. I have been rushed and killed numerous times BUT I usually defend succesfully. Build your first supply depot with your 6TH SCV, not your 7th, and then with your 8th build your first barracks. By the time your 9th SCV is done your supply depot SCV can build a bunker. Build another SCV. Keep gathering then before you build your 11th SCV start your second bunker. Let SCV's gather till you can build 2 more supply depots and ANOTHER barracks, then your off and running. Train marines in your barracks equally and build more supply depots whenever your within 5 of your supply limit! Get tanks up as fast as possible after the intial rush is over THEN build more bunkers! Use SCV's to repair the bunkers during the attack! GOOD LUCK cause Zerg and Protoss rushes can be rough if your base is not protected FAST. And just when you think the rush is over, they rush again!
- THE LONG GAME: Nuclear Weapondry is one of the most potent aspects of Terran. If you can survive for more then 15 minutes then Nukes are your key to victory! To win with nukes you will need at least 4 Command Centers with attached nuke towers ready to go! GHOSTS are BADASS so build at least 20. The COMSAT is essential to proper nuking. Scan the area you plan to nuke first. Find where you can stand safely and look for nearby mobile detectors such as observers, overlords and science vessels. Once you nuke one area IMMEDIATELY move in and nuke again till you make it to his mineral sources. Dont forget to rebuild your nukes immediately after you set it off. HOTKEY EM!! Try nuking huge groups of enemy units but dont WASTE your nukes! If there are no other buildings near the group I suggest don't try it. If your opponent moves the group your nuke will be wasted!
Protoss Strategies
- NO CARRIERS: Well, How bout a strategy for Protoss that doesnt involve Battlecruisers? Impossible you say? Not quite. Protoss can be extremely powerful with or without Carriers. Protect your base with enough cannons and Dragoons and build 22 Scouts. Make 2 groups with an observer for each group. Use other observers all over the map to track down your opponents LARGE air fleets. Keep busting his groups whenever they leave the safety of their base. Soon you will back him into a defensive position where you can then use Zealots and Dragoons for the initial attack. Keep your Scouts backout of harms way and when his Air Forces pop out HAMMER EM! If you encoutner Arbitor cloaked Carriers, Take out the Arbitors FIRST!! If your observer is taken out fighting against wraiths, RETREAT immediately to a safe haven. Cloaked Wraiths are not fun if they cannot be detected!
- CARRIER RUSH: This is actually a safe and good strategy. Simple philosophy. Defend your base using LOTS of cannons while building only the nessacery tech buildings to get you too the Carrier. Upgrade them at the Beacon and Core. Build at least 2 cores and 2 forges to upgrade the sheilds and attack power. You will only need 1 beacon. Build No scouts, dragoons or any other unit that takes GAS(unless you need a shuttle to expand to an island or such). This will ensure you have plenty of Vespene gas to get to about 10-12 carriers in about 10 minutes. You will need at least 20 probes for Minerals and 4 for the Vespene geyser. This strategy will usually work best when you ploy your cannons more defensively. Zealots can be made but more then 20 is TOO many!
- PROBE INFILTRATION: MY favorite Protoss strategy!! This started I believe when the first Map Hack was introduced. By knowing early where your opponent was you could send 1 of your original 4 probes into his base and have TOO many cannons for him to deal with before he could defend. The other way to do this without CHEATING (preferred) is to KNOW the map you are on and to KNOW each starting mineral spot. This lessons the time it will take to find your opponent. Once found simply build in your opponents "Fog of War" So he does not see you! Once you have your pylon built undetected, WAIT!, until you can build 2-4 cannons at once so when they develop it will be to late for your Enemy! Then just start easing your way into his base with more pylons and cannons! REMEMBER only build a forge and 1 pylon at your home base if you want this to work! Then only build cannons and pylons at your enemies base. Kinda Cheasy but this is for Experts my freinds! Cant handle the heat get outa the kitchen!
Zerg Strategies
- 100 MPH: Zerg has the speed to beat any other race to the Rush! But they CAN be good for the late game as well. Any unit in Zerg can be used for some sort of rush. Hydralisks make the best to me although I was once attacked by over 100 zergling and I lost! But if you can get 24 Hydralisks up in ten minutes, SEND EM. They should waste most bases of lesser experienced opponents.
- AFTER THE FIRE: Some people think Zerg have no late game, compared to the Mighty Carriers of the Protoss and Battleships from the Terran, But I beg to differ. Mutalisk are beyond belief when fully upgraded and in multiple packs. Try this...Build 24 Mutalisk, this can actually be accomplished in about 10 minutes with 2 spires ready to upgrade. Dont forget to defend you base!! Turn 12 of the Mutalisks in to Guardians and when you attack a base Keep the Mutalisk on hold behind the Guardians and when they are attacked by Wraiths, Scouts or Carriers, etc.. Use the Very powerful Mutalisks to fight them and Retreat with the Guardians. ALWAYS keep 3-4 Overlords near for Cloaked wraiths and ALWAYS keep building recruits at your main base! EVEN the mighty McArthur was defeated when he didnt have recruits!
- OVERLORD DROPS: Overlords are the neatest thing about Zerg. They are the supply and IMMEDIATE flying power that no other race has. Upgrade them as fast as possible. Now, because they are needed to build other units, you will usually have lots, UNLIKE Terran or Protoss, where you will usually only make a few dropships or shuttles. Fill about 12 Overlords, or more, with troops(Ultralisks and Hydralisks make the best)! This is usually quite a suprise to your opponent to see 12 Overlords fly into his base. Perhaps 4 maybe 5 die in the Turret fire but those that dont can unload an unhealthy array of Hydralisks and Ultralisks right in the center of town!! Usually this wins for me! LOL
- This one was given to me by the BEST zerg player online and soon to be a member of the SITH LORD clan! Infest Terran soldiers and drop them back in their own base using your overlords. They are nasty to deal with and can take out units and buildings quickly!!
Team play
- RACE COMBINATIONS: Im gonna write a HUGE section on this to show the power combinations of mixed team play! This happens to be my Favorite Section so I will have it soon! Really soon I promise!
SORRY Under Construction!
Overall Game Play
- AIR BATTLES: Regardless of the rumors, Carriers are not the king of the air. When done properly they can be defeated by Scouts, Wraiths and Mutalisk easily! Remember this..When you are fighting a Air Battle, have your entire group selected and then attack each individual enemy, i.e. Carriers. Most players DO NOT use this startegy and end up finding out that those 12 carriers are wasted money. And ALWAYS keep mobile detectors around for all air battles!
- GROUND BATTLES: Unlike Air Battles, Ground battles are a little more complicated to do. NEVER try to kill your enemy by clicking individually. Unlike air troops, your ground troops will have to constantly reposition themselves to get to their specific target. Zealots, Marines, Hydralisk, etc... will be wasted while they are not shooting and trying to get into position for the selected target. This is devastating. Click on the area surrounding the Battle. TIP: If you want a specific enemy taken out quicker, click on the ground close to him. Your troops will fight their way there!

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