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STRATEGIES FOR PLAYING:
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You can't trust in the ministers controled by the AI. Though AI is enough
competent, neither is 'Deep Blue'.
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The first Research Area must be the 'Component Construction'. When have
achieved this, you can design a Space Station (SS type), that utilizes as 'Space Base
Yard'. They're very cheap, and can include until 3 components of construction.
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Afterwards you must investigate the design of the Frigate and the
Destroyer.
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Previous technologies to discover the hidden technologies:
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HIDDEN TECH.
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PREVIOUS TECHNOLOGIES |
LEVEL |
Fighters
Transport |
Fighters |
1 |
Mines
Transport |
Mines |
1 |
Phased
Shields |
Shields |
6 |
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Mathematics/Physics |
3 |
Cloaking
Device |
Shields |
8 |
Tachyon
Sensors |
Cloacking
Device |
1 |
Emissive
Armor |
Ship
Construction |
6 |
|
Mathematics/Physics |
3 |
Warp
Point Manipulation |
Astrophysics |
3 |
Planet
Manipulation |
Astrophysics |
2 |
Star
Manipulation |
Astrophysics |
4 |
Storm
Manipulation |
Astrophysics |
1 |
Eternal
Energy Source |
Propulsion |
12 |
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Resupply |
7 |
|
Mathematics/Physics |
5 |
Phased
Energy |
Beam |
3 |
|
Mathematics/Physics |
2 |
Shield
Damaging |
Shields |
2 |
Engine
Damaging |
Ship
Construction |
5 |
|
Beam |
5 |
|
Mathematics/Physics |
2 |
Weapon
Damaging |
Ship
Construction |
5 |
|
Beam |
5 |
|
Mathematics/Physics |
3 |
Gravitational |
Astrophysics |
2 |
Wormhole |
Warp
Point Manipulation |
2 |
Planet
Conditions |
Ecology/Agriculture |
3 |
Planet
Value |
Ecology/Agriculture |
3 |
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Is good to create some scouts and to explore the near systems, but don't
can neglect your originals planets, without protection.
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After colonizing a planet, is good setting the 'Production Output' to 60%,
thus increases the 'Reproduction Rate' and the population will grow more fast.
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For every 2000 of population, the time to build anything on a planet is
halved from normal.
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At 2000 it's 1/2 of normal time.
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4000 it's 1/4 of normal time.
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6000 it's 1/8 of normal time.
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You must build ships of 'Population Transport' at the beginning of the
game, and transport populations from your more developed planets, to the more recently
colonized. Thus, you can increases the speed of growth of population too.
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If was selected the racial advantage 'Ship Craftsman', and was
investigated the 'Component Construction', is very probable that you have a fleet of ships
many ahead of the remainder of the opponents. By it, is good to destroy the neighboring
opponents before they could expand, and thus can win most space to be able to grow in the
beginning of the game.
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Types of construction in the planets:
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In the planets with a value to equal to 1 or up, you must construct only
'Construction Centers'.
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In the planets with a minor value that 1, you must construct 'Research
Centers' and 'Intelligence Centers' (usualy, i build half and half).
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Is good to investigate in Facilities of Construction, Research and
Intelligence the more fast possible, because you don't need many points of investigation,
and the new facilities increase many the production.
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Also, could be good if you investigate in Sociology/Psychology, and to
construct ONLY A 'Urban Pacification Center' in the most poor planet of every solar
System, and later to increase 'Production Output' to 140 % in all developed planets of the
system, to improve the production.
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The information is a fundamental element to win any war. For this reason,
to know if approximate hostile forces, is good to dispose scouts in the frontiers of the
empire:
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In the beginning can construct little scouts, and occult in solar systems
that have 'stellar storms'. Thus the other players couldn't detect your ships. Other
advantage: is not necessary to move the scout when 'Resupply Time' has finished.
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Further in the game can construct scouts with the 'cloak device'. But you
must remember that if the 'Resupply Time' has finished, the 'cloak device' stopped his
operation ...
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Drop mines in non frequented places, in the solar systems that you want
know the enemy movements.
