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Ceramsteel Armor.

Can stop the double of damage that standards Armors, and occupies very little space.

Cost: 100 Credits

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Extrusive Ceramsteel Armor.

Can stop until three times the damage that standards Armors, and occupies very little space.

Cost: 150 Credits

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Auto-Repair Device.

Efficient and rapid device to realize repairs automatically. Repair 15 components every turn.

Cost: 300 Credits.

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Meson Engine III.

Fast and Cheap Engine. Generates power for 8 movements every turn.

Cost: 300 Credits each one.

Special Offer! Buys 3 and paid 2

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Inner-Space Engine III.

If you want the best, no look for most. This very miniaturized, sophisticated, but very expensive drive, is the ultimate in travelling technology allowing a movement bonus of +99!

Cost: 5000 Credits.

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Cargo Pod.

Ideal to transports in the space. Almost indestructible, resist the vacuum and near temperatures to the absolute zero.

Cost: 50 Credits.

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Deep Dark Master Computer.

No most unnecessary sacrifices of crews. This super computer can direct a ship with the ability of a Admiral and furthermore, liberates the space that was utilized for the bridge, the life support and Crew Quarters!

Cost: 2000 Credits.

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Extra Shield-Generator VII.

Advanced generator which creates an energy field around a starship. This energy field prevents weapons from hitting the starship, of approximately 50 Points.

Attention: Does not prevents attacks from Phased Weapons

Cost: 1100 Credits.

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Extra Phased Shield  Generator VII.

Advanced generator which creates an energy field around a starship. This energy field prevents weapons from hitting the starship, of approximately 100 Points, and furthermore can stop attacks from Phased Weapons.

Cost: 2300 Credits.

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Warning : Our Federation believed that the peace is possible in the universe, and condemnes with energy the utilization of the force without justify. But also, our Federation believed in the laws of the market, in the laws of offer and demand. By so in War times, see us forced to offer these types of products.