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When was investigated in 'research areas' of weapons, is good to improve
only one type of weapon in particular, and to deepen in this weapon, and not to
investigate many types of weapons at the same time.
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If the game was started with the normal technology and without 'technology
points', the weapons of Plasma are the first weapon that you must investigate.
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Ships with 'Point Defense Canons' are indispensable in all fleets, because
are the weapons that could stop the fighters and the seekers weapons.
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Use boarding ships to take over an opponent's ship.
Then you can disassemble it and analyze the new techs or you can use it as another ship.
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When you advance in the technology of one game, or when was commenced with
'tecnology points', not exist one opinion about which are the better arms for a ship. I
prefer the Shields Depleter, the Ripper Beam with the Tractor Beam, and the Incinerator
Beam. But you must remember that all types of arms have some advantages and some
debilities, and for this reason, it's necessary to construct different types of ships so
that complement according to different functions.
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The betters 'Design Types' to create ships, are :
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DS : Destroyer
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LC: Light Cruiser
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BC: Battle Cruiser
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They're cheap, fast of build and have fast displacement.
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Some examples of Ships in the early game:
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Boarding Ship.
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Attack Light Cruiser.
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Attack Destroyer.
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Defensive Destroyer.
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The big designes (Battle Ships, Dreadnougths and Base Ships), are very
costly and have slow displacement. But over all, delay many turns to construct and by so
are difficult of replacing, upgrade and repair. This disadvantage is not so big if you
utilize files of different technologies than the original technology file of the game,
because the majority include 'component construction' very fast.
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Generally is true that's better to dispose a fleet of many median and
little ships, that one of very few large ships.
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Is good to place mines in the 'warp points' of access to the external
systems of your empire.
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If you're beginning a game with many 'technology points', or already
you're in a step advanced of the game, could be good to insure that your enemies can't
destroy your solar systems: put mines in the sun, or building a 'Defensive Base' inside
the sun.
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Almost never recommending to colonize the planets 'small', 'tiny' and the
asteroids. In my opinion is better wait the technology to destroy the little planets, and
later reconstruct them as 'Large' planets. (This's valid in medium and large galaxies,
when you have time to growing, or when was commenced with many 'technology points').
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If was discover the technology 'cloak device', is good to include this
device in the ships:
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Open/Close Warp Points.
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Mine Layer.
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Mine Sweeper.
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Sun Destroyers.
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Troop Transport.
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Space Yard Ship.
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Like the older proverb, in SE3 the better defense is a good attack.
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Upon invading solar systems enemies (and in particular of human players),
is very important to create a balanced fleet, with multiple types of ships :
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Combat Ships.
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Boarding Ships.
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Mine Sweepers.
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Mine Layers.
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Troop Transport.
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Space Yard Ships.
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Carriers.
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In these campaignes is good to invade some planets with 'troops', because
thus could create new 'Resupply Depot', and to prosecute the attack. But the principal
objective must be TO DESTROY the major quantity of possible planets, thus you destroy the
economic base of the enemy. Wants to tell you that isn't good to delay the attack,
expecting the arrival of more 'troops', because you must avoid that the enemy could
reorganize his fleets.
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In my opinion, the Planetary Napalm, the Neutron Bomb, the Radiaton Bomb,
and the Smart Bomb, are useless: you must destroy all the people and facilities in the
planet or invade the planet with 'Troops'.
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You must have always some fleet of reserve to could cover a reasonable
rank of systems, to stop possible surprise attacks from the enemy (over all with human
players, because they could utilize ships to open 'Warp Points' from systems very
distant...).
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When you has a powerful empire, though seems unpleasant, is very good to
solicit tribute to the allied AI most weak, because generate valuable extra resources.
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If you has a treatise of 'Partnership' with an powerful empire AI, and is
necessary to enter in war with this empire, is good to create ships with the 'cloak
device' and 'Star Destroyers' or 'Planet Destroyers'.
Later, you could position this ships together with a 'Cloack Sweep Mines' in the planets
and/or the more important solar systems of the other empire. When you declare the war, you
only need press the buttom and ...kabooom!
We recommending not use this strategy against an human opponent, because you can win one
war, but the humans have a better memory than the computers, and you also can win a
lifelong enemy...
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